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So I didn't know much about this emulator, but I hear it's banned in pretty much all other games because of a lag reduction feature. There was a recent submission of 2:58 with this, but it also used autofire (which would have not been allowed anyway). Although apparently that bit about autofire was never in the rules, I coulda swore it was. I never came across any other runs on here that used autofire, though. It was only obvious here because the throws were oddly consistent and then I noticed it on the input display. Just wanted to make a post about it. This game has really gotten a lot of runners over the last couple years so it would be good to discuss stuff a bit more about updating rules and such. From what I understand, FCEUX and Nestopia are fair game. On this guys 2:58 run, it did seem to me like some of the load transitions were a bit shortened, but apparently it can be near impossible to tell if someone is reducing lag (the feature that has resulted in this emulators ban) |
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I agree with you on banning that EMU version. |
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I think having an emulator category for this game in particular is a great idea. I use FCEUX for runs in other games and can vouch for its accuracy. |
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I don't know of any other games off hand that have a specific category for emulator. Currently emu runs are hidden by default on the main boards. I'd probably not make an entire category for them since you can just choose to view only emu runs on the board, and I think people should be encouraged to use console when they want a decent time like sub 3:00. Maybe I'm misunderstanding something though. This is how we do it in Ocarina of Time but I understand that's quite a different game. |
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Thanks Valientlink. |
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