There are two "active players" counters:
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The counter in the games list is counting people that submitted at least 1 full-game run in the last 50 days. This counter ignores IL runs.
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The counter in a game statistics page is more of an "activity score". Each runner of a game gets a score ranging from 0 to 1. The score is 1 if the runner has submitted a run right now (either full-game or IL), and that score is gradually getting down from 1 to 0 during the course of 50 days, linearly. After 50 days without any submitted run, the score is 0. The active runners count in the statistics page is the sum of all activity scores from all runners in the leaderboard, rounded upwards. (Also, you can see that exact score if you hover on the number of runners in the statistics page)
I complained about this logic and the inconsistency of the counters here: https://www.speedrun.com/the_site/thread/g79jt/91#soo1v
In the context of this post, it means that 1006 different runners have submitted at least one Minecraft run in the last 50 days, to any of the full-game categories (including misc).
EDIT: Almost everything I wrote here is outdated. Here is the correct logic: https://www.speedrun.com/the_site/thread/7uaw6
It’s cool seeing Hades on there considering it’s a brand new indie game.
There are some small categories that do seem to place the runners against humans. The popular categories are running the tutorial.
Love seeing Minecraft, SM64, SMO, Celeste, Hades, Portal with such high player counts. Not so happy about the others, lmao
You are not happy because people submit speedruns to a game?
Oreo lmao, whenever the speedrun.com link goes to g79jt I know exactly which forum thread that is haha