Route (Any%)
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Route (Any%)
Updated 7 years ago by tduva

This document contains the order of the missions and some notes what is required/useful for missions, what you are left with after finishing the mission as well as some additional information about missions that might be useful for further reference. The actual driving routes and other details should be taken from a video (like the WR) since it can't be explained very well.

1978

Nickel and Dime

  • You can just abandon your getaway car, e.g. if you get a bike at the start (switching to a bike at the very start appears to be a little bit faster)

Wheelman

  • Getting a bike at the end of the mission can be useful for 'Pay Ray' and 'Bread Run'/'Last Chance', you have some time to get it (you can warp to the garage and store it once the saving icon comes up)

Gunman

  • Getting a bike at the end of the mission can be useful (so you don't need to spend time getting it from the garage or of course if you don't have one yet)

Pay Ray

  • Bike may be required for this mission to loose the cops fast enough after hitting the Donut stand
  • If you use a Donut Stand mission to earn money, it apparently takes about 15s after finishing the mission until the next mission can be started (as in finish Pay Ray, also tested with one other mission)

Hot Wheels

  • Just shoot the cops instead of trying to loose them

Repoman

  • Warping to the mission without a car is probably a bit faster than having to get out of the vehicle

Bread Run

  • Bike useful (getting it from the garage may be faster after Repoman, because you're already in a car, so you don't have to walk into the marker)

Last Chance

  • Bike required (keep it from Bread Run)

Rosalita Racer

  • Requires modded car (from garage, retrieving it now may be faster because you have to wait for the missions to spawn anyway, so walking to the garage marker shouldn't cost any time)
  • Allows you to get a good car at the end (which may be faster to get than others and it's always the same, so possibly more consistent for 'Paddy Wagon')

Paddy Wagon

  • Requires a good car (that has decent speed and isn't immediately destroyed)
  • After the mission: Puts you at the garage without a vehicle

Turning the Screw

  • Doesn't require a car or anything
  • Might be able to pick up a car at the end a bit faster than elsewhere

Air Mail

  • Gives you a bike
  • Can keep the bike at the end unless it's the last mission in this group, then it puts you inside the safehouse

Jail Break

  • Requires Missions: Turning the Screw, Paddy Wagon
  • You can just drive through the entrance of the prison instead of stopping in the marker (which will make 2 police cars spawn further ahead, but it should still be faster)
  • You don't have to stop in the marker before the Dozer, you can just stop anywhere (preferably near where you drop down to the Dozer)
  • If you hug the right wall and press right movement key just before dropping down to the Dozer, you can drop down completely (instead of landing midway and having to drop down again)
  • Spanws you inside the Safehouse after the ending cutscene

Circuit Breaker

  • Requires a car, starting it with a bike works as well, but destroying the other cars with it doesn't
  • Finishing first yourself fails the mission, even if you cross the finish line in the pit lane or on foot
  • Shooting fails the mission
  • Leaving the race track fails the mission
  • You get to two fresh race cars you can switch to on each of the two tracks
  • TK's or car health isn't restored between the two races
  • Spawns you outside, with the car you had, if last mission in this group, spawns you in front of the safehouse without a car after some messages and a cutscene (so you can get a car pretty quickly from the street for 'Gift Wrapped', otherwise you'd have to warp in front of the Safehouse or get one at the start of the mission, which may be slower)

Gift Wrapped

  • Car required (to drive up to the parking garage), can pick up one at the mission start, but it's probably faster to get one before because you can just warp into the marker instead of driving back to it (depends I guess)

Kidnap

  • The mission gives you a car
  • Just drive straight to the airport without triggering any of the traps
  • After you spawn at the start of the mission, the car takes about 1:05 to the first trap ("Shit, shit, shit..") and another 3-ish minutes until it stops at the airport
  • If you are outside the airport gates when the car has already entered it, you fail the mission (not sure if you have to be at the main gate or if it just fails in general if you are not in the airport)
  • At the airport, when the guards leave the car, make sure they close the door before crashing into them, otherwise the door stays open and solid, making the car basicially wider
  • You have to loose the cops to be able to finish the mission

Ransom

  • You have to get a car, so warping to the garage to get a fast car may or may not be worth it (maybe directly after Kidnap)
  • You have to drive through the marker at the bottom of the parking garage for the bike on the top to be there
  • You can jump down from the roofs you drive the bike over, going along the road may be 5 seconds faster although more dangerous
  • When the truck gets to 0 health, you get spawned outside the truck and can continue on your own

2006

The Mexican

  • You should find a fast car before the mission or get the tuned car from the start of the game from the garage, which actually seems faster than most stuff you can find on the road
  • Being chased by cops may not matter for triggering the part at the carnival
  • There are 6 people on the carnival that drop a F70 (Machine Gun), so you can get about 300 ammo for it (some of which you'll probably use to kill people right there)

Tailgate

  • The mission gives you a car, you can't keep it but get spawned on a parking lot with usually a decent car after the mission
  • You have to loose the cops to finish the mission
  • Finishing the mission gives you 50 F70 ammo and 8/8 ammo for the Gangster Pistol

Guardian Angel

  • Get into a car before warping to the mission
  • Normally the two same cars are the ones chasing you, unless they are destroyed in advance
  • Finishing the mission gives you 40/40 ammo for the SF10 weapon

Riding Shotgun (or Ram Raider 1 if enough ammo)

  • Get ouf of car before warping to the mission (if there is time anyway)
  • If the truck reaches zero health it explodes and TK dies
  • If the truck gets stuck, you are warped outside and have to continue to the next part by yourself (doesn't seem to matter if you have the cops after you to trigger the next part)
  • The mission gives you 11 rockets, which you should keep for afterwards
  • After the truck ride, your ammo from before you got onto the truck for all weapons is multiplied based on what was in your reserve and the maximum clip size of the individual weapon (so e.g. for the Gangster Pistol 8/8 becomes 8/64 and 1/8 becomes 8/64 and 8/1 becomes 8/8, capped at the maximum amount of reserve ammo the weapon can have)

Ram Raider 1 (Ambush)

  • Requires some ammo to kill the people after you and a car to get away quickly
  • You need to be a certain distance from the ambush for the cars to follow you and even further away after killing the enemies for the mission to finish

Ram Raider 2 (Actual mission)

  • Having ammo from 'Riding Shotgun' can be useful, no car required since the mission gives you one
  • You can shoot while crashing the shops to destroy stuff you don't hit with your car, making it more likely to only need one pass
  • Gives you a fast car you can keep after the mission

Rush Hour

  • A lot of driving, so using fast car from 'Ram Raider 2' makes sense
  • Having ammo from 'Riding Shotgun' can be useful
  • Explode the cars with the machinegun/RPG, should be a bit faster than getting in/out of them

Gauntlet

  • Requires a car (not necessarily a fast one, but could be useful)
  • Having ammo from Riding Shotgun can be useful
  • Going too far ahead seems to sometimes fail the mission
  • You have to loose the cops to finish the mission
  • Finishing this mission gives you 30/30 ammo for the AUST PUP weapon

Shell Shock

  • Gives you a car at mission start
  • Should have at least one RPG ammo to shoot the truck out of the way

Slink

  • Gives you a car on mission start
  • Should have at least one RPG ammo (more for safety, using Machine Gun is pretty slow)

Candy

  • Gives you a bike at mission start
  • Should have one RPG ammo to destroy the car (although Machine Gun works reasonably well)

Gate Crasher

  • Can use bike from Candy, might be faster if not crashing a lot (have to wait a bit for the drug to wear off though, resetting would loose the bike)
  • After passing the mission you have to loose the police to teleport: When you passed the mission you can "Restart" (after the save icon is gone) to get rid of the police, which appears to have a chance of crashing. Alternatively, if this is the last mission in this set of missions (if you follow this routes mission order), you can also wait for the cutscene, which spawns you at the garage where you have to shortly wait to loose the police, but also have the opportunity to get into a car for Bishop, which could save some time for that mission (maybe get the bike if still viable).

Bishop

  • Need a car to drive to the bike (can pick one up there if necessary)
  • After killing Bishop, you need to leave his estate for the next cutscene to trigger, so just warp away
  • After killing Bishop, immediately warp to the garage and store the bike for use in the last mission, after leaving the garage the cutscene triggers (if you are too slow, it may trigger before storing the bike)

Home Wrecker

  • Get into a car before warping to the mission (if at the garage with the bike, get back on it)
  • You get the Minigun (Blaine weapon) during this mission, so it makes sense to do it before the others (200 ammo from the guy you kill, and an additional 100 from picking up the weapon near him, which is only available if you haven't restarted the mission)
  • You can use the RPG ammo you get during Bishop to kill some of the more hidden enemies
  • After the mission you get an additional 100 ammo for the Minigun (Blaine weapon), you also keep the car you escaped with

Bear Cage

  • Should have a car to drive up the ramp
  • Turn towards the gate while the mission hasn't spawned yet

Corrigan

  • Get bike from storage (make sure you pick up the correct one, not the one from the previous era)
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