Kommentare
Thread: Speedrunning
Texas, USAoddtom6 years ago

This whole post is a trainwreck

Ivory und Osmosis_Jones gefällt das.
Texas, USAoddtom6 years ago

Just to confirm, does this include the Pokemon Tower in Pokemon Stadium? I have an old cartridge, but the only console I have is an N64. Is using the tower in Pokemon Stadium to play an N64 considered an emulator?

Texas, USAoddtom6 years ago

Is there a reason you turn the robot backward in the maze? Or is it just convenient?

Thread: Don't Starve
Texas, USAoddtom6 years ago

WX-78 eats 15 gears "Well, death is one less thing to worry about"

Thread: Don't Starve
Texas, USAoddtom6 years ago

I feel like if you did one and submitted it, they would create a category for it, but historically, responses from mods over here are relatively slower than in other forums I'm a part of.

Texas, USAoddtom6 years ago

Can you give me a link to the newer version? I didn't realize there was one.

I also didn't realize that the map was included in scoring. As far as I'm aware, extra credits are awarded up to four completions for each puzzle on every difficulty after the first time (and I think it's up to seven on the word search). I was going to go for a high score run, but it was kinda boring with all the redundancy.

Texas, USAoddtom6 years ago

Two reasons, really. The first is that the map isn't really a puzzle, it's just an ancient form of DRM protection disguised as part of the game. Second, because most abandonware sites I looked into have hacked versions that will bypass this section no matter where you click. I didn't want to have to rule out free versions simply because they bypass the no longer necessary DRM tools (I believe earlier installments of the Dr Brain series are considered abandoned as far as copyrights are concerned).

Here's an example:

http://www.abandonia.com/en/games/224/Island+of+Dr.+Brain%2C+The.html

Texas, USAoddtom6 years ago

If you get a balance puzzle, then exit and re-enter to get another puzzle, does it still work?

Texas, USAoddtom6 years ago

I don't think the races can be skipped in the DOS version, but it looks like the races in your version skip entirely. The glider plane doesn't even get off the ground before you're standing on the victory platform.

Heh, money town. Every page of every building has 1-3 money doors, and you can get most of the great parts in a few trips through the building. I'll make a better map for ya after my class today.

EDIT: I tried for ages to get a check skip or cancel for those puzzles, but my version doesn't have that menu bar.

Texas, USAoddtom6 years ago

Holy crow your version is faster. Other stuff I've noticed:

  • General faster movement except for the tube and using trampolines / springboards
  • You can skip the races?!
  • You can skip the "hooray you solved the puzzle" jingle after every puzzle
  • The level immediately balances out; you don't have to sit through it slowly calibrating

I'll modify my other runs, and I'm sure I have better versions of those maps somewhere. Drop into one of my streams if you see me on; I don't mind talking about other games than the one I'm playing. I've got an exam for an FAA cert in July, but I'll have a bit more time after that to compile what I remember. I'm sure you can get under an hour with the version you have.

Texas, USAoddtom6 years ago

On the other Super Solvers games, we mix the two versions together. When I first started, I didn't even know there was a newer version; I just thought it was asking if we were using a DOS emulator or playing on Windows. It's really only an issue over on Operation Neptune, because Ms Riley had the newer version and she was trying to beat my time on an old DOS version. She eventually did, but it was kinda anti-climactic bc it was obvious that the program running faster had a lot to do with it.

I don't know a whole lot about the newer version, but if you can de-activate magnet puzzles or any other little tricks, more power to ya. If we can turn off the new player hints in the DOS version, I don't see a reason to restrict turning off puzzle types either.

Sadly, I don't have the program anymore. Or the computer. I was a moron and didn't back anything up, thinking it would live forever. I lost everything that was on that computer. A few months ago, I got inspired to try to recreate it, but I just don't have the time anymore to collect the data that I need. Back then, I was riding the light rail for an hour to and from work and I would try to map out the packages for one area each trip. Thankfully Winslinator posted test results for Treasure Cove on Google Sheets, but everything I had is in a data file that is long gone.

The more recent, very incomplete reboot is here: https://docs.google.com/spreadsheets/d/12PkEZGgFx_escO9RfxUdQpxlKsIUzKE2fvWCFvfZRhE

I basically broke it down by splitting the areas into segments of movement with likely packages, so I only had to manipulate ten or fifteen items at a time. I know I posted the map somewhere up on SRC, and I'll link it if I can find it. I was hoping to find an optimal route, but on average, it turned out that each segment contained 1-2 good pieces and the rest was junk (decals, bananas, and wooden frames, etc.)

TLDR; Don't sweat the small stuff. I'd love to see some Gizmos runs!

Thread: Speedrunning
Texas, USAoddtom6 years ago

Hello everyone, I'm collecting information about various forms of text storage used in speedruns for a video I plan on making. If your game or one you know of uses a form of text storage, I'd like to hear about it- how it works, how it was discovered, and really anything you can think of related that might help me understand it.

In a game I run, it works similar to how I've seen it used in Pikmin runs, i.e. using text spams just before cutscenes to manipulate them. The term seems to have slightly different meanings in the context of different games, though, and I want to try to cover as much of it as I can.

I've found links explaining text storage usage in games of the Tony Hawk and LOZ series, but I'd like to try to get an idea of how widespread usage is and how broad the definition has become.

Thanks!

Soulcloset gefällt das.
Texas, USAoddtom6 years ago

Dare I say that this could be faster if you tilled the farm berry?

Texas, USAoddtom6 years ago

I believe it's 100+ affection for each. Careful with Cliff- he leaves the farm if he's not at least 51 on Winter 1 unless he's the Harvest King, but I think routing would require Jack to be Harvest King.

0hMalleyCat gefällt das.
Texas, USAoddtom6 years ago

I would also like to point out that the bachelors didn't show up to the New Years Festival bc didn't befriend them enough, so your run is five short :-)

0hMalleyCat und Demo gefällt das.
Texas, USAoddtom6 years ago

I'll see your New Year Festival run and raise you All Festivals- A run where you win/attend every single festival at least once. Both horse races? Sure, why not? Current idea:

Spr 1 - Win the drinking contest with everyone Spr 8 - Ride in the balloon with someone Spr 17 - Win Spring Horse Race Spr 23 - Dance with someone

Sum 1 - See fireworks with someone Sum 9 - Win Veggie Fest Sum 17 - Attend Firefly festival Sum 24 - Beat Kai the mermaid

Fall 4 - Win Cow Fest Fall 12 - Win Harvest King and dance with someone Fall 20 - Win Egg Fest Fall 27 - Win Fall Horse Race

Win 19 - Win Dog Race Win 24 - Attend Starry Night Fest with someone Win 27 - Play Ocarina at festival Win 30 - Spend NYE with someone

[Optional?] Win 10 - Get a cake from every girl (140 affection each)

0hMalleyCat gefällt das.
Texas, USAoddtom6 years ago

For some reason I'm #1 AND #2 now, so that's weird

Texas, USAoddtom6 years ago

@Iglum

I also added it to the "guides" page

Iglum gefällt das.
Texas, USAoddtom6 years ago

I thought so too. I first saw a TAS run do it and just tried to replicate it, but the window for moving and jumping off the helicopter is abysmally small, and then you have to scramble to the edge of the screen with web shots. I can write a quick tutorial for it this weekend.

Iglum gefällt das.
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