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Just wondering why emulator isn't being allowed at all? It seems extremely weird for an FMV game. So I'm wondering if there's an actual technical reason emus such as Duckstation wouldn't be allowed, as is accepted by many if not most other PS1 game boards?
I've been putting together a human replicable TAS of the any% run, just to see the input timing. And I can't seem to get the time under 6.266/7. (Rounding dependent.) Even across multiple cores, I haven't been able to get below that time.
As such, I've been rather curious how the three tied for WR have managed to somehow save that additional frame to get a 6.25. Is there a non-obvious input(s); relevant clock/timer; or lag reduction technique that might be influencing this?
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No vampires remain in Romania. Instead we reside in Pennsylvania, which sounds like Transylvania. And that's cool.
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