Zips and out-of-bounds
2 years ago

Figured I should post about this here, in case more people want to play around with this. Hopefully Zimond is ok with this :P

As far as I know, we have not figured out much more than what is shown in the clips. I'm not sure of the inputs required or what else the conditions are anymore, since this was almost 3y ago now.


Zimond, timmyshotgun and 2 others like this

The problem with the skip at the beginning of that screen is that you have to wait for the moving platform to complete its first cycle before you can actually do it. For some dumb reason it doesn't work before that. I don't know exactly why. Maybe there's a way around it?

United States

Can anyone help explain what they know when performing a zip, i can currently do one in sewers that would indeed save about 5 seconds but im not very consistent with it.

iceman_in_black likes this
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