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There have been a few things discovered over the last few days. The nature of these discoveries is unlike other strats, which require only in-game inputs. I will detail these below. Note that this is not a democracy, nothing will change unless you present a compelling enough argument (read: convince me). Exponential Skin Translation Discussion: Possible Solutions: record.dat Discussion: Possible Solutions: Feel free to discuss these and whatever else below. I would prefer not having things like "disallow this specific set of file names but nothing else because I want to play with my funny skins xd" Also when's frame limiter discussion (feel free, I'm not stopping you) |
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Nick007JNick007J
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Correct answers for this test: |
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1. every skin except 2 standard ones should be banned for the runs older than april 14 2020? however, i would like to see a memes% category on GTACE where we can see nfl, record.dat and est allowed. |
Ark
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1 allow |
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Correct answers for this test: |
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KrzywyKrzywy
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1. allow |
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Correct answers for this test: |
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1) allow Also a quote from Vice City readMe.txt _ 5) PC SPECIFIC EXTRAS Skins: MP3 Radio Station files: |
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1) Allow |
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1) disallow |
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Patrick_Patrick_
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"Note that this is not a democracy, nothing will change unless you present a compelling enough argument (read: convince me)." "1) Allow Huh |
KonepeKonepe and guywithguywith like this. |
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1) Disallow. These files don't come with the box and are not generated by the game either. |
ChivuChivu, KonepeKonepe and 2 others |
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1) Allow skins 2) Disallow record.dat 3) I don't care, I'm going to keep it on either way |
guywithguywith
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ChivuChivu, KonepeKonepe and |
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1) allow longer: Just because there is a frame limiter in the game, doesn't mean we need to use it. When I see people whining about "third party frame limiters" and also adding that everyone's computers are different, yielding different result, so we should just use the built in one anyway in the same argument, hypocrisy is the word that comes to mind. Sure all PCs are different, that's the fucking point of using frame limiting software. Everyone can just use the most optimal setting if there is one. On a computer your options are limitless and we've seen xzamples in the past of people taking advantage of this. But getting rid of the frame limiter rule would only get people to revive the games, test different settings in different scenarios, find new stuff. You already need an SSD for a competitive time, having a decent enough pc to run an 18 year old game at whatever framerate works best shouldn't be an issue. This is especially true for SA runs. I can't believe that went from no framelimiter rule to that 25fps garbage that we have today. |
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overcooler: The problem with external frame limiters is that you can just use hotkeys to change your framerate to any arbitrary value without using the in-game frame limiter. In other words, using things outside the game to affect the game. Am I to understand that you mean using an external limiter to set a maximum framerate, but not allow toggling it arbitrarily during the run without the ingame frame limiter? I don't see any problem with that solution. |
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Yes, my initial idea was setting a specific framerate in an external program and also allowing to toggle the in-game framelimiter when necessary. Though if we take GTA 4's on-the-fly framerate toggling for example, that could be up for debate as well. Like even now you could just adjust your framerate to a lower value than 30 if you so desire, to affect certain things and claim it is just some issue with your computer. I'm personally all for giving the extra freedom to players to come up with new techniques for things. |
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Disallow to all My opinion on this is I don't like "meta-gaming" stuff in runs. The less "setup" required to perform a run, the better. We're here to play games fast. Operative word is play. Renaming files and toggling FPS isn't "playing" -- it's all cool stuff you can do to change the behavior of the game, but it doesn't necessarily make the run more enjoyable or impressive. Often, just more tedious, because of the overhead/meta-game involved. |
SvenirSvenir, |
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I agree with your perspective, Frew, but at least when it comes to skins your reasoning doesn't apply. Making a skin with a name is something you do before the run starts. You know what else you do before the run starts? You can change your settings and controls. You can delete your replay file to get a line skip, which unlike skins needs to be done before every run. The overhead of adding a skin file once is no bigger than setting up whatever windowing/cursor locking tool required to make the mouse not escape the window. |
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KZ_FREW what you are essentially saying is "We're here to play games fast with arbitrary limitations." such as the built in frame limiter OPTION, just like the built in feature to change skins. It just sounds like you cannot be bothered to unlock the true potential of runs and are happy with """classic%""". |