Many of these techniques do not reduce a certain amount of time, but do not prevent them from being exploited.
A better exploration is welcome in this. Maybe the weather is the same. You would have to go back to the place of origin:
a skip of the monsters. but they return later V1:
a skip of the monsters. but they return later V2:
this route is slower, but it is worth knowing that it exists. Welcome in initial practice:
would be a good method of time reduction, but the scenario is not fully loaded. maybe a method that reverses it?:
the glitch is shown presets to arrive in hell. without seeing the cutscenes completely, it is possible to take a short visit to hell and return to cutscene. maybe if I can save it fast?:
As it is known, God of War 1 on PAL (European) and NTSC-J (Japanese) versions has some cutscenes that are censored. These censored cutscenes are shorter than the ones on the original NTSC (American) version, which means runners playing on these versions are at an advantage. Specifically, glitchless