I'm doing a mapping for first 100.000 seeds for Shard 1 to 10 and compiling it on this spreadsheet, the spreadsheet is not yet complete but hopefully i can complete it soon. It contains how many runs (fragments & challenges) and skips (encounters, shops, and rests) on the seed based on most preferred pathing as well as first 3 nodes and last node on that path, and planning to make analysis video as well for seeds with high potential. I just wanna share it with you guys and perhaps it can helps with your seeded runs. :)
Spreadsheet link:
I create it using the Seed Explorer Mod and recaps the JSON files using this python script, so if you guys want to create your own list, feel free to use the script.
Update: The script has ran quite nicely, finished generating first 100.000 seeds on shard 1 to 4. Shard 5 has 50.000 and currently working on 10.001 - 50.000 for Shard 6, for other Shards, they has first 10.000 seeds on them. The Shard 10 is what scares me most tho, it took a whole day to process 10.000 seeds, so it probably gonna took a while.
Also, as i mentioned before, i want to put some video analysis/ documentations for those seeds but the most effective one are in priority list. I was hoping some of you guys can contribute as well, just contact me here, on steam, or comment on the spreadsheet, so i can review it and put the link to your vids to be put for specific seeds there. (perhaps i shall add a contributor column on there later as well)
One more thing, based on current progress, i got few thing for each shard to tell:
- Shard 1: Least run 4, Most run 9. there are 713 seeds (including known 3002517) on first 100.000 seeds with least run.
- Shard 2: Least run 4, Most run 9. there are 58 seeds on first 100.000 seeds with least run.
- Shard 3: Least run 4, Most run 10. there are 3 seeds on first 100.000 seeds with least run.
- Shard 4: Least run 5, Most run 11. there are 264 seeds on first 100.000 seeds with least run.
- Shard 5: Least run 6, Most run 11. there are 783 seeds on first 50.000 seeds with least run.
- Shard 6: Least run 6, Most run 12. there are 816 seeds on first 50.000 seeds with least run.
- Shard 7: Least run 6, Most run 12. there are 7 seeds on first 10.000 seeds with least run.
- Shard 8: Least run 7, Most run 13. there are 39 seeds on first 10.000 seeds with least run.
- Shard 9: Least run 7, Most run 14. there are 1 seed on first 10.000 seeds with least run.
- Shard 10: Least run 9, Most run 17. there are 2 seeds on first 15.000 seeds with least run.
Other seeds might also be compiled as well, and if this project goes well, might as well go for 100.001 - 200.000 later as well.
The script has finally finished processing first 100.000 seeds for each Shards, and here's the result:
It has been fun project to recap this first 100.000 seeds, now is time to run the seed with best potential.
• All runs must use the Landfall Speedrunning Tools mod and keep the **QR code