New Timing Rules
News
/
New Timing Rules
Posted 3 years ago by

The timing rules have been changed to exclude loading times.

"Timing starts when you load into a level and ends when your character freezes after beating the level."

All (non-obsolete) runs have been retimed in accordance with the new rules (with the exception of runs with deleted video evidence). Runs where the new time is different have a Mod Message in the comments. The new rules allow runners to use plcc's timer mod from the Resources. However, using it isn't required.

Game stats
Followers
43
Runs
121
Players
45
Latest news
New Rules Coop

There have been a couple of changes to Coop% and Coop All Checkpoints%

If a secondary player plays a role in a speedrun, he must have a screen recording (Speedruns Coop All Checkpoints% will be checked more carefully). Also, now the secondary player may play a not role in the speedrun, as long as t

10 months ago
Latest threads
Posted 11 months ago
0 replies
Posted 1 year ago
17 replies
Posted 11 months ago
1 reply
Posted 3 years ago
5 replies