Please follow this guideline: https://touhou-project.news/guidelines_en/
Your Fan Content should NEVER have:
- Ending scenes from official Touhou Project games.
Recommend original aspect ratio (4:3).
Recommend original aspect ratio (4:3).
Please follow this guideline: https://touhou-project.news/guidelines_en/
Your Fan Content should NEVER have:
- Ending scenes from official Touhou Project games.
Please follow this guideline: https://touhou-project.news/guidelines_en/
Your Fan Content should NEVER have:
- Ending scenes from official Touhou Project games.
RealTimeかIGTかはひとまず置いておいて……
正直なところ、あなたの動画の処理落ちが14年前の自分よりも大きい事実はちょっと信じがたい。グラフィックや配信の設定に改善できる点はないだろうか。
例えば、自分は15年前、このDLLを導入すると撮影時の処理落ちが皆無になった。
http://bygzam.seesaa.net/article/145704929.html?seesaa_related=category
Putting aside the question of whether it's RealTime or IGT...
To be honest, it's hard to believe that your slowdown is greater than mine 14 years ago. Is there anything you can improve on in your graphics or streaming settings?
For example, 15 years ago, I installed this DLL and there was no lag at all when I shot
I don't know if anyone is still looking 😅, but I added individual levels: https://www.speedrun.com/touhou_eiyashou_imperishable_night/levels
also All Last Words category: https://www.speedrun.com/touhou_eiyashou_imperishable_night/full_game?h=All_Last_Words&x=jdz093v2
Deleting score.dat before main story run seems to save 1s or less, due to the route choice at the end of stage 5 is skipped. But saving a replay takes a couple of minutes because Staff Roll can't be skipped.
Sorry for late reply. I already have done that on PS JP version in 2011. I can't remember whether I learned from something or discovered by myself though.
In order to prevent deactivation of EoSD, I recommend to enable LiveSplit Global Hotkeys option.
https://www.speedrun.com/tile-throwing_legend_mutsuki/run/zqw9v89z
ありくいさんは、連射機を使った(本人に確認を取りました)と動画の説明文で述べています。
2012年6月23日にpeercastにて配信した録画です。 連射有。
しかし、speedrun.comのGeneral Gameplay Rulessにはこう書かれています https://www.speedrun.com/knowledgebase/site-rules
Turbo controllers or such with non-native functions are disallowed by default unless specified otherwise in a game's rules. そして、ムツキのGame RulesにもCategory Rulesにも連射機(turbo)が許可されているとは書かれていません。 この記録は無効ではないでしょうか?
Arikui says he used turbo (I got confirmation from him) on video description:
2012年6月23日にpeercastにて配信した録画です。 連射有。
But speedrun.com General Gameplay Ruless says: https://www.speedrun.com/knowledgebase/site-rules
Turbo controllers or such with non-native functions are disallowed by default unless specified otherwise in a game's rules. And neigher Mutsuki's Game Rules nor Category Rules say that turbo is allowed. Isn't this run invalid?
Thank you Waveracer. I'll tell him that VsyncPatch is allowed on SRC. Also, thank you for your view about English Patch and EoSD retexture (hitbox) patch.
I was recently asked by a Japanese speedrunner if VsyncPatch is allowed in order to run at 60 fps and to reduce input delay. The following runs, which is written "VsyncPatch使用" (VsyncPatch is used) in the video description, have been registered. So can I assume that is allowed?
- https://www.speedrun.com/eosd/run/z0eev69m
- https://www.speedrun.com/double_spoiler_touhou_bunkachou_touhou_12.5/run/8yv6qqoz
Also, how about other patches?
- English patch seems to be allowed as USA region.
- EoSD retexture patch seems to be not allowed according to this thread: https://www.speedrun.com/eosd/thread/th4ln
To reduce the number of main tabs, how about subcategorizing MarisaB/Non-MarisaB of th10, Pointdevice/Legacy of th16 and Live run/Replay of th18? Like No Glitch/Glitched of VD: https://www.speedrun.com/violetdetector
In the description of currently pending DrStupid's run, I learded that Ghostly's Easy 8:58 has 5 lives. However, default lives is 3 and common category rules from Easy to Lunatic are here:
Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Replays allowed, 1cc only, default lives. "In-game time" is a placeholder for replay time So such non-default lives runs should be categorized as "No Restrictions"!
CrystalChaos said that "it doesn't affect the runs in any way" for a run with 5 lives in this thread: https://www.speedrun.com/touhou_kaeitzuka_phantasmagoria_of_flower_view/thread/5p9rj/1#7avr4 But that's not the case. Ghostly's 8:58 losts 4 lives. However, in case we start PoFV with default 3 lives and even gain 1 more life at 10 million points, if we lose 4 lives, the game will be over. just like these videos:
I also checked other runs and found that there are other problematic runs, so I plan to fix those runs informations in the near future. https://docs.google.com/spreadsheets/d/1XMAfTkl0RqTohn09S2ppcZZ6abk_7Ryct9tvjMpeAc4/edit?usp=sharing
- Change the category of 8 runs with non-default lives to "No Restrictions".
- 2cc run (PatronusPL's Easy 18:13) is also so.
- Fix runs where replay time is set to real time. In addition, I retimed all runs.
- Deleted User's Easy 17:40 and seri's Lunatic 10:57, which I can't check the video, are left as they are, since they don't have any significant impact.
And to clarify meaning of "lives" (not health but Player) , I'll fix rules as below:
- Easy~Lunatic: "Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Replays allowed, 1cc only, default lives (Player), default health."
- No Restrictions: "Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Video required, multiple credits allowed, nondefault lives (Player), nondefault health allowed."
Furthermore, to clarify the treatment of replay time, the following text will be added to all of category rules (thanks to DrStupid): "When adjusting times, real time is generally 20 seconds slower than the in-game time (real time = in-game time + 20s). Your in-game time is the time of your run's replay."
Hello. I want to become a regular mod of https://www.speedrun.com/touhou_bunkachou_shoot_the_bullet_touhou_9.5 . The only super mod, CrystalChaos, has been inactive for 2 years. And the only regular mod, bjw, said "i don't check SRC that often these days.": https://twitter.com/shoepercent/status/1373033418930319360
I generally agree. However, how about creating "Manip"(?) (カジノ技使用) and "Manipless" (カジノ技非使用) categories under "Any% Glitchless" category? (BTW I feel something wrong with the category name "Any% Glitchless" although runners are doing OoB in Diggery Pokery and getting two Dragon Staffs. Is there any other good name?)
概ね同意します。 ただし、"Any% Glitchless"カテゴリの下に"Manip"(?)(カジノ技使用)と"Manipless"(カジノ技非使用)カテゴリを作るのはどうですか? (ところで、地下遺跡の洞窟の壁抜けやドラゴンの杖2本取りをやっているにも関わらず" Any% Glitchless"という名前なのは違和感があります。他にいい名前とかないですか?)
Nicovideo Embed doesn't work. For example, when I open this page in Chrome https://www.speedrun.com/dk4/run/z01099jy Chrome DevTools says an error message:
Mixed Content: The page at 'https://www.speedrun.com/dk4/run/z01099jy' was loaded over HTTPS, but requested an insecure script 'http://ext.nicovideo.jp/thumb_watch/sm33033440'. This request has been blocked; the content must be served over HTTPS.
This bug is also reported by Robert_Ordis 9 months ago :( https://www.speedrun.com/post/hipo9

Osaka, Japan














