E / NE for Time Travel?
9 years ago
Singapore

The current route for leaper/disruptor saves a lot of time but might count as an exploit, I don't want the route to be disallowed but maybe implement an e / ne category for tt? A lot of people find that the routes created after thunder's leaper (basically craftain's run onwards) "spoil" time travel so I think this would be a good idea (lol)

Maax likes this
United States

How much is the time? The time for Into The Jungle is like close to 4 so it needs to be significant in my opinion to be worth seperation

Singapore

Around 2.5 seconds, could be even more as the route gets improved (lol)

Maax likes this
England

also your main man thunder will have a wr again which is vital ;D

tac23tac23 likes this
United States

Go back in your grave

tac23tac23 likes this
United States

Also Craftain doesn't have the exploit in question so he would still have wr over you x3

EDIT: He does xd

Edited by the author 9 years ago
tac23tac23 likes this
United States

Alright so I did investigation and:

The exploit itself with optimal route (tac's route) is optimally about 3 seconds faster than exploit without optimal route (Craftain's route) and compared from tac and thunder's run it's like 5 seconds. Just the main exploit itself optimally saves around 2.5 (2 if you're a fucking god at no exploit route).

I guess I would say that it's worth seperation of categories, and therefore I guess I'm doing that

Bourkupine, tac23tac23, and tiggz16 like this
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