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Ukrainesych7 months ago
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Ukrainesych1 year ago

At the moment, I think to add category "True Ending", to finish game on the hardest difficulty. As you may know, you have only 1 recharge of flasks here, you need to kill the mobs, so time in merchant area is completely minor thing. I'm not sure if anyone want to run this cat, i savescummed it hardly during casual playthrough, but yes, this category will be very skill related (but also a lot of random with keys). My point also: it is the good idea to BAN eternal blade in this category :) Let's think about it, what do we think?

Ukrainesych1 year ago

I will think about, and we will decide together as community what is the best. But. We definitely will not have subcategories for IGT or RTA. I cant even remember game with this type of rules. Most games has 1 priority timing method. About skill and rewarding: i dont think it s major, but there are points. Everyone has pause in merchant area, Heal here or not IS part of skill. Also in this case you have to create extra save for NoShotCut to ignore the room with shortcuts (win of 5-6 seconds)... About healing in merchant area - it also skill dependent. Or you heal in area where timer ongoing - or risk and run to merchant. I died so much time to save time with healing in merchant area :) I do like idea to have rta timer onscreen when run, it's extra safe rule to make things harder for frauds. But I tried to use it, and when you restart 100 times in 15 minutes, you frgot about restart of rta properly and it s tilted man... As I said - let me thing about this deeper. If you have any extra details, question, suggestion - feel free to DM me. Currently as Jeice and me run only ingame timer, and old mod Rasok also think this way, it looks optimal to use ingame timer as main timing method, and optimize your run, strat based on this. I fear the moment when i fail the wr run when accidentally get 1 coin and need to talk with merchant SKULL

Ukrainesych1 year ago

Yep, I have a lot of fun with this game.

The most important thing is to show restart or save slot change visible on your submission. That is the rule. Check my runs to see how it looks like.

For Any% it's good idea to create savefile that has all opened shortcuts, and opened only the best weapons, armor, shields - so you will save personal time for roll good items at the very start of run.

In merchant area - timer is paused.

Also timer is paused when you press ESC: you can check map of area here, and chests/skulls with no time lose.

Everything else - only experience and attempts.

You will know when take skull, when skip it; if it's deadend or main path; if you need to dodge, to parry, to block attack of boss or have it on your face etc.

We are very young community, maybe we'll find extra glitches and optimizations soon. I think we'll add some extra categories for interesting runs soon. Game is actually not that small as it looks like.

Good luck and have fun!

Jeice gefällt das.
Ukrainesych1 year ago

There are new runners, new glitches etc. Temporary archived "restricted", as ruleset looks not clear enough. Will try to discuss and setup it by end of month

Unbekannt
Ukrainesych1 year ago
Ukrainesych1 year ago

These old categories were created by Shred. Hippo is this strange creature (per his vision). IMO - per category rules - any of these creatures are hippo, so do any of them to finish the category.

Ukrainesych1 year ago

Cape moment is absolutely OK by any restricted rules. Any jump down on any texture with hitbox is legit. But jump on cutscene looks not legit because you jump not on the texture, but so you just ignore fall damage. E.g. you can jump-fly in the older patch, by switching weapon, and ignore fall damage. It's unrestricted mechanic.

Ukrainesych1 year ago

18:40 moment looks ok. Agile cape moment - I have no idea :) As I say, because it has strong relation with opinion - not with objective facts of game - we don't really know what's the best idea to consider as OK jumping and what is bad sequence break... I'm afraid I really want to remove restricted subcat and rules because that's pure mess, also it will be real hell with verification of this type of run

Ukrainesych1 year ago

There must not be situation where only i consider what is ok and what is bad, that why i actually want to think about it a little more

Ukrainesych1 year ago

first - replied in comments of video on youtube. Second - breaking boss AI or way in what arena works cant be restricted in any game. If we have that type of discussion on every possible skip or glitch, i dont think we need restricted category at all. It s better to run with every possible skip/glitch or with 0 of them.

Ukrainesych1 year ago

Looks OK to me but I see that Video is submitted from anonymous user... We expect to see user in platform where video is uploaded, for cases when video is stolen from another platform etc to verify the initial source and owner. Of course, I think and believe that we are too far from any fraud in this dead for speedruns game :) So I think you can upload video here for submissions. If Shred has another opinion, we can discuss.

keeperofthesacredcha0 gefällt das.
Ukrainesych1 year ago

Video should be available to view without registration for moderation. Video should not be deleted shortly (in this case, submission will be rejected). There must be way to view video, to choose second of video in this online player without downloading of video. Youtube is preferable, of course, if you want another option - please let us know, we could check if it's OK.

keeperofthesacredcha0 gefällt das.
Ukrainesych1 year ago

First of all, I don't think these questions are related to topic, please create new for this type of questions or ping me in dm. btw, about loading screens:'m not sure if it's possible to disable load screens, is it in latest patch? And speed of loadscreebs is very related to your machine, i probably need try to run on my new laptop - it's much better than old pc to test it. About directional buttons: never tested it.

keeperofthesacredcha0 gefällt das.
Ukrainesych1 year ago

I remember this glitch. I want to consider it as also unrestricted because it breaks the sequence of actions "general" playthrough, because - as intended - you should use lift, then use jump section. And this way - you skip waiting of lift, enemies near lift and jumping section. I thought about Restricted run as run that use no exploits, glitches, sequence break mechanic that allow you to not run the intended way from start to end, that's why any sequence break climbing that allow you to skip bosses/enemies are also unrestricted. Actually, it's discussable. I performed restricted only on NG+ to show my vision of how it looks like, or how i want to see it, but of course - we should consider it not only per my vision

Ukrainesych1 year ago

Max level was grinded with reset of "Rough landing" via save corruption. Saves here

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