Any% Speedrun Guide (2021)
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Any% Speedrun Guide (2021)
Updated 2 years ago by IronBee

In-depth guide in the form of playlist, which contains separate video for each of the main missions. Each of the segment may be updated independently, if new strats will be discovered Link to the playlist: https://www.youtube.com/playlist?list=PLX2eWyHYvemsmgqs6TRu_B81vvJnfK4Gt

Part -1: Options

Part 0: General movement and tricks. Covering general tips on how to run, use grappling hook and drink potions efficiently, as well as doing the blackscreen movement, save and death warping, performing shield flying glitch and hook stuck glitch

Part 1: Awakening. Covering the first ingame mission, as well as potential routes and their consequences in the run. Briefly covering general idea behind OOB clips and covering how to perform duping glitch

Part 2: First assignment. Covering second main mission, potential farming spots for crafting ingridients and thee route for the mission

Part 3: Airdrop. Covering the skill build for the speedrun, and why each skill is necessary. Explaining the consequences of picking up/skipping the tin can from the 1st part, and how to adjust route in different case

Part 4: Pact with Rais. The longest, but pretty straightforward mission in terms of new mechanics. Covering the routing for the mission, and potential softlock potential

Part 5: Siblings. Also pretty straightforward mission in terms of new mechanics, except the day/night cycle, which is the only place, where it has impact to the run

Part 6: The Pit. Explaining how to fight in the pit efficiently with your bare hands, and how to skip seizure animations by using found in random loot metal parts

Part 7: The Saviours. Covering the intense OOB route of this quest and all of the potential underwater rocks

Part 8 & 9: Find the Embers + Higher Education. Two main missions in the same video due to their short duration. Covering all of the potential routes and Fan Zone quest setup, which will affect routing later on

Part 10: Public face. Another straightforward quest, which takes place mostly in the closed space. No new mechanics or potential alteration to the route here

Part 11: Rendezvous. Just like the 8th and 9th quests in the game, the mission is extremely short, so this part also covers your way inside the museum

Part 12: The Museum. Covers the run killing barrel skip (or museum swim skip) and the rest of the potential strats during this mission. This part has the biggest amount of unskippable cutscenes, so this one is your tea break during the run

Part 13: Broadcast. Covers the first and only (for now) mission, which utilizes shield flying glitch (which was covered in part 0)

Part 14: The Clinic. Covers one of the most boring missions of the game, due to large amount of unskippable dialogues, during which you have nothing to do, but ends with important radio call skip, which is the main reason for the search for plastic

Part 15: Extraction. Final mission of the game, which is also extremely linear, but has some quirks related to the ability to softlock. Also covers different movement tricks, which may save some amount of time