Heya, im trying to write a TAS script for this game using macros and timed inputs to see its viability but im having more issues than i thought. Im starting from the same place (reseting to start from the home screen, sword pointing straight up and staying that way until i run the script) and not changing any of the timings, but i keep ending up in different places by the end of it. Sometimes its a pixel or two difference, but other times its a major difference. Could this be an issue with the macro software being poor quality in time tracking or is it more likely to be some strange quirk of the game?
I've shared the question in the discord. A while back we noticed that simple inputs from savestates (using a mod) produced different outcomes. But as far as I know, nobody ever tried scripting before.










