D&D: Heroes: Moves Guide
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D&D: Heroes: Moves Guide
Updated 4 years ago by Mind_of_Ryan

HIDE AND MOVE SILENTLY: Hide and Move Silently is a move unlocked after grabbing the Tome of the Pupil that we use for moving around each area without being detected by enemies. This makes moving in the fastest direction and setting up for Door Hops a lot easier to accomplish. 80 level up points/8 Tome of the Pupil are required to unlock Hide and Move Silently.

SWEEP FINISHER: Sweep Finisher is a move unlocked after grabbing the Tome of the Pupil that we use for fighting certain enemies and Bosses. 100 level up points/10 Tome of the Pupil are required to unlock Sweep Finisher. Finisher moves provide several frames of invulnerability and Sweep Finisher specifically has a chance to poison enemies.

Any%: Used for killing Gargoyles and Skeletons in the Shadow Spire areas. At this point in the run we are only at level 6 at the highest and need to level up to level 8 before we can use Volley of Arrows against Kaedin. Level 8 is the lowest level we can be to use Volley of Arrows, since we don’t have enough Willpower otherwise.

All Bosses/All Quests: Used against Yrthak in the Nature Gem areas.

VOLLEY OF ARROWS: Volley of Arrows is a move unlocked throughout the run that we used to fight certain bosses. The lowest level Volley of Arrows can be used is level 8 since we don’t have enough Willpower before then. 800 level up points/80 Tome of the Pupil are required to unlock Volley of Arrows.

Any%: Used to fight Kaedin at the end of the run.

All Bosses/All Quests: Used to fight Lich/Beholder/Kaedin I, II and III