Kommentare
Osaka, Japanpingval10 months ago

Please follow this guideline: https://touhou-project.news/guidelines_en/

Your Fan Content should NEVER have:

  • Ending scenes from official Touhou Project games.
Osaka, Japanpingval1 year ago

Recommend original aspect ratio (4:3).

Osaka, Japanpingval1 year ago

Recommend original aspect ratio (4:3).

Please follow this guideline: https://touhou-project.news/guidelines_en/

Your Fan Content should NEVER have:

  • Ending scenes from official Touhou Project games.
Osaka, Japanpingval1 year ago

Please follow this guideline: https://touhou-project.news/guidelines_en/

Your Fan Content should NEVER have:

  • Ending scenes from official Touhou Project games.
Osaka, Japanpingval1 year ago

RealTimeかIGTかはひとまず置いておいて……

正直なところ、あなたの動画の処理落ちが14年前の自分よりも大きい事実はちょっと信じがたい。グラフィックや配信の設定に改善できる点はないだろうか。

例えば、自分は15年前、このDLLを導入すると撮影時の処理落ちが皆無になった。

http://bygzam.seesaa.net/article/145704929.html?seesaa_related=category

Putting aside the question of whether it's RealTime or IGT...

To be honest, it's hard to believe that your slowdown is greater than mine 14 years ago. Is there anything you can improve on in your graphics or streaming settings?

For example, 15 years ago, I installed this DLL and there was no lag at all when I shot

Osaka, Japanpingval1 year ago

congrats on New World Record for the first time in 14 years. The only thing that wasn't happy about you lost a little time due to slowdown in screen changing.

11-5, 11-8, 12-7, EX-5, and EX-7 strats are interesting for me.

oogabeck gefällt das.
Osaka, Japanpingval2 years ago

Thank you for bug report. It has been fixed I guess.

Yatsuzume gefällt das.
Osaka, Japanpingval3 years ago

Deleting score.dat before main story run seems to save 1s or less, due to the route choice at the end of stage 5 is skipped. But saving a replay takes a couple of minutes because Staff Roll can't be skipped.

Osaka, Japanpingval3 years ago

Sorry for late reply. I already have done that on PS JP version in 2011. I can't remember whether I learned from something or discovered by myself though.

KumaTV und quetzington gefällt das.
Unbekannt
Osaka, Japanpingval4 years ago

In order to prevent deactivation of EoSD, I recommend to enable LiveSplit Global Hotkeys option.

Osaka, Japanpingval4 years ago

https://www.speedrun.com/tile-throwing_legend_mutsuki/run/zqw9v89z

ありくいさんは、連射機を使った(本人に確認を取りました)と動画の説明文で述べています。

2012年6月23日にpeercastにて配信した録画です。 連射有。

しかし、speedrun.comのGeneral Gameplay Rulessにはこう書かれています https://www.speedrun.com/knowledgebase/site-rules

Turbo controllers or such with non-native functions are disallowed by default unless specified otherwise in a game's rules. そして、ムツキのGame RulesにもCategory Rulesにも連射機(turbo)が許可されているとは書かれていません。 この記録は無効ではないでしょうか?

Arikui says he used turbo (I got confirmation from him) on video description:

2012年6月23日にpeercastにて配信した録画です。 連射有。

But speedrun.com General Gameplay Ruless says: https://www.speedrun.com/knowledgebase/site-rules

Turbo controllers or such with non-native functions are disallowed by default unless specified otherwise in a game's rules. And neigher Mutsuki's Game Rules nor Category Rules say that turbo is allowed. Isn't this run invalid?

Thread: Touhou
Osaka, Japanpingval4 years ago

Thank you Waveracer. I'll tell him that VsyncPatch is allowed on SRC. Also, thank you for your view about English Patch and EoSD retexture (hitbox) patch.

Thread: Touhou
Osaka, Japanpingval4 years ago

I was recently asked by a Japanese speedrunner if VsyncPatch is allowed in order to run at 60 fps and to reduce input delay. The following runs, which is written "VsyncPatch使用" (VsyncPatch is used) in the video description, have been registered. So can I assume that is allowed?

Also, how about other patches?

Waveracer gefällt das.
Thread: Touhou
Osaka, Japanpingval5 years ago

I feel those LBs are better than before. Thank you.

Thread: Touhou
Osaka, Japanpingval5 years ago

To reduce the number of main tabs, how about subcategorizing MarisaB/Non-MarisaB of th10, Pointdevice/Legacy of th16 and Live run/Replay of th18? Like No Glitch/Glitched of VD: https://www.speedrun.com/violetdetector

Roxelite und Waveracer gefällt das.
Osaka, Japanpingval5 years ago

In the description of currently pending DrStupid's run, I learded that Ghostly's Easy 8:58 has 5 lives. However, default lives is 3 and common category rules from Easy to Lunatic are here:

Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Replays allowed, 1cc only, default lives. "In-game time" is a placeholder for replay time So such non-default lives runs should be categorized as "No Restrictions"!

CrystalChaos said that "it doesn't affect the runs in any way" for a run with 5 lives in this thread: https://www.speedrun.com/touhou_kaeitzuka_phantasmagoria_of_flower_view/thread/5p9rj/1#7avr4 But that's not the case. Ghostly's 8:58 losts 4 lives. However, in case we start PoFV with default 3 lives and even gain 1 more life at 10 million points, if we lose 4 lives, the game will be over. just like these videos:

I also checked other runs and found that there are other problematic runs, so I plan to fix those runs informations in the near future. https://docs.google.com/spreadsheets/d/1XMAfTkl0RqTohn09S2ppcZZ6abk_7Ryct9tvjMpeAc4/edit?usp=sharing

  • Change the category of 8 runs with non-default lives to "No Restrictions".
  • 2cc run (PatronusPL's Easy 18:13) is also so.
  • Fix runs where replay time is set to real time. In addition, I retimed all runs.
  • Deleted User's Easy 17:40 and seri's Lunatic 10:57, which I can't check the video, are left as they are, since they don't have any significant impact.

And to clarify meaning of "lives" (not health but Player) , I'll fix rules as below:

  • Easy~Lunatic: "Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Replays allowed, 1cc only, default lives (Player), default health."
  • No Restrictions: "Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Video required, multiple credits allowed, nondefault lives (Player), nondefault health allowed."

Furthermore, to clarify the treatment of replay time, the following text will be added to all of category rules (thanks to DrStupid): "When adjusting times, real time is generally 20 seconds slower than the in-game time (real time = in-game time + 20s). Your in-game time is the time of your run's replay."

Ghostly, DrStupid, und bjw gefällt das.
Thread: The Site
Osaka, Japanpingval5 years ago

Hello. I want to become a regular mod of https://www.speedrun.com/touhou_bunkachou_shoot_the_bullet_touhou_9.5 . The only super mod, CrystalChaos, has been inactive for 2 years. And the only regular mod, bjw, said "i don't check SRC that often these days.": https://twitter.com/shoepercent/status/1373033418930319360

bjw gefällt das.
Osaka, Japanpingval5 years ago

I generally agree. However, how about creating "Manip"(?) (カジノ技使用) and "Manipless" (カジノ技非使用) categories under "Any% Glitchless" category? (BTW I feel something wrong with the category name "Any% Glitchless" although runners are doing OoB in Diggery Pokery and getting two Dragon Staffs. Is there any other good name?)

概ね同意します。 ただし、"Any% Glitchless"カテゴリの下に"Manip"(?)(カジノ技使用)と"Manipless"(カジノ技非使用)カテゴリを作るのはどうですか? (ところで、地下遺跡の洞窟の壁抜けやドラゴンの杖2本取りをやっているにも関わらず" Any% Glitchless"という名前なのは違和感があります。他にいい名前とかないですか?)

Thread: The Site
Osaka, Japanpingval6 years ago

Nicovideo Embed doesn't work. For example, when I open this page in Chrome https://www.speedrun.com/dk4/run/z01099jy Chrome DevTools says an error message:

Mixed Content: The page at 'https://www.speedrun.com/dk4/run/z01099jy' was loaded over HTTPS, but requested an insecure script 'http://ext.nicovideo.jp/thumb_watch/sm33033440'. This request has been blocked; the content must be served over HTTPS.

This bug is also reported by Robert_Ordis 9 months ago :( https://www.speedrun.com/post/hipo9

https://imgur.com/raHtgR2

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