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Heroes of the Storm
Heroes of the Storm (2015)
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Heroes of the Storm Forum  /  Any way to Remove Load Times?

YûeYûe

Idaho, USA

  YûeYûe
30 Mar 2018, 02:48

Since the Class% runs are getting more and more competitive, I was wondering if we could consider cutting out load times between maps. I'm not sure how it would work logistically, but it might help times be more consistent between runners.

 

JKxWinGJKxWinG

Germany

  JKxWinGJKxWinG
1 Apr 2018, 09:43

i guess they are in because of good video cutting cound make 3 good runs in a row, which were not realy in a row.
if you have problems in loading screen its your own problem... there are other games that has also loadingscreens and depends on pc they are longer or smaller and noone askes there, because they are in the game. noone thinks hey lets pause the timer while the loadingzone 😉

 

JKxWinGJKxWinG

Germany

  JKxWinGJKxWinG
1 Apr 2018, 09:44

thats my opinion

 

YûeYûe

Idaho, USA

  YûeYûe
1 Apr 2018, 16:52 (edited: 1 Apr 2018, 16:56)

https://www.speedrun.com/crashnst/full_game

https://www.speedrun.com/Fallout_4/full_game

https://www.speedrun.com/cuphead/full_game

https://www.speedrun.com/bs1/resources

https://www.speedrun.com/bl2

https://www.speedrun.com/Dishonored

I could go on.

Most PC games remove load times, because it makes the game a more even playing field. Speedrunning should be a test of skill. Not a test of who has the fastest computer. Were getting to the point where 5-10 seconds are seperating class% runs, and a good 20 seconds of the run is load screens. If I take 20 seconds to load and new person X takes 30 seconds, but they're 5 seconds faster at the ACTUAL run (not including load times) that means they don't get the WR even though they play better than me.

 

JKxWinGJKxWinG

Germany

  JKxWinGJKxWinG
2 Apr 2018, 00:56

your correct at all points, still the issue that you can cheat if you only count the ingame value.

we could do it like this: you need to have a timer over all but the 3 added ingame times are the time to beat
(run 1 4,03min, run 2 5,05min, run 3 4,20 min so you are at 13min28sek) and the timer is only to confirm its 3 runs in a row
that would be fine for me

 

YûeYûe

Idaho, USA

  YûeYûe
2 Apr 2018, 03:30

All of those games use a load time remover from livesplit. You have the same timer going the entire time but the program cuts out the loading time and pauses it automatically the frame the load starts. I don't know how difficult it is to set up but it wouldn't require any editing or multiple timers. We'd just need someone to set the loadless timer up in livesplit.

 

JKxWinGJKxWinG

Germany

  JKxWinGJKxWinG
2 Apr 2018, 07:25

yea if you can setup it 😛 ^^

for the example i did speedrun the witness ... then darkid comes and made autoslpits for it ... yea it was realy cool and so...
so if you program something like that, that finds out when the ingame starts etc i am fine with it . 😃

i dont have a clue where and i guess blizzard dont like it when you search in the database of the game ... 😉

so first you need the okay from blizzard to do this, then you need one that can do this 😃
so i believe my previous ideo with the ingame timer is easier and also compatible to the levelruns 😉

 

NiriwNiriw

Chile

  NiriwNiriw
6 Jun 2018, 04:23 (edited: 6 Jun 2018, 04:24)

Outsider input, just use IGT, and add them up, but use a SS video as proof/submission and replays. This is the way Mike Tyson Punch Out does it, and some other games. If it really comes down to fraction of seconds, it is easy to load up all replays and take an accurate meassurements up to the fraction of a second.

Indeed using RTA is a really, really, dumb move, better pc = better time.

LD_SPEEDRUNSLD_SPEEDRUNS, KlagarnKlagarn and YûeYûe like this. 

LD_SPEEDRUNSLD_SPEEDRUNS

(He/Him)

Minas Gerais, Brazil

  LD_SPEEDRUNSLD_SPEEDRUNS
18 Oct 2020, 21:01

Done,
adjusted

 
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