GT7 Championships Speedrun Guide (Edited 4/4/23)
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GT7 Championships Speedrun Guide (Edited 4/4/23)
Updated 2 years ago by Infernothefox

Hello, I am Infernothefox and current WR holder for the Championship% category. Getting my WR run wasn’t easy and my driving was less than perfect, however I do hope this guide will help any new runners out with completing their own runs for this speedrun category. I will first go over some pre-run things you should do before moving onto each individual championship. Below is the contents of the whole run:

[EDIT 4/4/23]: Man a lot has changed in 8 months, and this guide has been in need for a retune for a while now. I'll keep hopping in after every update now, just in case anything changes and I need to make adjustments.

  • Pre-run checks
  • High Speed Ring Track Day
  • Tokyo Expressway Parade
  • Petit Course de France
  • Trial Mountain Cup
  • Asia-Oceania Cup
  • European Cup
  • Pan-American Cup
  • 600 World Touring Cars
  • 700 World Touring Cars
  • World Gran Turismo Championship

Pre-run checks: When it comes to this Speedrun category, there are a few pre-run checks that are recommended you do before you start. They’re pretty simple to do, so there’s no pressure in doing so.

  1. Check your oil, engine and chassis conditions This is a no brainer. A car with a clean bill of health is going to be quicker than one that has been run ragged for a long period of time without a service. I do my best to keep on top of my oil condition as to not put excessive strain on the engine. If any of the cars you are planning on using for a run are not in the best condition; take them to GT Auto and get them serviced. Yes, it will cost you money but it could mean a big difference in the long run.

  2. Widebody your road cars whenever possible This may seem unnecessary, but a wider car can actually handle better than one that hasn’t been widened. You may see a Performance Point (PP) decrease on these cars most of the time, but once you combine that with custom wheels that can be made wider and have better fitment, it can provide a better driving experience in most cars. [NOTE: Perform wide body conversions before adding any aero parts.]

  3. Aero parts are recommended Aero parts returned in GT7 and can actually make a significant impact on the cars handling by just being equipped. If any of your cars have aero parts available to them, be sure to equip them whenever possible as it will allow you to have adjustable downforce for that car. As noted in [2.], be sure to perform any widebody conversions prior to equipping aero parts as all parts will be removed and need to be repurchased, with the exception of rear wings.

  4. Make pre-set tunes for your cars [EDIT 4/4/23] Since Championship% is now run under RTA (Real Time Attack) conditions now, pre-set tunes are now more vital than ever. Fast menuing between these is going to be just as vital as having dedicated tunes for each situation, should you have a car that is used for multiple events with multiple different conditions. Ensure you label them correctly and test them so they're viable for the events you're planning on using them for.

  5. Ensure you meet all requirements for each championship It’s pointless beginning a run if you do not meet the requirements for each event in question. All the championships in GT7 have restrictions in place, and they do vary as you progress through. The restrictions include limits on what cars can enter, licence requirements and performance point limits. There’s no point tuning a car to its fullest potential, if it cannot enter due to a performance restriction, so ensure you and your cars meet all requirements before you start.

  6. Learn the tracks/championships All the championships have pre-set opponents and tracks, but not all the races are the same. You’ll find on some visits to a championship that conditions may be different between attempts, which ties into [4.] that recommends making multiple pre-set tunes. Learn the tracks and find out where you can push, where you can overtake and where you can save some time by shortcutting the track. Doing so can save you some frustration, especially in regards to track cuts.

  7. Manual can be faster than Automatic Manual transmission can be more helpful in a run where seconds matter. Auto Transmissions tend to be not the best in Gran Turismo games, especially when recovering from collisions and wall rides, so it is recommended to learn how to race with a manual transmission and know when the optimal shifting points are for each vehicle. Sometimes the redline isn’t always the best.

Championship 1: “High Speed Ring Track Day” Road Cars only Recommended Car: SRT Tomahawk S Recommended Tires: Racing Soft/Wet Difficulty: Easy, but be aware for slower cars Weather: Guaranteed rain in Race 2

First championship is at High Speed Ring for 2 laps at each race. This event is simple and a introductory into the championships as a whole. Wallriding opportunities arise at Turn 2 on the forward layout, which can allow you to carry significantly higher speeds into turns 3 and 4. Avoid wall riding on the final turn as this can compromise your run onto the straight. On lap 2, if you are using a Tomahawk S, take care when lapping the AI as they can slow you down if you’re not careful.

Race 2, be sure to put on Wet tires as the rain is guaranteed and continuous. Aquaplaning is can be easily achieved if you’re careless, so drive fast but with caution. Turn 1 is a wall riding spot, which comes in very beneficial on lap 2, as well as turn 5. Be careful when coming out of the tunnel for turns 3 and 4 as you can end up sliding off the track if you approach too fast. The last turn can be problematic as a incorrect line or too much speed carried can result in aquaplaning and cost you a chunk of time. As with race 1, take care when lapping the slower cars on lap 2.

Championship 2: “Tokyo Expressway Parade” Road Cars Only Recommended Car: SRT Tomahawk S Recommended Tires: Racing Softs Difficulty: Easy, but beware traffic on lap 2 Weather: Potential rain at the end of Lap 2.

Tokyo Expressway Central loops are next and these layouts are wall riding heaven. So much time can be saved by wall riding at the correct sections of track, so learn where you can wall ride to save the most time without losing too much momentum. Be aware that traffic does become an issue on lap 2 so take care. Note, the opposite direction layout is different so be sure to pay close attention to the various differences between the two tracks.

Championship 3: “Petit Course de France” [EDIT 4/4/23] Restrictions: French Road Cars only Recommended Car: Bugatti Veyron 16.4 / Bugatti Chiron Recommended Tires: Racing Softs Difficulty: Medium. AI aren’t hard, but the track can be tricky. Weather: Dry, but time progression is active in the second race.

Alsace is the host of this championship and it’s a very undulating track with many twists and turns. Take care as you drive around here, especially in the Veyron (and Chiron), as it’s easy to understeer of the track at any given corner. There aren’t any special tricks you can employ here to go any faster, so drive fast but with moderation depending on the car you have chosen.

[EDIT]: The Chiron is easier to acquire (no invitation required) and more powerful, but it's also more of a handful than the Veyron, so heed the advice as stated above.

Championship 4: Trial Mountain Cup Restrictions: American Road Cars Recommended Car: SRT Tomahawk S Recommended Tires: Racing Soft Difficulty: Easy Weather: Dry

Trial Mountain is pretty easy to get around, and you don’t have to worry about any lapped traffic as the AI in this race are significantly faster than they were in the previous races. On the forward layout, there are 2 wall riding opportunities open to you. The sweeping left hander after the crest straight, and the first part of the chicane can be done like this; though be careful of the latter as if you carry too much speed into the final turn, you’ll end up hitting the barrier and compromising your run to the line. The reverse route isn’t much different, but take care where you wall ride as you can get flung out at weird angles by doing so.

Championship 5: Asia-Oceania Championship Restriction: Asian Road Cars Recommended Car: Nissan GT-R/Nissan GT-R Nismo Recommended Tire: Racing Soft Difficulty: Medium, as tracks can be difficult with the car in question Weather: Dry in all 3 races

The first of multiple 3 race championships takes place at Tokyo Expressway South CCW, Fuji Speedway and Mount Panorama. I’ll give a brief rundown of each race. Tokyo Expressway South does offer some wall riding opportunities around the track, but be wary of your braking around this track as it’s very easy to out-brake yourself into a number of corners around the track. Rule of thumb, brake early and go easy on the throttle if you’re not using traction control.

Fuji Speedway does allow you to use the run offs to your advantage, but it’s not always recommended to do so around here. Avoid cutting the “B Complex” as this’ll cause you to reset to track, and take a wide entry into the final turn for the best run down the straight. Again, brake early for turn 1 to avoid going off.

Mount Panorama can be tricky to have a good run on due to the technical nature through the mountain section. It is possible to straight line a chicane on the way down the hill, as well as cutting over a gravel trap towards the end of the lap. Avoid the tire barrier on the inside and be sure to reduce your speed gradually as you go over the gravel to avoid overshooting and hitting the outside barrier. Take the last turn normally and repeat twice more.

Championship 6: European Championship [EDIT 4/4/23] Restrictions: European Road Cars Recommended Car: Lambo V12 VGT / Ferrari VGT Recommended Tires: Racing Soft/Intermediate/Wet Difficulty: Medium based off track selection and unpredictable weather in Races 1 and 3 Weather: Rare wet race at Dragon Trial Gardens, possible rain at Nürburgring GP

This championship starts to play with weather as a random element as a way to throw you off. Whilst rain isn’t guaranteed at any races, a wet race at either Dragon Trail Gardens or Nürburgring GP will mean a guaranteed time loss. Dragon Trail Gardens is a rather technical track and will test your control of the car you’ve chosen, due to numerous corners linking into one another. The AI can be difficult on Lap 1, but won’t cause much of an issue. There is a rare chance that this race can be wet, so be sure to bring Racing Wet tires as a precaution.

Monza is the fastest track here and poses a number of shortcut possibilities. It is possible to straight line the first chicane, but beware of the AI as they take the first chicane. The second chicane can be cut by braking early and cutting the grass, as taking to the run off can result in a reset to track. You can also cut Ascari, but this requires a precise line to avoid spinning out and with minimal loss to speed going into Curva Alboreto (formerly known as Parabolica). Beware of AI on the final lap, especially if you’re in a significantly faster car.

Nürburgring GP is the final race of the cup and is the hardest of all 3 tracks to save time at. Whilst the run offs at turns 2 and 3 are inviting… they’re not recommended as they can compromise your line and cost you time. The grassy run off at the chicane before the pit entry is where you can cut the track, however… it’s incredibly risky as this area can act like a ramp and throw your car in a multitude of different directions and angles, so take it at your own risk. This race can have variable weather and can potentially start as a wet race, so ensure you have wet weather tires on standby.

Championship 7: Pan-American Championship Restriction: American Road Cars Recommended Car: SRT Tomahawk S Recommended Tire: Racing Softs Weather: Dry all the way Difficulty: Medium

Pan-American Championship marks no.7 of the speedrun and speed is the name of the game for Race 1 at Blue Moon Speedway’s Tri-Oval. Brakes are highly optional here as wall riding turn 1 is the biggest time save here, though you can’t let your guard down as the AI do come at you thick and fast over the 6 laps that you race here. Getting through without collisions is easier said than done, which is the motto for Race 2.

Race 2 shifts over to Daytona Road Course, and… this track is a pain. Turn 1 is very easy to mess up as it requires trail braking to get right or end up venturing into the run off area with very tempting tire barriers. Ignore the slip roads on the insides of the hairpins as these will reset you back on track, and avoid straight lining the bus stop chicane for the same reason. Instead, make a late crossing over the inside and outside of the bus stop, ensuring to avoid the kerbs that can bring you to a dead stop. As with Race 1, avoid the back markers on the later laps as they can be an inconvenience.

Race 3 goes to Interlagos, where the run offs become tempting once again… and this time they can be valuable to saving time. Turn 2 can be cut via the run off, but return to the track as soon as possible to avoid being reset. Turns 4 and 5 can be made a slight bit quicker by using the run off to your advantage, as will the run off between turns 11 and 12. Once again, ignore the slip road on the inside of turn 10 as this can reset you back to track, or cause you to miss a invisible checkpoint. Backmarker AI can be a slight issue here, but due to the slower nature of Interlagos, they’re a minor inconvenience at best.

Championship 8: WTC 600 [EDIT 4/4/23] Restrictions: 600PP or less Recommended Car: Aston Martin DP-100 VGT / Suzuki Escudo Pikes Peak Special Recommended Tire: Sports Soft/Racing Intermediate Weather: Common wet first race, dry rest of the way. Rare all 3 races are dry Difficulty: Easy/Medium based on last race.

World Touring Cars 600 is the start of the final stretch, where it’s all performance restrictions from here. Having a car with reasonable acceleration and handling here makes the difference in this championship. First race is at the Red Bull Ring in Austria, where most of the time it will be a wet race… but rarely does it become a dry race. There are a number of places that can be considered time savers here. Turn 1 run off is a good start, so long as you don’t stray too wide… especially when wet. Try not to rely on the run off at turn 3 here, as you can very easily lose control there, so save your off-track runs for Turns 9 and 10 where the run offs can be very useful to getting a good run on to the start finish straight. Take it easy, especially in the wet.

Suzuka features race 2 and the dry weather is here to stay. Turns 1 and 2 have a run off but avoid it as it doesn’t benefit your time… instead, cut the track at the start of the esses to avoid turn 3 and re-join at turn 4; beware of a Huracan being there when you do so… Degner Curve (Turn 8) can be cut, leading into a faster turn 9 entry. Avoid the run off at spoon and carry as much speed onto the straight into 130R. Lift off if necessary going through and brake early in order to cut the final chicane, leaving room for the tire barrier on your inside and avoiding the gravel trap on your outside.

Dragon Trail Seaside is last up and whilst there aren’t any cuts here… take care going through the death chicane as this can make or break your run.

Championship 9: WTC 700 [EDIT 4/4/23 Restrictions: 700PP or less Recommended Car: Aston Martin DP-100 VGT / Suzuki Escudo Pikes Peak Special Recommended Tire: Racing Softs Weather: Dry Difficulty: Easy/Hard progression.

WTC 700 brings in the race cars, namely the Group 4 machinery. These cars usually maintain performance around the mid 600’s so a decently powerful vehicle on Racing Soft tires can make short work of this championship/

First race is at Trial Mountain and any tips that were relevant there are relevant here. Wall ride the sweeping left hander and the second to last corner, being careful not to carry too much speed. Just remember there are more tracks this time, so don’t let off the throttle after crossing the line on Lap 2.

Race 2 goes to Circuit de Barcelona Catalunya, and here we have some interesting track cuts. Turn 2 can be cut similar to Interlagos, but remember to return to track as soon as possible to avoid a costly reset. Turns 10 and 11 have a run off connecting them, which can be used to get a faster entry into turn 12; with turns 14 and 15 being treated like a straight line cut across the run off into 16. Beware when doing the cut at 14 and 15 on the first lap as you may encounter AI going through that section at a significantly slower pace, and try to avoid the gravel on the exit of turn 16.

Final race is at the Nürburgring 24hr course. This race is only one lap and there aren’t many shortcut opportunities to speak of, so it’s suggested you drive hard, fast but with a hint of moderation as to not go off track. This is the longest road course in the game, so treat it with the respect it deserves.

Championship 10: World GT Championship [EDIT 4/4/23] Restrictions: Minimum 100PP, Maximum 800PP Recommended Car: Peugeot VGT / Suzuki Escudo Pikes Peak Special Recommended Tires: Racing Soft/Intermediates/Wets Weather: Dry with a chance of rain at Le Mans Difficulty: Hard, easily the hardest of the championships

This is the Grand Finale. A five race championship against Group 3 machinery on some of the longest tracks in the game, so make sure you’ve got a car that can handle everything necessary. Race 1 isn’t much to talk about as it takes place on Deep Forest Raceway. The only notable mentions are the braking zones into the hairpins at either end of the track. Take care not to overshoot as you can lose time by doing just that.

Race 2 is a different story with Circuit de Spa-Francorchamp. After Eau Rouge and Raidillon, go down the long straight; and cut across the run off at the end. Doing so will get you a faster run into the right hander, but beware of AI’s coming through there at that time. At the end of the circuit, don’t be tempted to take to the grass and cut the chicane as doing so for any duration will reset you back onto the track. Instead, cut the run off at the chicane, giving a tighter run onto the pit straight. Repeat for all laps and show caution at Eau Rouge/Raidillon as a big mistake there can be very costly.

Race 3 goes to Le Mans (Circuit de la Sarthe). There are numerous cuts at this track which can net you a very quick time if done right. Turns 2 and 3 can be cut via the gravel and tarmac run off. Get on track as fast as possible to avoid a reset. The entry to the Mulsanne straight can be cut by staying close to the inside barrier and both chicanes can be cut to save time, though slowing down slightly is recommended to avoid a meeting with the barrier. Brake early and cut the turn at the end of the Mulsanne to get a quicker run. The final chicanes can be cut at maximum speed, giving you a far quicker run onto the following two laps. This race can be interrupted by rain at any point so keep an eye on the weather radar throughout the race.

Race 4 goes to Mount Panorama and everything that was mentioned in the Asia-Oceania championship rings true here. Cut on the downhill and at second to last turns of the track and take care in the mountain section.

Final race is at the Nürburgring 24hr course and the same also applies here as it does with the WTC 700 race. This time however, your race will be starting at night, which means visibility is impaired for majority of the race. Show extra caution to your surroundings but do your best to keep your pace up. The sun will rise towards the end of the race, improving visibility as you race. Cross the line after two laps and the run is over.

Thank you for taking your time to reading this guide and I hope this helps out in regards to running the All Championships Speedrun. Remember, all the cars posted are recommendations and not necessarily what you should be using. You may find a faster vehicle for a championship compared to the ones posted. I will also do my best to post any updates regarding changes to shortcuts, that may come with future patches.

Correct as of Patch 1.31

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Latest news
Update 1.57 - New Event Races

The following has been added to the leaderboard from the 1.57 update:

Event Races:

  • Sunday Cup at Brands Hatch
  • European Clubman Cup 600 at Deep Forest Raceway
  • Japanese FF Challenge 450 at Tokyo Expressway

If anybody has any questions feel free to message a moderator.

1 month ago