Adjusted Rules on Spawn Waiting
9 years ago
United States

Since the poll we've concluded that

  1. Noone has a really strong opinion, but many have an opinion.
  2. Many people seem to want single categories along the list of single-player categories to be disallowed waiting, and noone can decide which one that is
  3. Everyone is fine with disallowance for warper and kitless

My verdict is that we stick with the rules I made. There were valid reasons for the disallowance of some of the categories (Disruptor, Digger) but the reasoning doesn't seem enough to justify disallowance. Therefore, these are the rules in place as of now:

  1. For all single-player categories, spawn-waiting is permitted as it is difficult to enforce and we've accepted parts of it in the past. This includes Disruptor and Digger, as well as the less useful Helpless, and Jumper

  2. As a result of arbitrary times based on how long you can wait at the start, for 2 player categories (Kitless and Warper), we will disallow spawn-waiting; that means you need to sprint-start. If you end up waiting due to forgetfulness I would say make the timer start when your lower timer reaches 0.0

Singapore

Should we unsticky this and add this to the guide instead

United States

It's in the guide, I think it's still stick-worth since noone reads the guide but at this point it's up to you

EDIT: I recommend waiting for the 30 day mark to unsticky / lock this thread

Edited by the author 9 years ago
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