SPAWN TO BASEPLATE tech forgor purple ball greedy thief baseplate 90degree
SPAWN -> CITY -> TOP OF CAVE dropout hammer realistic msg lime triple cyan devil
SPAWN TO HOUSE fishbowl carpet wildcard fire phoenix
STACKSTART -> GREEN -> SIDE/BACK OF MOUNTAIN green cork capless
IN CAVE spider maroon crystal markerseed dummy burning
SPAWN -> SNOW -> BACK OF CABIN -> FLAN orange camo snowman mint flan
SNOW -> EXPLODE -> FORGOR&CATZO snow flamingo explode catzo
SNOW HOUSE -> ZEN NOTE -> GUMMY CODE -> MRKRS NEAR GINGERHOUSE (GET
CODE WHILE DOING THIS) stracciatella gingerbread static lolipop peppermint popsicle transparent cinnamon
REST OF CANDY saltedcaramel licorice fetacheese chocolate gummy marshmallow
candycane triplescoop
OBBY -> PINETREE -> OTHER BASEPLATE MRKRS -> HOUSE -> CLOUDS jumpscare obby pinetree xanwood alternate winning golden brick skydiving bendystraw
FOREST -> TOP OF FACTORY bee missingtexture lavender marker? leaf cap zombie dirt smoke quicksilver
FACTORY -> SEWERS security industrial lavajump permanent box time (this can be anywhere in the run but here is most optimal) white rust oopsie
SEWER -> UNDERWATER turtle platinum darkgreen navy water coral ecosystem quagmire
SHOP old yellow lightbulb plaid tied gray
SPAWN deleted magentavoid khaki beige
CITY red ghost olive sweetdream markerplier error bubblebath battery baby tan pebble crayon
MARS rocket oil alien plasma star stardust martian nebula
SPACE space comet void inverted ... cheese moonstone sus
DESERT salmon strawberry vermillion sandstorm liquid cactus flower sand temple
FOREST -> CLOUDS -> FOREST/MOUNTAIN -> STACK mega milk&cookie cloud malding blue wood grass skinny rock stack
CLOUDS -> BELOW CLOUDS atmosphere stormy chicken balloon sunburnt
SNOWHOUSE -> ZEN hanging magenta noob frozen zen
MOUNTAIN bone rockslide paper goat aurora pink rainbow ivory shadow bigorange brown black coughdrop evil teapot
DCM’S DC -> OVERWORLD serenity settings
SPAWN -> WATERFALL primrose fisher flytrap periwinkle bluegrass waterfall bluishgray bioluminescent
SPAWN -> CASTLE -> MOUNTIAN wizard king knight gilded archer cobblestone
SWAMP -> MOUNTAIN -> MERCHANT -> END princess mud firefly lilypad ice torch dragon tipjar merchant BFDI mushroom (+ quest = 200)
Hi runners. As you've seen per the last post, we added categories related to the difficulties of markers.
But as of recently, we realized that there was some vagueness regarding the rules for some of the categories, specifically those that involve Foliage, and in specific the Markerous Markers cate