Categories ideas for adventure mode
2 years ago
Provence-Alpes-Côte d'Azur, France

I see that there is no categories for Adventure mode. Why no adding some?

The most obvious to me is Demon% : kill a demon as fast as possible in Adventure mode.

There could be also a Necro% category : read a life and death text and become a necromancer as fast as possible. Or a Slab% category : read a vault slab as fast as possible.

Perhaps a Demonic Slave% category : Have a demon follower as fast as possible, whether it is undead or alive.

HexTree likes this
Thailand

Adventure mode would probably be a better fit overall for speedrunning. The current DF categories are pretty underwhelming.

Etelä-Karjala, Finland

I should finally get around to addressing this, as promised.

So, first of all, do we want some general rules for the Adventure Mode categories? I assume starting the time upon world gen, and not allowing advanced world generation is good. I'm mostly wondering about how people feel about adding multiple adventurers to the player party. Perhaps we should start with no restrictions, and add sub-categories if we want to have single-adventurer runs?

For starters I'll do a test run to see how long it'll take to kill a demon with a single human outsider, without pets, and no vampirism/necromancy/other curses. Just farm some skill, and run in for the kill.

Illinois, USA

I'd think adding an adventurer to your party takes potentially valuable time - so it will be dependent on the category. I cant imagine much goals in Adventure mode myself.

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