Threads
Canadamooing_cowmilk1 year ago

If you are new to speedrunning TrackMania Wii on emulator, I highly recommend submitting a dummy test run to ensure your setup is good. As a verifier, it is heartbreaking to see a new runner pour much effort into breaking a world record, only to miss a required setting in the emulator.

Emulator Gameplay Rules:

Currently, only the dolphin emulator is allowed.

- Replays are banned

- Runs must be recorded live with game audio (hear-able over background music, etc.)

  • Video needs to show the countdown before start (3,2,1, GO!) to when the race result screen is visible after the run (the medal screen)

  • Runs that lag significantly more than a console run on the same track will not be accepted*.

Emulator Settings Rules:

Specific settings must be checked and visible in your recording for your run to be accepted.

Under Options Tab -> Graphic Settings -> Advanced

☑ Show FPS (1)

☑ Show VPS (2)

☑ Show % Speed (3)

Under Movie Tab:

The box containing these values can be placed anywhere on the screen, given that it is mostly above gameplay (not in the black letterboxing of your screen).

☑ Show Lag Counter (4)

☑ Show Frame Counter (5)

☑ Show Input Display (6)

☑ Show System Clock (7)

Misc:

Dolphin's Program Toolbar (8):

Yes, this means you must play in Windows mode, sorry.

Dolphin on Xbox Settings Rules:

  • A top toolbar is not required, as that feature flat-out does not exist since it is an Xbox.

  • In submission, please note you are on Xbox to avoid the verifier denying it for a different version of Dolphin.

  • Otherwise, follow the rest of the Emulator Settings Rules

Dolphin on Android Settings Rules:

Example of setup:

  • The Movie Tab does not exist, so those requirements do not apply

  • Some form of showing your inputs

  • Additional settings:

o under Options Tab -> Graphic Settings -> Advanced

☑ Show Frame Times

☑ Show VBlank Times

  • In submission, please note you are on Android to avoid the verifier denying it for a different version of Dolphin.

  • Otherwise, follow the rest of the Emulator Settings Rules.

Lag Exceptions:

Emulator runs with reasonable lag/slowdown on the track Stadium F5 will be accepted, as this track has significant performance issues. (only track where, regardless of settings and pc specs, it suffers)

Otherwise, lag on your end can be addressed by reviewing the Dolphin settings options for performance improvements. Need help, check out: https://www.speedrun.com/tmwii/guides/e9n8j

Controller Input Rules:

Any custom Controller is allowed given it does not create an unfair advantage/functionality that none of the official hardware controllers have. Rule of thumb: Can I do this on a real wii?

Allowed input Styles (can be combo of):

  • Motion Controls (Think wii wheel)
  • Binary Buttons: ie ON/OFF, 0% to 100%
  • Analog Input: continuous, graduated movement (ie Nunchuk or Classic Controller behaviour)
  • latched Buttons: for accessibility/finger fatigue purposes

Banned input styles:

  • Action keys: Capping steering sensitivity to fixed mid range values (ie, button has always perfect 60% steering)
  • Macros/Turbo/Auto-Fire: automated script of multiple inputs
  • Impossible Input combinations: ex. Steering left and right at same time
DarkLink gefällt das.
Canadamooing_cowmilk1 year ago

In order to get the shave the smallest of timesaves, clever tricks are used. However as Minecraft itself updates, it often removes these trick, where once mcci updates to require the newer version of MC, matching the old run(s) is no longer possible. Here are some examples already.

Some changes would impact all runs for a given map

Patched in 1.20 Wouldn't get a block effect on the edge https://bugs.mojang.com/browse/MC-1133

This really really only impacts beehive as WR uses it to bypass honey slowdown at start. WR video is now missing from that did that... (could've been used on air train with end slime but don't think anyone did)

Patched in 1.21.2 https://bugs.mojang.com/browse/MC-275834 (see bottom comment) Pressing space on slime blocks no longer cancels your jump. This is actually a 1-2 second time loss on the ending of air train with the slime blocks, as holding space lowered your bounce while keeping your horizonal speed. Basically all runs on the leaderboard used this

Patched in 1.21.4 (releasing tomorrow) Sprint Sneaking: https://bugs.mojang.com/browse/MC-152728 this is about how you can move faster by holding your sprint key while moving before you press shift.

This impacts any run/map that uses sneaking, with Chilli Con Carnage being hugely impacted as it used for all the slab sections with ice. Funhouse is also slightly impacted.

Worth mentioning here, this also massively impacts parkour warriors as well since it is often used in ice parkour on top of shifting under slabs (hopefully it doesn't make one flat out impossible)

KaZPro und MixTrix gefällt das.
Canadamooing_cowmilk2 years ago

Just putting a list of the levels that don't have an IGT attached to them. So if you want to avoid doing the work of figuring out your time, avoid these levels/missions

  • Respect The Racer
  • Gathering Information
  • The Replacement Racer
  • The Roots of War
  • Race Wrecker
  • Need the Info
Canadamooing_cowmilk2 years ago

Why is there not a glitch category for 100%?

Also for objectives, how is it determined that all have been done (is it that every objective is determined by the message that appears in chat (ie Objective: .....)?

Canadamooing_cowmilk2 years ago

You know if you got an useful bug counter if the enemies count is lower at the start of the round (if it is, then it is a glitched run since you skip killing the last mob of each round that you hold the offset by.) This bug is caused by exploding creepers somehow.

Canadamooing_cowmilk4 years ago

The Tracks of this game is a reskin of CARS RACE-O-RAMA (DS/PSP) https://www.speedrun.com/cars_ror_handheld

CARS RACE-O-RAMA = BEN 10: GALACTIC RACING (DS) Radiator Springs 1 = Primus Track 1 Radiator Springs 2 = Primus Track 2 Radiator Springs 3 = Primus Track 3 Santa Carburera 1 = Kylmyys Track 1 Santa Carburera 2 = Kylmyys Track 2 Santa Carburera 3 = Kylmyys Track 3 Santa Carburera ??? = Kylmyys Track 4 Ornament Valley 1 = Null Void Track 1 Ornament Valley 2= Null Void Track 2 Ornament Valley 3 = Null Void Track 3 Ornament Valley ??? = Null Void Track 4 Radiator Springs ??? = Primus Track 4

The ??? means it it doesn't fully exist on Cars. This could be useful to see if cuts on these tracks works on each others game.

Canadamooing_cowmilk4 years ago

Please add level runs to this game simliar to Cars Race-O-Rama since it turns out that this game is a reskin of those tracks lol

crazytonedog gefällt das.
Canadamooing_cowmilk4 years ago

For level runs (glitched mainly), can I do them on a beated map since level mission you can redo? Also is prep allowed for them, as in setting up stuff ahead of time :) (before timer starts).

Canadamooing_cowmilk4 years ago

Since the map is make up of rooms (with a bunch of them being unused in the main courses), I was thinking that a table could be set up to have each possible room (tile name for row and difficulty for column).

This would allow players to use the code entry method to grind/practice a particular room of their choosing. Additionally it would become a easy resource to refer to for knowing the fastest route for any room. (this also allows for fast room time in a fail course run)

I know that this would lead to a flood of submissions, so I suggest that Individual levels be auto verify (aka, not too deeply looked into) with the community/player base being a backup incase a player goofs up the submission. (want to spare the lives of the mods)

Feel free to add onto this idea or tear it to shreds.

(random side note: I am working on a exploits run just that it is taking a long time since school and that Noxcrew made a much harder map to break)

AK_DJ gefällt das.
Canadamooing_cowmilk5 years ago

Video showing what I mean, unlisted and costs a million minecoin....

Canadamooing_cowmilk5 years ago

So for bedrock edition, is there any way of getting a boat? Since the tnt was replaced with a snowball in the item frame.

Canadamooing_cowmilk5 years ago

https://docs.google.com/document/d/1SFvibXxjabeZ8I-0iMb5cIKh58aAX5MB6uE-ymghG2c/edit?usp=sharing

Still early in development, so may not be fully updated (also some do have shortcuts that I didn't TAS because the old leaderboard time is better than me)

Canadamooing_cowmilk5 years ago

To avoid desyced rulesets between Trackmania DS and TrackMania Turbo: Build to Race , and having to keep track of two different comment sections.

please refer to https://www.speedrun.com/tmds/forums/ngn5k

Much easier for me to manage info.

Canadamooing_cowmilk5 years ago

If you are new to speedrunning TrackMania DS (or Turbo DS) on emulator, I highly recommend submitting a dummy test run to ensure your setup is good. As a verifier, it is heartbreaking to see a new runner pour much effort into breaking a world record, only to miss a required setting in the emulator.

Is X emulator allowed?

In terms of making the game accessible to as many players as possible, we have a range of emulators you can choose from. We may expand the collection in the future by player request and investigate required settings to prevent cheating methods.

Sadly there is no single DS emulator that works perfectly in terms of performance and accuracy for everyone (unlike dolphin for wii), hence this headache of rules. So you may have to try out different emulators on this list (and adjusting the settings) to see what works well for your setup.

But please DON'T willy nilly request a different emulator as I already have to keep track of six different emulator verification requirements, causing mental pain on my end.... (I know of 30+ different emulators for DS, and I really don't want to investigate each one)

For sure No-go Emulators: afterplay.io

Emulator Rules:

The recording MUST Include:

  • The full countdown before the race starts (3,2,1, GO!)
  • Race results visible after the run.
  • Game Sound/audio must be included and record live- Background sound and music is ok as long as the game is still audible. - Runs that lag significantly more than a console run on the same track will not be accepted.

Replays will NOT be accepted for emulators, as in only recording what you get when pressing "View Replay"

Emulator specific rules:

PC DeSmuME (preferred emulator) Rules: These HUD features MUST be included, overlaid on top of the car window (not the timer screen), to be accept:

  • Display FPS
  • Display Frame Counter
  • Display Lag Counter
  • Display RTC

(Use HUD Editing Mode to move them around, set font can change size of text so it is not as big, gse4x6 is the smallest I think)

- One or both Input options must be included (Display Graphical Input and/or Display Input). It can be displayed anywhere on any screen.

Any run uploaded prior to January 25th, 2021 can be grandfathered in for not having one of these two.

Example picture that includes all the HUD requirements can be found here: https://i.ibb.co/qJX7qJG/requirements-for-De-Smu-Me.png https://i.ibb.co/kyv0BQY/emu-menu.png

PC MelonDS Rules: Just has to include the fps counter at the top of the screen and have sync audio checked (both are on by default)

MOBILE RetroArch with DeSmuME/MelonDS/etc Core Rules: The structure of the emulator is a tad different compared to the PC platform so here is guide. Requirements are:

  • Input display (aka shows the button presses, believe impossible to disable anyways)
  • Display Framerate (framerate update interval can be left alone)
  • Display Frame Count
  • Display Time (one that has seconds on it)

Your welcome to adjust the font, size of size, and layout of the screens and inputs given that in your recording quality the text is still readable.

image guide for the 3 settings (press the highlighted green option)

Your now on the screen with the 3 settings you need to enable:

MOBILE Drastic Rules: (sept 25 2026) will fill out later in detail, when I have time, so please avoid making me go ughhh before then.

ManicEMU on iOS Rules:

  • don't use the fast forward feature
  • In submission, mention in comment of using ManicEMU so it doesn't get accidentally confused and denied thinking it was a different emulator used

Delta emulator on iOS Rules:

  • don't use the fast forward feature
  • In submission, mention in comment of using Delta so it doesn't get accidentally confused and denied thinking it was a different emulator used

Wii U Virtual Console Rules (have very good performance):

At some point during the recording you must show a Wii U menu, ether:

a. Home button b. Emulator button

pyxous gefällt das.
Canadamooing_cowmilk5 years ago

You may or may not know me and the work that I do.

The days are numbered

Marked my words....

(not a threat to anyone, but the game itself)

Mixtongent73, Denniss und 2 Andere gefällt das.
Canadamooing_cowmilk6 years ago

found a house that has no hitbox and you can fall out of the map

Canadamooing_cowmilk6 years ago

This happened to me on one of my runs . Feel free to clip and post your bugs/glitches that you experience playing

cokemaster0 und f1 gefällt das.
Canadamooing_cowmilk6 years ago

Many level have short cuts in them some are easy to find/do but others I don't know if they are fast enough to be used (or if even possible). Additionally the checkpoints don't need to be in order but I hadn't found any use for that yet. Potential methods include water hopping (island and coast mostly), poor collision (can go through some stuff at high speed, or upside down on it)

This forum is to discuss about shortcuts and potential shortcuts may or may not be possible.

lvl Ideas: Island A5- no checkpoints so could water hop across map towards finish or cut off a part of the track. Problem- can't get back on track due to lack of collisions/ path blocked off

Stadium A4- jump off track right after first checkpoint on the right to skip the dirt section. Problem- I can't find a way to trigger the 2nd checkpoint from outside the track or get back on fast enough (there is a hump to the right of the start line but it seems to slow to use)

Stadium A2- turn around at start and go left and do the 2 checkpoints in reverse order and then off trail to finish. Problem- can't find quite fast enough route after the checkpoints

Coast F3- skip through loop. After checkpoint 7 get off road and drive over up checkpoint 8 and get on the track after the grass section (cuts off entire tarmac/ground portion) (off road by the jump or to the right right after the jump or far side where right arrow sign is) Problem- Bad driving skills (must keep speed) to test if fast enough and getting the 8th checkpoint seems a bit unreliable when driving over top it.

There are probably many more actual/potential shortcuts out there but here are some on the top of my head

DarkLink und riolu gefällt das.
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