As this community of runners hopefully grows I would like to bring up the idea of timing runs in RTA (timer that runs outside the game) as opposed to the current IGN (in game time) due to the fact that the in game timer pauses in the shop area. Due to this it means that players can freely use the heal station as much as they like without penalty to time, OR the perspective I personally have - players who perform well during levels and don't need heals go unrewarded for it and their time doesn't change if they were to skip the healing station every level or if they use it every single time.
TLDR = if we time runs in RTA it will reward players who play well and I think add a little bit of depth to the runs.
seems like it's only us two so far but my vote goes for IGT simply because it's already included naturally in the game and very accessible.
would love to hear more people chip in :)
ok so can we compromise on sub categories then? the difference in times is staggering and one is significantly easier than the other. at the moment going off of in game time only there is no benefit to players who play the game flawlessly, nor punishment to players who play poorly/sloppily and can pause to check map and take their time healing and refilling heals in the shop. however since there seems to be a divide on how the time should count i propose subcategories for each, one with RTA and one with IGT. that way those who prefer to do runs each way can have a proper leaderboard
I will think about, and we will decide together as community what is the best. But. We definitely will not have subcategories for IGT or RTA. I cant even remember game with this type of rules. Most games has 1 priority timing method. About skill and rewarding: i dont think it s major, but there are points. Everyone has pause in merchant area, Heal here or not IS part of skill. Also in this case you have to create extra save for NoShotCut to ignore the room with shortcuts (win of 5-6 seconds)... About healing in merchant area - it also skill dependent. Or you heal in area where timer ongoing - or risk and run to merchant. I died so much time to save time with healing in merchant area :) I do like idea to have rta timer onscreen when run, it's extra safe rule to make things harder for frauds. But I tried to use it, and when you restart 100 times in 15 minutes, you frgot about restart of rta properly and it s tilted man... As I said - let me thing about this deeper. If you have any extra details, question, suggestion - feel free to DM me. Currently as Jeice and me run only ingame timer, and old mod Rasok also think this way, it looks optimal to use ingame timer as main timing method, and optimize your run, strat based on this. I fear the moment when i fail the wr run when accidentally get 1 coin and need to talk with merchant SKULL
At the moment, I think to add category "True Ending", to finish game on the hardest difficulty. As you may know, you have only 1 recharge of flasks here, you need to kill the mobs, so time in merchant area is completely minor thing. I'm not sure if anyone want to run this cat, i savescummed it hardly during casual playthrough, but yes, this category will be very skill related (but also a lot of random with keys). My point also: it is the good idea to BAN eternal blade in this category :) Let's think about it, what do we think?










