Main enemies and neutral enemies.
Updated Angie52shirogane
by Aside from Krosh, the first enemy in the game, every enemy has some sort of gimmick, be it their stage, or the way they act.
Minox, the second enemy, has a kind of dash forward whenever he's IT and you're directly in front of him.
Lethotep, in Circe, has his gimmick on their stage, full of pink teleport nodes.
Krayken is semi-immune to normal shots, bouncing them in random directions.
Kolo can transform the semi-ice ground into fully frozen.
Belok can machine gun stun you with shots.
Mantos spawns mini versions of herself that basically acts as a moving teal mine.
Bog can build 2 bridges at a time.
Cauldron can spawn a phantom version of him, that doesn't have collision nor can tag you.
Kneenot likes to spam slow down shots more than almost everyone.
Lothar can cause earthquakes that knock you down.
Gnorr is very fast and will pick up golden orbs if given the chance.
Argus can become invisible.
Nemean is the most aggressive opponent ever.
And our final main enemy, Vorga.
She can build 3 bridges at a time, she is immune to normal shots, bouncing them to you and she is semi immune to ice physics.
For the neutral enemies, we have:
Red mines and booster.
Red mines:
These usually spawn around flags, getting hit by one knocks and slows you down.
These mines also spawn on specific tiles in some maps.
Booster:
The booster enemy is more of an annoyance than anything, and it boosts you on the opposite direction to which it its. meaning: if the enemy is on your left, it will boost you to the right, it doesn't matter your facing or what button you're holding.
Both can be destroyed by shooting, or running through them with the golden orb immunity.
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