speedrun.com speedrun.com speedrun.com
  • Games
  • Streams
  • Forums
  • More...
    Home Games Streams Forums
    News Knowledge Base About Support Hub SRC Supporter Speedrun Shop
    Night Mode
    Social
    Twitter Discord
  • Log in
  • Sign up
Language (Beta)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

български

Català

Čeština

Dansk

Deutsch

ελληνικά

English

Español

Français

Gaeilge

Gàidhlig

Bahasa Indonesia

Italiano

עברית‎

Latviešu valoda

Lietuvių kalba

Nederlands

日本語

Norsk

Polski

Português

Русский

Suomi

Svenska

Türkçe

中文 (简体)

中文 (繁體)

Cancel
Ghosts 'n Goblins
Ghosts 'n Goblins (1985)
Ghosts 'n Goblins series
NES, Arcade, PS2, PS4, NESClassic, Switch
Leaderboards
    Full Game Leaderboard
News Guides Resources Streams Forum Statistics Boosters
Ghosts 'n Goblins Forum  /  Revisional differences on the arcade port.

MarthSRMarthSR

(He/Him)

Québec

  MarthSRMarthSR
10 Apr 2021, 22:05 (edited: 10 Apr 2021, 22:20)

Hey all,

There is something I'd like to bring to the attention of the mods here concerning the arcade version.

https://tcrf.net/Ghosts%27n_Goblins_(Arcade)#Revisional_Differences

To sum it all up, there are gameplay-impacting differences between revisions of the board, which could potentially lead to runs not being on equal footing. Indeed, the japanese version of the game is different from the US/world (save for one revision), especially on later levels. For example, Satan bosses from stage 5-6 taking 4 hits to kill on the JP version, whereas on the US/world version, they take 8 hits. The number of unicorns (ie: level 1-2 bosses) changes depending on the revision. Furthermore, some versions allow for a glitch to despawn bosses from stage 4 and 5 by taking the screen as far as possible from their spawn point. And finally, some mob spawns in stage 6 are changed from one revision type to another.

While the other glitches mentioned on the link above are not relevant to speedrunning, the ones that are can make quite the difference.

Which brings me to my question: how should this be handled? Do we leave the runner the option to use whichever revision they like? Do we split the LB between 8-hp and 4-hp Satans (as the 2-unicorn variation really is a non-issue when you can easily d-boost to the platform above) in the event that some people would run it under the "harder" versions? It appears that the boss despawn can be done on at least one of each X-HP Satans variations, so I'd argue that's also a non-issue.

For reference, the WR seems to have been done on a "Japan A" revision. I personally plan on playing on Japan C to take advantage of the spawn glitch, as it seems to work far more consistently on Japan C for some reason.

Just thought I'd bring this up for the sake of transparency, and in the event that the arcade port ends up picking up steam at some point.

Thanks in advance! 😃

 

dagronSRdagronSR

(He/Him)

British Columbia, Canada

  dagronSRdagronSR
11 Apr 2021, 22:46 (edited: 11 Apr 2021, 23:00)

I'll inject a rule making it mandatory to state the revision and version you are playing on. This is so that in the event the arcade version picks up steam down the road that we are able to have the information on hand for what I personally think should be the route to go and that is to create a brand new leaderboard exclusive to the arcade version of the game.

Because sadly...we can't make a variable to address this problem as it will mess with the NES leaderboard (where this doesn't apply).

 

MarthSRMarthSR

(He/Him)

Québec

  MarthSRMarthSR
11 Apr 2021, 23:00 (edited: 11 Apr 2021, 23:09)

I definitely agree that the arcade version should have its own LB. There are several key differences between the two that wouldn't apply to what you folks know of the NES version.

I do have knowledge on the more technical aspects of the arcade version, so I'll go ask on the general forums how we could go about getting the arcade game its own LB. I'll link the thread here when done so you can add in your point of view on the matter. Perhaps it's going to hold weight in favor of having this done.

Meanwhile, if you agree, I'd say we can leave the current board as is, with any board revision being eligible. It would then be the player's prerogative to choose which version they'll run it on. Although I doubt there would be a whole lot of new GnG Arcade runners in the near future.

Thanks for your response on this, by the way! Much appreciated.

[EDIT: Good call on asking to state which rev the run is played on. As stated before, judging on the playstyle and what I see from the playthrough, the WR run is played on "Japan A", which seems to be the revision used on the PS2 Capcom Classics Collection.]

 

dagronSRdagronSR

(He/Him)

British Columbia, Canada

  dagronSRdagronSR
11 Apr 2021, 23:02 (edited: 11 Apr 2021, 23:04)

Sorry I edited my original post one too many times here.

I think just adjusting the rule to make it required to state the revision it is played on will suffice for now.

I can actually do that right now too

MarthSRMarthSR likes this. 

MarthSRMarthSR

(He/Him)

Québec

  MarthSRMarthSR
11 Apr 2021, 23:03

Very well then!

 

dagronSRdagronSR

(He/Him)

British Columbia, Canada

  dagronSRdagronSR
11 Apr 2021, 23:05 (edited: 11 Apr 2021, 23:08)

I will also edit all that information into the description of both submitted runs to give us a head start on that.

Actually you were one step ahead of me on that for your run. thank you for that. I'll work on the WR run's description then

MarthSRMarthSR likes this. 
Latest News
View all
No news
Recent Threads
View all
Thread Author
1 Loop Category for Arcade???
Last post 31 Jan 2023
manticor5manticor5
4 replies
Add IL’s?
Last post 18 Jan 2023
Rahvin2007Rahvin2007
1 replies
any chance of sort the categories differently'
Last post 5 Oct 2022
Doctor_zydDoctor_zyd
1 replies
Red Arremer AI?
Last post 26 Mar 2022
SlackanaterSlackanater
7 replies
Revisional differences on the arcade port.
Last post 11 Apr 2021
MarthSRMarthSR
5 replies
Moderators
ChucatChucat  Error72Error72  dagronSRdagronSR  xenkaroshixenkaroshi  LaxxusLaxxus 
speedrun.com speedrun.com
Overview
Games Forums Streams News
Support
Knowledge Base About Support Hub Partnerships
More
Become a Supporter Speedrun Shop Privacy Policy Terms of Use
Socials
Twitter Discord
Copyright 2023
Elo Entertainment Inc.