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Ghosts 'n Goblins
Ghosts 'n Goblins (1985)
Ghosts 'n Goblins series
NES, Arcade, PS2, PS4, NESClassic, Switch
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Ghosts 'n Goblins Forum  /  Red Arremer AI?

SlackanaterSlackanater

Pennsylvania, USA

  SlackanaterSlackanater
25 Mar 2022, 23:25

Hello all, I recently picked up GNG to see if I could do a damageless play through. I’m finding it to be a really fun game. I know it gets a lot of hate but I’m enjoying it. I have found the Arremers to be difficult. I was wondering if anyone has dove into the memory to determine how they work. I noticed that when you walk up to them the will ether immediately go right or left. I’m looking to determine what causes then to choose left or right. Any ideas before I dive into the memory?

ViggoTheeCarpathianViggoTheeCarpathian likes this. 

SlackanaterSlackanater

Pennsylvania, USA

  SlackanaterSlackanater
26 Mar 2022, 11:11

Here is a video of the strats I'm working on

ViggoTheeCarpathianViggoTheeCarpathian likes this. 

LaxxusLaxxus

Germany

  LaxxusLaxxus
26 Mar 2022, 14:37

they have a behavior that is tied to the "seed" you are on getting to them, noticed that on the second arremer in stage 3 (we skip him in the speedrun, so it's important to know what he is doing), depending on the strats I use up to him he always moves the same way.
BUT they still have random elements in their movement - for example when they swoop at you, they have a random delay in there when exactly they swoop (which is annoying for the skip in stage 3 and the d-boost in stage 6 with the arremer in the speedrun).
I don't think there is a way to manipulate that part of their behavior and I don't know how it is determined. But looking at your way to kill them you probably don't have to worry about that anyway as long as you don't mess up ;-)

SlackanaterSlackanater likes this. 

SlackanaterSlackanater

Pennsylvania, USA

  SlackanaterSlackanater
26 Mar 2022, 15:15

Thanks Laxxus! I think I’m wrapping my head around it now. Do you know where the seed is stored in memory? I have been able to make subtle changes to my route to make all the Arremers fly at me for easy kills. In doing so I have found that certain enemy kills and the swarming spawns will effect the seed. So skipping a kill or be slowing down to change a swarm spawn location can set the seed to what I want. If I could find the seed in memory I could see everything that affects it.

 

SlackanaterSlackanater

Pennsylvania, USA

  SlackanaterSlackanater
26 Mar 2022, 15:18

I have also gotten much better at the stunlock kill. Looks like the mash timing is a little less critical than I thought but it is the fist shot that sets up the kill.

 

LaxxusLaxxus

Germany

  LaxxusLaxxus
26 Mar 2022, 17:00

no, sorry, I have never looked at the memory. But if you find something out, I would definitely be interested in it.

Personally I like to time my attacks instead of mashing for most of the game but you surely have a better mash than me, so maybe it just works out like that.

SlackanaterSlackanater likes this. 

SlackanaterSlackanater

Pennsylvania, USA

  SlackanaterSlackanater
26 Mar 2022, 20:11

I agree a timed press is much better. I just said mash but I definitely use a timed press. You can tell when you get the timing right when you stunlock the enemies especially the vomiters in the big house.

 

SlackanaterSlackanater

Pennsylvania, USA

  SlackanaterSlackanater
26 Mar 2022, 20:33

I have routed a “safe” route through 5 and have been able to control the RNG almost completely. I really enjoying the game and I’m very surprised that it is not as crazy random as it first appears.

 
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