Playstation exclusive glitch? and asking clarifications on a few PC only things
4 months ago
European Union

For some reason PlayStation players seem to be able to skip some dialog using ingame emotes, I gave it a bunch of tries but nothing happens on the PC version for whatever reason, this is kind of a problem considering it's already a few minutes I cannot save within the first fourth of the game (and very likely much more over the course of the game), is there any more complete explanation of how this glitch is performed? so that i can check whether I'm simply missing something or the PC version simply cannot perform that glitch at all.

However PC has a trick to answer that technically, if you remove the voice banks from the game folder the game will basically act as if the dialog instantly ends, this is obviously very fast but so much so that the PlayStation cannot reasonably be put in the same category anymore (we're talking a dozen second to several minutes of time save on almost every mission ), I'd like for that to be a separate category at the very least

Another thing entirely is that due to PC having various weird issues load times progressively get longer which is resolved by restarting the game, which is obviously a time loss, I'd like to know a few things regarding what would be allowed regarding mitigating that.

First is at which point am I allowed to quit the game to restart it, can I reset as soon as the mission complete banner pops up or do I have to wait for the game to go back to the menus?

Second is whether I'm allowed to have multiple instances of the game (I'd also need to check whether this is even possible to begin with but I think it is) running at once to reduce time loss from having to reboot the game every time? and if so when am I allowed to switch from one instance to the other?

Third is whether I am allowed to modify the game to not have intro logos anymore (nothing else would be modified except the absence of logos), which results in a restart being about 4 seconds instead of 18 (considering I'm thinking I'll need to restart every12-20 missions that is a significantly lessened impact.

Edited by the author 4 months ago
Japan

Please note that this is a translation from Japanese to English by a translation website.

There are conditions for using emotes to skip dialogues. (We assume that the dialog refers to a wireless call.)

If you use a certain emote (e.g. Ohhhhhh!) twice in a row with more than 14 NPCs in tow, you can skip the dialog. If the number of NPCs increases, the dialog can be skipped even if only one emote is used. (The exact number of NPCs has not been investigated yet.)

I have tested this on my PC version and confirmed that it is possible with both Japanese and English voices.

As for the other agenda items, I think it makes sense for the moderators to answer, so please do so.

European Union

Thanks for the information, though it still wasn't working for me at first I figured out that you need to set the "Radio Audio Speaker" option to "Front LR", any other option prevents the glitch from activating altogether

Japan

So you can use the dialog skip glitch on PC too, can't you?

if you remove the voice banks from the game folder the game will basically act as if the dialog instantly ends ...

I think manipulating game executables or data is basically a no-no.

Only if problems are unavoidable without manipulating the game, then there is a room for considering it.

This time you confirmed that the dialog skipping works on the PC version as well, so I think we can go without accepting the voice file deletion.

Another thing entirely is that due to PC having various weird issues load times progressively get longer which is resolved by restarting the game ...

Load time means the time during you are waiting for a mission to start, right?

Can't we remove the time for restarting the game from the run?

For example you reboot the game immediately when you noticed the issue occurs, and if it took 30 seconds to restart the game, you can subtract 30 seconds from the resulting time.

Let me hear your opinion.

European Union

This time you confirmed that the dialog skipping works on the PC version as well, so I think we can go without accepting the voice file deletion.

That's fair.

Load time means the time during you are waiting for a mission to start, right?

Yes

Can't we remove the time for restarting the game from the run?

That's an option, if you're fine with it then I'm fine with it.

If it's the option we're using then the only issue left is the point at which I can quit the game to restart it.

Japan

the only issue left is the point at which I can quit the game to restart it.

Just after the mission started (or if you are certain that you have the load time issue, it can be before the load ends) would be simple, I think.

Example:

  1. You cleared Mission N.

  2. The game goes back to the menu (and the savedata is updated).

  3. You edit the equipment and start the next mission by selecting the difficulty of Mission N+1.

  4. Given that you notice here that the load time issue occurred.

  5. You restart the game and load the savedata created at 2, and then repeat 3.

  6. We can calculate the time loss which is the time from the first difficulty selection on 3 to the second one on 5.

How do you think?

European Union

Based on what I understand about the load time issue it is a constant and consistent degradation, so long as you're using the same computer with the same OS and settings and using the same route within the run the game will always exhibit the issue in the same way, though changing any variable might change how the issue behave to some degree leading to different runners having different need to restart the game each runner can find out at which point it's advantageous to restart the game.

Based on that I propose that quitting be done right after the savedata has been updated on the mission completed screen (which can be done through Alt-F4 on PC, the game even has a popup asking you if you really want to quit if you do that), and that the runner indicates after which mission he has restarted the game in the submission text and also probably a limit as to how often you can restart so no one decides to restart the game after every mission, this also has clear and easy points to measure the time that needs to be cut (the instant the save logo fades out and the instant the hangar menu fades in after relaunching the game)

Allowing the runner to change equipment and / or start a mission only to restart before completing it will lead to more moderation work due to having to account for very variable amount of time to cut and worse cutting points to measure how much time needs to be cut

Edited by the author 4 months ago
Japan

I'm sorry for the late response.

Based on what I understand about the load time issue it is a constant and consistent degradation ...

So the loading gets slower and slower every time you proceed to the next mission. Hmm it is so complicated to solve.

Perhaps It's easier to modify PlayStation times to be equivalent to 'Time without Loads'.

European Union

So the loading gets slower and slower every time you proceed to the next mission. Hmm it is so complicated to solve.

While it does get worse over time it does not get noticeably worse than PS5 until you've started a good amount of missions (at-least more than the DLC mission packs in my case), in my opinion allowing restarting the game and cutting the time restarts take is the best compromise.

Perhaps It's easier to modify PlayStation times to be equivalent to 'Time without Loads'.

It certainly would be as fair as possible, however runs would take an enormous amount of work to be verified

Japan

I see, so for example about All Mission, something like "you can restart the game 5 times" should work at least.

And I'll take a look at load time of PlayStation version to be sure whether there is something we can do or not.

Japan

I confirmed that there are 4 loads per mission. Calculating load time of PS runs from the posted videos is not impossible I think, but it needs some compromise about time.

If the load time is calculated by checking the video frame by frame, the error accumulates depending on the frame rate of those videos, and it can go up to several seconds after more than 100 missions.

in my opinion allowing restarting the game and cutting the time restarts take is the best compromise.

So I agree with you.

I made a draft of the rules.

  1. On PC runs, you can restart the game to avoid the load time issue.

  2. You can restart on the menu screen.

    • Mission cleared -> (loading) -> Item confirmation (savedata updated) -> (loading) -> Menu screen (you can restart here)

    • You cannot change equipment and save it by going back to the title screen when you restart the game.

    • Moderators check the frame at which "NOW LOADING" disappears, and cut the time the restart took.

  3. The numbers of restarts allowed are as follows

    • All Missions: 5 times

    • AP999 Inferno Mission 1-41: once

    • AP999 Inferno Mission 42-83: once

    • AP999 Inferno Mission 84-110: once

    • AP999 Inferno Mission All Missions: 5 times

  4. Taking breaks during restarts is not allowed.

  5. Please note where you restarted the game in the comment section.

Any thoughts and suggestions?

And do you have the same issue on online missions?

European Union

The number of allowed restarts might be a bit low I'd make it 10 times for full game runs and 3 times for INF AP999 segments just to be safe if there ever is another runner with worse loads issues.

Other than that everything looks good to me.

And do you have the same issue on online missions?

It does and I even think the issue is worsened when there's several players

Japan
Deleted by the author
Japan

Thank you for your opinion.

Don't we need to allow a restart for DLC Mission Pack runs considering runners having worse load issues?

European Union

Don't we need to allow a restart for DLC Mission Pack runs considering runners having worse load issues?

I didn't think of that but yes that would probably be a good idea.

Japan

Thank you!

I added the rules regarding the load time issues and made an announcement.