I've got livesplit up and running but I have one problem which is that the time doesn't pause during load times. Sar doesn't count with the loading times but livesplit which makes for an inacurate time.
Is livesplit set to game time or real time? If real time, that might be the problem
I had the same issue a while ago. Livesplit may be set to compare against real time as the default instead of game time, which doesn't count loads. To fix it, you can right click on livesplit, then compare against, then game time. I hope this helps.
SAR version 1.14.3 is here. It adds some things and makes some things better. Notably, it unprotects hidehud and fixes a major memory leak in INFRA, so performance and load times should stay high throughout runs. If not, let us know! Full release notes [here](