any% guide
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any% guide
Updated 2 years ago by dragonguard

The following is my notes for any% route. any places you see number separated by dashes they are your menu options and the numbers are what order to press for the desired outcome. For example, 3-2-1-E, would mean you need to press 3, 2, 1, and enter/escape. You do not need to wait for text to show.

#Tutorial zones: 1: Grab firebolt to access door, then top left cabinet. run to door and try to move quicker than the ghost to avoid dialog. Roamer has an annoying enter only popup but you can avoid it by running over the Trigger while in combat. right before or after level up and put leadership 4, mechanics 1, and stealth 1 2. Go right, when hitting the fiora dialog press 2. Go into the building avoiding the thahd and talk to the mind Press 2-3-1 the mind to open the door. Leave zone try to avoid dialog with servile but you can just press escape/enter to leave. dont end combat here as the servile and pigs will get a turn.

#Vakkiri: First town, we no longer do quests here. Just run straight to the exit.

#WatchHill take the second left, create an auto save, run across clearing and go down. run right and then down and right to the exit. If you get in a fight its likely a reset but you might be able to break line of site and only lose a second or 2.

#Marshes: Very annoying area. The roamers appear to move in a random pattern when they start aggro, noticable by the "Grrr?" affect they do. You can preform a speed tech at the start of this area but then need to walk. I head towards the south exit and if I am being followed trigger that zone and come back in for a hard reset on monsters location. If monster behavior was good I dip, quick save, then move to the right. We want this roamer to move to the left or up. If it does not it will likely trigger a fight. Cluster of trees to the right can help break line of sight, ideally we move quickly and dont trigger a fight. if we do, try to rush the exit and minimize the attacks. If you dont die you likely saved time over constant restarting.

#Pentil woods: Where runs come to die. This is a very tight forest with high level enemies that are entirely controlled by RNG. Some tight vision control and speed tech is needed here but even if you master those you can still lose to the monster not moving for 5 seconds. quick saving and loading will cause RNG to reset so you can still pull off decent times if the monsters start to walk into you. I prefer going up at the first turn and dancing around to the top, then going right and then up. Taking turn and corners depening on monster location. If Spawns favor you can instead go right and then left and up. its not really better since there are just as many other monsters than can screw you later, but if one way looks good at start I will often go that way rather than hope the first monster behaves.

#Pentil: cant use speed tech due to the guards going first. a few ideal spots might allow it but mess up and you lose seconds while they take there turns. I grab health pots from the vendor and on his display for safty and to handle mines.

#Pentil East: As you start going the forest section, align yourself with the fence. This prevents the first creature for coming out to soon. You can be a little lower, but not much. Before the second opening get as close as you can to the opening, then trigger move tech and run and hope combat does not trigger. If it does try to break line of sight and get out as quick as possible. It is possible to have no monster combat here, but hard.

#NorthBridge: go south and then east. I tank the first few mines and heal through the damage but you can also do mine tech and skip the healing pots in Pentil. On bridge try to do a Sprint plus mines to be a little faster. I try to get myself into the bottom left of the bridge and then tank the first three mines to get enough vision for the whole thing in one go. Try not to talk to the guards by sprinting over there trigger.

#Buried cells: We dont have mechs so we need to do mine skip into the dark and then walk past monsters. Easy area.

#Quiet Marshes: This place sucks or is one of the easiest places. Go right, dodge pack. go up or right depening on spawn behavior, goal is to go right though. Continue right, dodge pack often by going behind tree, to the right over the top of the water, then back down. Sometimes spawn behavior causes you to go down and right though. Leave. Monster movement appears random. Save often here. Monsters can and will waste your time by standing in front of exit sometimes. This zone can end good runs but everything after this is purely player skill.

#Kazg Plains: Easy, run right, once serviles appear on screen stop doing movement tech. You can try to tease out a few more but its hard and inconsistent.

#Tribal Woods: take upper path. Talk to guard. 5-1-1 Walk right till tree with two bushes. Enter combat, and get ready to try and do a near perfect sprint. If you get this right no combat, if you mess up a little combat but livable, otherwise your dead. so quick save first. Guards will chase even on good run, dont stop moving. Move tech can be a little weird here due to monsters on the south road.

#Icy Tunnels: This is were I practice and time move tech. Run far to the right then when you hit the wall go down. women guard will talk to you, 3-1 from where the guard who talks to you stands, go down the end of the little stretch of dirt road. go to combat and spend all movement getting in front of the door. A guard will hit you and knock you into the next zone trigger. You need enough life to survive this. Perfect run this wont be a problem, otherwise hope you packed a backup item.

#Docks:
go south and east using mine skip everywhere you need. The last one is a large area. There is a safe area by the cauldron to the top right but if you can do it you can redraw the area while moving and skip that part. Of course fail and you are dead. at the building quick save. You can try a sprint tech to get to the boat but sometimes the guard spawns are weird they will kill you before you reach it. hit boat, hit 1. TIME!.

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Followers
7
Runs
9
Players
3
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