How to Move Fast in Flappy Golf 2
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How to Move Fast in Flappy Golf 2
Updated 4 years ago by Msbmteam

This is guide shows you essential techniques for efficient and effective movement. This is mostly geared towards the Any% category, but some of this information can be useful for all categories.

Flapping 101

Flapping is the main form of movement in this game, as it is the only way for you to directly control the momentum of your character. Therefore, it is important to know how flapping works. In short, a single flap will add a quantized amount of horizontal momentum to your character and set your vertical momentum to a constant value.

This means if you flap three times to the right and three times to the left without touching the ground, you will be going straight up. Also, if you're falling at any speed, flapping once can effectively stop your fall. The video below shows good control of momentum, both horizontal and vertical:

Quick tapping

For certain holes, you must be able to flap very quickly in a short amount of time to be competitive. For mobile devices, it is advised you put your device on your lap and alternate between left and right pointer fingers. This way, it is also easier to count how many flaps you do. To flap 9 times quickly, just count 5 left finger flaps. The video below shows this technique in action:

Note: At most one finger should be touching the screen at any moment. You have to lift one finger before pressing down the other finger for both taps to be counted.

No Bounce Landing on the Green

When you're on or very close to the surface of the green, pressing the left or right flap buttons will halt all vertical momentum. This technique is vital for when you're falling a long distance onto the green. It's recommended you flap just after hitting the green, because hitting the green will reduce your vertical speed and make it easier for you to flap close enough to the ground. The video below shows this technique in action:

Note that this does not stop horizontal momentum. For certain holes, you will have to flap rapidly in the opposite direction to make sure you don't careen off the level:

Ceiling Bounces

In some cases, hitting a ceiling is the fastest way for you to start a descent, because you can bounce downward instantly instead of waiting for gravity to reverse your momentum. In Laser Sub 6, for example, it is essential to use 2 ceiling bounces to make the fastest laser cycle:

You can also use a ceiling to slow horizontal momentum:

LR Flap

If you flap left and right in quick succession, your character will maintain horizontal speed while adding a fixed amount of vertical height. This technique can be useful when you want to control how fast you're closing in on a hole

Using Optimal Strategies

All these movement techniques don't do you much good if you're not using the most efficient route. Study the current world records to see the current best known route for any hole. Note that Individual Hole strategies might differ from Full Level strategies, which might differ from Full Game strategies.

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