Animation cancelling is simple in concept, and outside of fighting Bulette is easy to pull off.
On D&D: Heroes, there is a sub menu that allows us to view and change our moves and thrown items being used. When we access this menu, D&D: Heroes stops what the Hero is doing and slows down the gameplay so we can change moves/thrown items if necessary. Knowing this, we can cancel moves at the end of the animation to make using the move and then moving around or using another move quicker to pull off. E.g Using one Rod of Fire then cancelling the throwing animation to use another Rod of Fire
Before starting ANY RUN, remember to go into the options and turn ‘Slow Action Menu’ off. This will stop D&D: Heroes from slowing down gameplay whilst we access the sub menu to cancel out animations.
Timing is of the utmost importance with this strat, since doing it too quickly will cancel out whatever move or item we’re trying to use altogether and doing it too late won’t cancel the animation at all.
The basic method is as follows:
-Use move/item e.g Rod of Fire -Hit RT/Right Trigger near the end of the animation to cancel out a part of the animation -Rinse and repeat if necessary
The best place to practice this is either in or before the Bulette fight, AS SOON as you see the Rod of Fire leave Akios’ hands, cancel the animation and throw another one. Another good place to test is in the Market after duplicating the Tome of the Pupil to unlock Hide and Move Silently and Sweep Finisher. Go back outside of Castle Baele and practice on the Hobgoblins outside, and even go into the Swamp and practice on Hobgoblins and Trolls




