DD Any% Route 1.3
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DD Any% Route 1.3
Updated 7 years ago by Plexa

Tangle Wood (Growth/Fireball) Whirlwind first three fights, run from everything else First flower; give torch to Matt, sb all except torch/ground (sets up TB fight later) Get bramble seed after first flower (super important) Tangle Bloom: Torch/Ground, Ramses/Tiamat (not Cybele!!!!)

Patchers Place (Move/Fireball) No to flint Swap matt/karis [Safety] Get elixir from under the bridge Don’t get forge until after psynergy training ground Left corner for ‘boss’ fights Venus section: change psynergy to whirlwind/fireball Don’t flip third arrow!! Jupiter section: after tongue, change to move/fireball Move once platforms start moving Mars section: if waste a fireball, recover some PP with tyrell before entering DD fight Dim Dragon: Growth/Earthquake/Fireball Get oil drop from behind green guy in south house

Carver’s Camp (Move/Fireball) Run from fights except listed below, Skip Gust Fights: Apes, more than 1 wolfkin cub, Hobbles: Whirlwind/EQ/Fireball [Safety] First screen of mountain climb, grab mint (takes 33sec)

Don’t save the kid!
Shouldn't be fixing djinn, chill should go to matt
	Fever (clear patch of land left of mountain), Def/Atk/Chill (rainbow)
Don’t fix djinn  + [risk] try not to heal until flower, also hotkey whirlwind to R
	Djinn: K: V, M: Me, T: Ma

Cure with Karis – avoid using psynergy crystal unless essential

Konpa Ruins (Move/Whirlwind) Fights: Everything: F Bolt (L)/Def/F Wall (R) Skeletons: F Bolt/Thorn/F Wall (no need to target) Elven shirt in second ‘flower’ puzzle, can be put on Tyrell for faster fights Can get the shirt after pushing first pillar down if quick If not on Tyrell, Equip Elven Shirt (MATTHEW) and Grip Crystal at same time [safe] Give Mint to tyrell Also hotkey Grip/Fireball Retreat after fire Stay healed, care for skeletons Won’t be able to rainbow amazes

Ambush: SB (A) everything except for Chill (on Matt) Elven shirt to Matt if on Tyrell (needed to limit Ambush to 3 attacks in optimal scenario) [Safe] Elixir to Tyrell T1: Bramble (C)/Ramses (R)/Kirin (C) (IMPT: Ramses R!!!) T2: Oil Drop (C)/Chill(L)/Anything

Problems: Tyrell/Karis slowed (use Mercury with Matthew in these cases)
Tyrell/Karis stunned: Elixir with Matt (maybe heal with Tyrell?)
Matt stunned: sigh
Distribute any weasel claws to Tyrell/Matt in case Karis gets stunned

Pillar puzzle: right, bottom, left
Heal on wiseone if someone died (30 sec)

Passaj (Grip/Fireball) Fights: Mob levels: 10 other than Harpy (11), Troll (11) and Hobblegobs (12), start running at 10? Most things: Plasma/EQ/Def/Prism, Drop EQ if <3 enemies (not hobgob) and target Pixies: Plasma/Def/Def/Def Only fight mobs of three unless situation is dire

Elven shirt to Rief (agility cieling for mobs is ~52 agil)
Djinn: K: Me, M: V, T: Ma, R: Ma

Note: if running then Karis in base class is probably best, so SB where needed.

Harapa: sell psynergy stone, buy max khiren water, get cinder and oil drop

Move to L after first Move
X into spam A gives WW
Brick: 	Prepare SB all, set venus
		Plasma/Def/Tiamat/Nereid
SB Brick after so Rief keeps prism

Get bramble seed from bottom box on the way out

Ayuthay (Move/Fireball) Grab ether en route to Kaocho (west of Kaocho near waterfall) Ether: SB all, set Me Prism/Ramses/Tiamat/Def (Cybele takes forever...) Grip from Stairs, Get steel from Kaocho (after Ouroboros) and set whirlwind to L Go right with second raft dammit Show blue general the letter Right/Left/Right to get to tree room In tree room play flute [don’t need to talk to tree] Same for sand prince

Sand Prince Djinn: swap Flower (K) with Chill (K) then swap for Forge (T), Sleet (K) give to Tyrell, Cinder (T) swap with Bark (R) Summary: K: Forge + J, M: 2V+Chill, T: Sleet+1V+Bark, R: 2Ma SB all, Set Mars (except forge) + Bark + Ether Bramble seed to Tyrell Heal before fight if necessary (after djinn menu for based fresh breeze) Eruption on Karis kills her

T1: Plasma/Judgement/Bark/Nereid
T2: Breeze/Spire/Bramble Seed/Prism
T3: Breeze/Chill/Sleet/Prism
T4: Defend/Defend/Defend/Nereid

Barai Temple: (Whirlwind/Arid) Post Sand Prince Menu: Items: Elven Shirt (R) to Tryell, Sand Prince (K or M) to Tyrell Djinn: Flower (K, set) with Bark (T), Sleet (T) with Steel (M), Flint (M) with Fever (T), SB Bark K: Forge (SB)+J, M: 1V+2Me, T: 3V, R: 2Ma Standby Mars djinn Arid Heat to R

Fights: Def (plasma for lizard men)/Def/Arid/Def
Run from as many things as possible, fight hydras since they're EXP efficient.

In waterfall room, left for Kimono (Karis) then Right to proceed
After first douse, hotkey it to L over WW
	Surge: SB Mars (if not already) Tiamat/Def/Arid/Def
	
Pipe puzzle: left first!!!
Run into stream to fall down
Can weigh the left side down from the right platform
Hotkey WW to L while Retreating after Insight Glass
Get breath

Generals Setup: Surge (K) trade Breath (R), Forge (K) trade any V (M), Any Ma (R) trade with any Me (M), Bark (T) with any J (K), Swap Rief/Amiti K: 1J+1V+Bark, Matt: 2Ma + 1Me, Tyrell: 2V+1J, Amiti: 3 Me Set all V except Bark and J djinn. Khiren water on Tyrell if not max PP

T1: Bark/Judgement (L)/Arid Scorch (R)/Boreas (R)
T2: Plasma (L)/Def/Arid (R)/Def

Djinn recovered: K: 1Me+2J (SB Me), M: Bark+2Ma, T: 3V, A: 3Me, use Avoid

If fireworks used on Tyrell (i.e. breath SB) then defend with Karis T2 and use another offensive psynergy with Amiti 

Ourouboros (Whirlwind/Arid) Cant run until level 13+ Fireball to R after first Fireball Salamanders: Prism or Plasma/Mad Growth/Arid Scorch/Diamond or Deluge Otherwise fights are straight forward, do fight big parties because people can die

Vortex puzzle: move to R
Vortex: Judgement with K

Retreat after Sol Mask
Buy Kaocho Dumpling to get Lava
Avoid, Avoid to R

Passaj 2/Ice Queen (Whirlwind/Avoid) Get Zol Ring after Sol Mask (Top Right, Top Left, Bottom Right) In Harapa Ruins, right ice path side, don’t go across ice until statue is moved!!! Ignore serac Puzzle: URDLU then easy No then Yes to Ice Queen

Ice Queen: Rief swap for Karis Bark to Rief (main party), Zol Ring to Tyrell, (Oil Drop to Karis) Djinn: Chill (R) for Bark (T), Vortex (K) to Tyrell, SB all all Ma, V except Bark and 4 Me (not T)

T1: Bark/Judgement/Meteor/Boreas
T2: Oil Drop/Defend/Arid Scorch/Defend

Ply Well T1 does need extra psynergy, probably a def/psynergy/arid/def turn

Clouds of Passaj (Whirlwind/Move) Zol ring to Amiti, use frost then retreat Djinn: K: J, M: Ma, T: V, A: Me

Use the Inn in Harapa to end Harapa night
[Can buy more Khiren water if feeling scared; almost always not necessary]
After psynergy stone, go as fast as possible to dodge ball (careful I think it's on a global timer)
Shouldn’t need delays for the other balls
Use stylus on big staircase

Craggy Peak (Whirlwind/Grip) Go left first (shouldn’t need to use Wise One) Do not walk in front of the mirror dammit Interior: (expect 14/15/14/15 levels in party) Fights: Try to run from small mobs. Chimeras weak to Merc, Plasma/Def/Arid/Frostbite will clear all mobs, AS/FB will kill single target except Chimera Chimera are best EXP farm Wise One run takes 33 seconds

Pot [go left to use grip] (left)
Gemini Room: Move over Whirlwind (left)
Aeris Room: (go left after)
Girl room, then Scales (keep going left)
Pisces room (go straight to grip) (left)
Tauros Room: (fireball over move) (go RIGHT)
Scorpio Room: Move scorpio left, up. Then top left block: right, down. Get Vambrace (?)
Keep going right
Cancer, Aeris, Sagittarius (all right) 
	Get pure J on K, V on T and Ma on M in menu before Doldrum
	Doldrum: Judgement (Karis)+Frostbite
	
Arrow Room: Grip from the left side, then retreat

Can run most of the time before Te Rya @ Level 14-15, probably worth for small mobs

Teppe Ruins (Fireball/Grip) [fight parties of size 3 or larger] Te Rya: Stay on lowground to get to rightmost house (else, Sveta cutscene!), then left to house w/ snow on roof, ignore djinn (fury) Go into left cave before Teppe – grab water of life from chest Teppe 1: Ignore djinn, DONT GO UP!! Wyverns: Plasma+Arid (if 2, need to attack the non-targetted one with matt) Dreadhounds: Plasma (L), Arid (L), Frostbite (R) Bottom left drop Cold snap over fireball Get vine

Sirocco (Cold Snap/Grip)[fight if parties are 3+] Fights: Frostbite+stuff Average x2 fail before success in running. Everything is poor EXP. Best EXP density is Phantasmal Bog

Talk to band member, get spout, leave belinsk
After pirate cutscene in border town, go left into the bridge to grab sirocco, SB sirocco

Port Rago (Cold Snap/Grip) [fight if parties are 3+] Get Weasel Claw from barrel left side of high ground Fights: Frostbite+plasma Set move to L over Cold Snap when moving box Ignore Coral

Sludge (Move/Grip) [take all fights] Get bramble seed from north barrels, weasel claw from eastern barrels, then second floor herb shop Fights: Plasma/Def/Arid/Frost, dropping plasma for creepers and spiders Chimera Mage (381 HP): Everything and the kitchen sink Hotkey cold snap over move when arid’ing the leaf Ignore Glare, and hence ignore frosting the puddles

Sludge:
K: J, M: Ma, T: V, A: Me Give Doldrum (K) to Matthew Zol ring to karis

T1: bramble (S)/weasel (S)/ bark/weasel (Haunt skull)
T2: thor/doldrum/meteor/boreas
T3: judgement

Kolima Forest (Cold Snap/Grip) Get ninja garb from second floor of inn Don’t hotkey growth in Kolima! First crush; equip to Tyrell, hotkey over Grip, fix djinn, zol ring back to Amiti, Ninja Garb to Karis Get Teardrop

Talon Peak: (Cold Snap/Crush) Fights: General: Tornado/Def/Arid/Frost Gryphons: Tornado (L)/Anything (L)/Arid (R)/Frost (R) Gryphons are EXP dense, Dirty Apes somewhat.

Don’t move the pillar all the way left!!
Slap Glove + Grip (over Cold Snap) when needed

Mountain Roc: SB all, set Doldrum + all V djinn on Tyrell Swap Rief over Tyrell, Bark (set) to Matthew T1: Thor/Doldrum/Boreas/Boreas Swap Tyrell over Rief T2: Jupiter/Bark/Meteor/Frostbite (can risk not using bark)

[safe] Get Wisp from Sana before progressing to Kolima forest, change T2 to Atalanta/Def/Meteor/Def

Belinsk 2 (Crush/Grip) Retreat immediately after Magma Orb (skip puff) Go back through Kolima; run from everything after Talon Peak area, avoid threshold 21-22 Wisp from Sana Play Prelude Swap Sveta and Matt, swap djinn between Sveta and Amiti Chasm: Def/Thor/Thor/Def

Mad Demon/Aqua Hydra are EXP dense.	

Move over Grip for Chess puzzle
Final puzzle: Merc top Right pillar, then anticlockwise planet order
DONT JUMP ON MERCURY, SLAP ON VENUS

Blados/Chalis 5J on Karis/Amiti, Doldrum on Karis, vine to matthew (should be on rief), sb all, set one on sveta, vine, chasm and doldrum Matt over Karis T1: Vine/Thor(B)/Chasm/Boreas (C) Karis over Amiti T2: Judgement (C)/Thor (B)/Meteor (B)/Doldrum (B)

If Shadow Shield T1, psynergy should clean up T2, T2 need psynergy + summons.
If lose someone T1 (e.g. punish) then summon as close as possible to the above + powerful psynergy

If Haures strat: T2: Thor (C)/Haures (B)/Haures (B)/Doldrum (B) will kill after T1 Shadow Shield. 

Post-Luna Tower (Crush/Move) Hotkey whirlwind to L, Move to R Get eclipse, not crystallux Torrent before shade skorponas Party: Karis/Sveta/Tyrell/Amiti Skorponas: Tornado/Shine Plasma/Arid/Frost

To Harun (Blank/Move) Eoleo is super deadweight Sea fights: Lizard/Harridan/Gillman net ~1k EXP each. Not super worth but worth considering.

Fights:
Tornado/Shine Plasma/Arid/Frost

Warrior Hill – (Blank/Move) Everything except Bulky Bugmen are EXP dense.

Set crush to L when possible
Do warriors hill through to activating the eye room then retreat

Get Chain after 2nd tower rise
	Chain: Def/Thor/Thor/Def (after setting J djinn only Sveta/Tyrell outspeed chain)
	
Now do Harun channel [don't talk to Ihan after returning to Harun village]
Then return for the eye (saves 9 seconds) (run out don't retreat out after getting eye)

Himi (Crush/Move) Get Kite after Uzume’s tomb Set up Himi/Party after Kite Ninja Garb to Himi (maybe to Sveta?) [?]Buy 2 psynergy crystals from herb shop in Yamata

ROUTE CHANGE Gaia Falls Cave: (Crush/Move) Monsters are EXP dense. Trolls can be killed if focused. Lizards will take 2 turns.

Grip over Move when needed.
Grip chest = umbra gear, growth chest = mimic DONT FIGHT IT
Get shell then backtrack (don’t retreat!!)

Lonely Island Ruins: (Slap/Grip) Swap in second party at eclipse world and try to run from all fights until they’re dead Fights need all psynergy probably Soldiers weak to Venus, otherwise use Jupiter Left door correct path

Burning Cave: (Slap/Grip) Run from boat fights Stuff weak to Jupiter mostly Go right upon entering cave Thermal to L after first Thermal Die outside Burning Cave to warp to Tonfon REVIVE ONLY FIRST FOUR WITH HIMI

Snowdrift Shrine: (Thermal/Grip) Eclipse monsters: Need max psynergy, try to run from 1 monster Snowdrift monsters: Mid-tier psynergy, except Grislys (400HP+) Drop down second shoot Left, Right Left

Iceburg Outpost: (Thermal/Grip) En route deaths are acceptable, as such run from everything Iceburg after the big one is cue to enter eclipse Go right when you get on the house!!!!!! Standby all djinn upon leaving and try your best to die! (defend or attack, not sure which is quicker right now)

Tonfon: (Thermal/Grip) Revive with Himi Go through palace bullshit Grab all items (yay psynergy crystal) Equip: Sveta: Umbra Gear + Zol ring (?) Heal Himi’s psynergy with crystal

Yamata (Thermal/Grip) Kill the stuff on the land, yes, even dirges Skip Sizzle Fights: weak guys: 250hp, gryphon/plant 500 After red tablet, dodge the damn teleporter First puzzle: middle to left, right to middle, left to right (in this order) Second puzzle: left to middle, mid to left, right to right Grip when coming back!

Endless Wall (Thermal/Grip) Fights: Everything is 500hp+ so full attacks Route this properly!! Hotkey Crush over Thermal at first chance. In second area, run around before doing the grips!!!!! Third room: go all the way left first Skull room: Eyes first, then forehead, then nose Use track... there are two possible paths

Apollo Sanctum (Crush/Grip) Mars door: easy Jupiter door: chest = psynergy crystal, get it! Mercury: down first, move statue (no grip!) Venus: make disk roll first, [skip this] then climb down ladder to collect Aurora

Apollo Lens Left, Right then Top!!!!! (quicker sol blade) Fights: Strong psynergy

Djinn Setup: [remark; shouldn't order be like karis/sveta/amiti/himi or smth?] Karis: 3J+3Me, Torrent is one of the Me djinn, Kite one of J djinn. Sveta: 5 V + any J (e.g. sirocco) Amiti: 5Ma + Shell Himi: Full V, incl Bark/Chasm/Chain

Second party is just setup x3 Eclipse + Meteor.

Rief: 2Me+3J SB
Matt: 2Me+3J SB, 
Tyrell: 2Me+3J SB
Eoleo: 4Ma SB + whatever else

Items: (probably not optimal) Sveta: Umbra + Zol Ring Karis: Lady Moon's ring, Ninja Garb Amiti: Elven shirt + water of lifes Himi: Kimono

Chaos Hound (Karis/Sveta/Amiti/Himi) Kite/Beastform/Shell/Weap Grace Torrent/Slam+Slam/Wish/Chasm Def/Slam/Frostbite/Chain (FB is in case of dmg range, if Vial T2 going to need another and use bark with Himi here instead)

Chaos Chimera Retibution, djinn blast or a bad stun can just wreck your day here. Such is the life of speedrunning.

Strategy: Himi weapons grace Sveta, then Chasm/Bark where needed Sveta spams speed punch where ever possible. Pack defence is useful when shit hits the fan. Try to avoid using Eclipse except when it will kill. Karis summons Eclipse where ever possible. Have Karis prepped with an Eclipse with Kite returning first to setup a double speedpunch on Sveta. Amiti Shell to complete Karis' first eclipse, has water of life, can use wish well when needed, swapped with other party members to summon eclipse Other party members; summon venus/ramses to refresh Himi's djinn

Best case scenario fight: Eclipse/Beastform/Shell/Weap Grace [swap tyrell in for amiti] Eclipse/Speed Punch/Venus/Chasm [swap matthew in for tyrell] Eclipse/Speed Punch/Venus/Bark [swap rief in for matthew] Eclipse/Speed Punch/Venus/Chasm (Dead)

One Shadow Shield warrants an additional speed punch.

GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

Djinn Times: Forge: 1:15 Gust: 2:20 Chill: 36 Fever: 28 Flower: 37 Jolt: 1:41 Cinder:55 Bark: 50 Ether: 40 Steel: 42 Breath: 42 Surge: 1:07 Vortex: 1:23 Lava: 40 Brand: 53 Serac: 1:17 Brick: 1:12 Doldrum: 1:10 Fury: 33 Dewdrop: 1:38 Vine: 27 Spout: 55 Gears: 1:05 without encounters (realistically 1:17) Sirocco: 31 Furrow: 1:02 (realistically a lot higher) Coral: 1:33 Glare: 1:20 Garland: 40 Teardrop: 44 Puff: 1:20 Wisp: 1:18ish Torrent: 45 Pincer: about 1 minute if getting Crystallux

Spring: 1:01 Chain: 1:15 Hemlock: 2 minutes in puzzle solving, then a fight Kite: 40 Foam: too long Simoom: 2:11 Flare: 2:08 Brand: about 1 minute with lag Aurora: 35

Haures: 1:30 + travel time from Belinsk to Boarder and back

Haures Djinn: Cut Sizzle (get Aurora still?) Cuy Wisp (and hence puff); reroute Mountain roc Perhaps cut Surge? also need to reroute Mountain roc if doing this Brick is consistent 1:12, Furrow next fastest at 1:02 w/o encounters then Chain at 1:15 then Gears at 1:05 w/o encounters Brick gives +3 agil which is always nice

Game stats
Followers
55
Runs
49
Players
8