Added NG Any% categories for the musou modes, and properly organized the Dynasty Warriors 6 musou mode categories, which look a lot better now. Before my changes, every character and difficulty combination was its own distinct category, which was contributing to how messy the leaderboard looked; however, now it's NG+ Any% and NG Any% categories with difficulty and character distinctions.
Also made sure that difficulty distinctions between categories are in effect for NG+ Any% but not the NG Any%, since Chaos would be impossible to speedrun with an NG save, especially considering how it's unlocked and the way Chaos is played in this game.
There is an argument to be made for not including NG Any% because of horses. How would NG work with Lu Bu if you have to grind through 13 stories before playing him? Well, obviously, weapons and level are exclusive to each character, and there are no items, so the only problem would be the horses acquired before running the NG for a particular character. Because of this issue, I have decided to restrict the horses a player can use to specific criteria. There are four horses the player has initially, with the fastest horse at 340 speed. The player can use any horse given to them, even after completing other Musou modes, as long as that horse has 340 speed or less and is level 1 with 0 Exp. This makes it fair even for the Lu Bu NG Any% speedruns, where the player would've gone through 13 musou modes by that point and would've acquired several horses and leveled at least one to level 5. This not only keeps the fairness but also is very convenient to the player and adds another detail to consider throughout the run when trying to increase the level of your horse.
I also changed segmented runs to invalid. There was only one run that did this, but it should not be legal and should be in a separate category at the very least. If I segmented, I could easily save upwards of a minute on some categories, where in a single-segment run, that would be very hard to pull off in one go.
The last two items I touched were adding proper rules to each category and adding 2-player options for the remainder of the “eliminate all” scenarios. If you're someone looking to run this game, it is now easier than ever with the NG any% category being added.
If anyone has suggestions regarding the leaderboard and ruleset that guides this game, let me know on Discord or my speedrun profile, as I'm very open to hearing others' thoughts. This leaderboard was constantly called messy for a long time; hopefully, that will no longer happen with these changes, as well as the ones I made previously.









