I will be going through the runs on the board and making sure everything is timed to a standard start/stop time. There is also a minor difference in game play based on which character you play as, but I'm uncertain if it is enough to warrant a separate category yet, so a selection box will do for now.
For Genesis/MD runs - the frame before the black screen after character selection is a good visual start point and the frame the boss explodes is a valid stop point as there is nothing that can kill the player once this happens.
For SNES/SFC runs - the frame the Character select starts to fade out after selecting the character is the starting frame and the frame the boss begins fading out (large explosions) is the final frame.
There will also be a requirement to have the FULL RUN shown. There was a run that had been on the leaderboard that skipped from a reset into stage 1-2 and that is not acceptable as a submission for any game. Difficulty being shown will also be a requirement moving forward. I will be reviewing what the already approved runs displayed for approximate boss damage times to confirm any that might not have done the options display before a run.
No loading the game start from save states will be allowed. Any prior approved runs will be rejected stating this reason. Future submissions will require a reset/power on be shown.
If there are any further rules updates that are of concern, please list them here.








