No Unlock Tetrominos in 35:13.547 by Gelly
Way back in the day, there was a community-wide effort to try and acquire every sigil, without any items. This was before the paint revolution, so many of these strategies were complex, and required pretty serious strat-hunting.
As more and more strats were found, there were three hold outs. Sphinx star (B4), Obelisk star (B5), and Pylon star (B7). In fact, the former two are still impossible itemless to this day. So if we couldn't get all sigils, the community decided the next best thing was to collect all the Tetrominos - including those inside the star worlds. This was possible by clipping into a star world, but came at the cost of softlocking yourself inside that world. When you'd try leave you'd be stuck behind the closed star world door. So time ends on last Tetromino.
In the intervening years, we've learned about checkpoint warps, which allows us to leave star worlds after clipping in, and would (in theory) allow this category to have a real ending. Due to the legacy of this category, we've instead decided to keep the existing definition, and would instead like to showcase this run by Gelly, which shows off what comm% with checkpoint warps and a real ending would look like.
Hey folks, I've made a tool which will hopefully be helpful -- it does some basic memory hacking to manipulate which rooms are available in draft. It also provides a list of which rooms were considered for each draft deck, and grants infinite steps (since this is a practice tool).
Please let me know what you think -- or if there's any features you'd like added. https://github.com/jbzdarkid/BluePrinceRandomizer/releases/latest
There is a starter config file on my Github, it's linked in a couple of places but here you go: https://github.com/jbzdarkid/Autosplitters/blob/master/sample.witness_config
If you've set it up properly, your config will actually show up as a checkbox in the livesplit settings. If that's not happening (or you're still stuck), please join the discord and ask for help.
If you are running a longer category, you can take a look at some of the top runs, they'll often have a witness_config linked in their description -- or you can ask in discord, and we can help you out.
I'm so happy to see someone else running this game! I quite enjoyed watching your run and look forward to your future attempts. I did have a couple of small suggestions:
- Obviously you're playing it quite safe and grabbing lots of extra items. If you can, I'd recommend taking a look at the wiki, it's got some good maps.
- The Snakestone and Bonestone both inherently grant immunity, you don't need to equip any reactions to use them
- Pheonix downs are the best source of damage in this run, if you're able to sell more things (e.g. the Lapis Lily) it will make a lot of your fights faster.
I think this is a known workaround for the legacy versions, I don't know if we have notes for Mac specifically.
@apple1417 is the one who owns the guide, maybe he can add a note for mac behavior?
I'm not sure I understand why you need a firebomb to get to the mountain. Maybe I'm missing something, but I was able to get to the mountain with this route:

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Will look into it. This is not a very visible place to report errors, for future reference.
This only works for ILs at the moment. But, if you are feeling adventerous, it could probably be expanded to full game, too.
https://github.com/jbzdarkid/Autosplitters/blob/master/LiveSplit.Sausage.asl
Hey all, I finally finished re-recording the TAS using RBDJellyfish's strat for the cutscene skips. I'm uploading it here since (as far as I know) it contains the fastest solutions for every level in the game -- so it's an important reference point for future runners.
There are a handful of ILs which can be improved using these strats; I did not do so myself because they were incredibly frustrating. I leave them to some other adventerous runner: Wretch's Retreat (-9s) Toad's Folly (-8s) Widow's Finger (-6s) Skeleton (-7s) Folklore (-5s) Captive Hydra (-5s) Split Face (-6s) Suspension Bridge (-8s) Apex (-7s) The Stone Tree (-7s) The Backbone (-12s) Baby Swan (-6s) Shy Dragon (-5s) Lovers' Sadness (-7s) The Nursery (-16s) Canal (-8s) Loft of the Spirit (-8s) God Pillar (-22s)
By 'template' do you mean 'splits'? There's splits pinned in #category_extensions that you can use.
https://www.speedrun.com/thewitness_catext
Just provide me:
- A category title
- A rules definition
- A video
and you can do whatever you like.
I'm not totally certain what you mean, menuing is a part of the run, so time in menus should be counted -- the timer does keep counting during the end screen, that's why it's vital that you save as early as possible. That said, I've no issue with switching to RTA, since reloading is an integral part of the run.
There's a tool I wrote to get accurate IGT out of a save file: https://github.com/jbzdarkid/Random/blob/master/mardek_sol_reader.py thought I'm not sure what exactly your concern was. 3 is not using IGT because reloading is extremely required. But with the geojacket skip, I feel like 2 has similar requirements, so I've changed the board.
To download older versions, please use the downpatcher: https://github.com/jbzdarkid/TalosDownpatcher/releases
For those who aren't super coding-savvy, here's the critical lines: var chance = Math.random() * (150 - risk); if (chance <= _root.btlChance && _root.btlChance != 0 && GameData.steps >= 30 || _root.forceBattle)
Every step you take adds to "risk", and to GameData.steps. The game counts 30 steps (on any square), which are always safe -- and aside from that, it increments "risk" every time a battle could occur, and doesn't. Therefore, it's possible to "use up" the 30 safe steps, even if your risk is still 0. btlChance varies per region, lower meaning fewer encounters. Here's the list of values & the average encounter rate:
Battle chance 1: 89.5 steps per fight
Fire Temple Hub Battle chance 2: 69.33 steps per fight Goznor Sewer Level 1, Sandflow Caves - Gate room, Green Switch, King Cuthbert, Sun Temple, Water Temple Battle chance 3: 59.25 steps per fight Aeropolis Slums, Astral Tunnel, Canonia Woods, Catacombs, Crimson Peak, Crystal Cave, Dark Temple, Dreamcave, Dreamshrine, Dreamwood, Eastern Glens, Fire Temple 2 and challenge rooms, Gem Mine, Lake Qur, Lake Qur Underwater, Lifewood, Moric's Battleship Level 1, Sandflow Caves - Blue Switch, Soothwood, Tainted Grotto, Trilobite Cave Battle chance 4: 53.2 steps per fight Fire Temple Antechamber, Goznor Sewer Level 2, Miasmal Citadel, Sandflow Caves - Gizmometer, Passage to Miasmal Citadel, Passage to Sun Temple, Saul's Dungeon Battle chance 5: 49.17 steps per fight Earth Temple, Lost Monastery, Social Fox's Tomb Battle chance 8: 42.44 steps per fight Dreamwood - Pixie Spring, Gem Mine Underwater Battle chance 10: 40 steps per fight Dragon's Lair
As extracted from game files.
https://gist.github.com/jbzdarkid/440ef052bfed0c6b0145f1717cf4cb1f
When in doubt, watch the TAS: http://tasvideos.org/3968S.html In particular, here's the timestamp:
Obviously boosts aren't super possible here, but of note: You both are starting with a slope jump, which is a higher base speed -- you're preserving that by bouncing on the goomba, which is very similar to the TAS's W3 Lair:
IIRC the main issue with pulling this off consistently is the jump timing -- if you have to adjust left to land on the goomba, then you're not saving any time.
Mack, I'd recommend two categories (at least to start off):
- Any% (Finish the game with any number of fates marked off, presumably 0). Timing runs "Begin" to "The End"
- 100% (Finish the game with all 60 fates marked off), same timing rules as above. The only other category I can think of would be Any% (The Captain Did It), or (almost equivalently) All Achievements.
I think catext is probably the best place for it right now, I think Nozu tried some runs but I don't know how serious he was. https://discord.gg/3MCQdn

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