This is a TAS I made a little while back. Just wanted to show the exact inputs. There's a little bit of time left on the table apparently lol.
Hey! Not sure this will be helpful or not, but just wanted to share the inputs I used to get the wall clip and moai skip.
Hey everyone!
I’ve decided I am going to combine the Japan & English runs together for each category soon. This will make the board look a lot cleaner and will be more competitive for any potential new runners. The version used in the run will be selectable in the submission form and visible on the leaderboard.
Yes, I know that there are some slight accuracy differences with the English patches, mostly relating to the text and text boxes. Also, in the 2016 version, you are able to take control of Kazuo a bit sooner at the beginning of the game. Despite all of that, I believe in an RTA setting none of this will really matter.
I still recommend running the original Japanese version if you are able to. Gaijin would be preferred over the 2016 version if you plan on running an English patch.
Let me know your thoughts,
Thank you!
Right now, Sweet Home is one of the games featured in the NES Big 20 event! The goal is to defeat one of the Armor enemies. I’d like to add this as an official category as I think it is a fun introduction to the glitchless route and may encourage more players to learn the rest of the run. Let me know what you guys think!
If it is added, I would like to keep the starting time consistent with the rest of the categories (gain control / first movement of Kazuo), and the ending time will be on black screen after Armor is defeated. Millisecond times may be needed if runs are close.
Most people will probably be playing on the Gaijin translation since the Big 20 features this version, but I would still allow the 2016 translation and the original Japanese version of course. Maybe instead of having separate tabs like the other categories, the runner will just state which version they used in their submission description.
Let me know your thoughts and if nobody opposes, I’ll just go ahead and add it!
Thanks!
There’s been quite a few TASes made based on different routes and scenarios. I’ll post them below.
Hey! If anyone wants to share any speedrun techniques, tips, tricks, or glitches, feel free to post them here.
Some topic ideas:
What are the best weapons to have at certain points in the game for each character? Which items to pick up and leave behind? What level should I be at now? When is the perfect time to use tonics? When to use the "call commands"? Fastest way to beat Lady Mamiya. Best way to always get Dynamo Skip. Etc
I've played the game several times and the boss on level 3 will not spawn! Is this a known glitch, or am I doing something that is causing the boss not to spawn? I'm pretty sure there's a few more levels, but can the game even be completed? I'm using Rev A and haven't tried Standard yet. Maybe it will work on Standard.
Not really speedrun related, but just wanted to share some of my findings from searching through the Sweet Home & Sweet Home Prototype roms.
This one is really interesting. I found a secret passage that leads from the dungeon to the basement! You just need a mallet. Also, you have to use the mallet on the dungeon side, and won't work from the basement side. None of the maps I've seen online have shown this. I think this is more useful in casual play, but if anyone has any ideas of how this can be used in a speedrun, I'd love to hear your thoughts!



Hey! In case anyone is interested in trying the Board Glitch out, I made a tutorial on how I set it up and explain a few things about it. Check it out and let me know if you have any questions and I'll try to answer.
Hey Everyone!
I was just added as a moderator! I'm currently working on reorganizing the leaderboard. I plan on making the main categories "Any% Glitchless", "Any% Dynamo Skip", and "Any% Board Glitch". The sub categories will be for the original Japanese version and the two English translations.

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