Please give me time.
I realize that a category for levels can be run with any level. So, we cannot do like "this category is only for Single Run level".
We have "Triathlon" category, this is 3 runs category so not "full game" nor "Single Run".
So, the "Triathlon" should be a level? -- If so, we will have "Any% on Triathlon level" and "Any% on Single Run level".
I am now harboring doubt whether I should be do this....
I'll bring out reorganize runs first. After that, I will add new categories with new levels.
Rule Update: 2025-12-26.1
- Rules are revised.
- And category "Max Challenge Level" is renamed to "Challenge Level: 6".
No objections? Yes, good. I will proceed to re-organize runs to levels.
Recently, I have been proposed to add a purely Bolt Only category.
So, I draft a category rule of that:
New Category: All One Knows: Bolt
# Objective
Defeat the final boss of the version and show "Run Complete" splash in a run.
# Timing
- Whole of a run (from exiting *the Sanctum* to showing the splash)
- In-game timer is used.
# Must
- Show In-game timer during the run.
- *Game Speed*, *Enemy Damage* and *Enemy Health* in *Accessibility* settings are *100%*.
# Don't
- Use *Run Modifiers*.
- *Quit to Main*.
- Any actions **except**:
- Jump
- Interact
- Move
- Bolt
# You Can/Allowed
- Use a played save slot.
- Unlocked *Ordinances* of *the Mediary*
- Unlocked *Skill Tree*.
- Upgraded *Weapons*.
- Upgraded *Masks*.
- Any *Weapons*
- Wear any *Masks*.
- Any *Run Augmentations*.
- Any *Challenge Level*.
If you find better name or bug, please let me know.
phew... that is all.
[edit]
I missed to put "Bolt Only". added.
[/edit]
I know that "Max Challenge Level" is not max challenge level for 1.0 (or 0.9 also?). This name will be changed with new categories.
Triathlon:
# Objective
Defeat the final boss of the version with 3 different waepons and show "Run Complete" splash 3 times (or more).
# Timing
- Whole of three runs (from exiting *the Sanctum* first time, to showing the splash three times).
- Real Time Attack for three runs. Overlay timer is used.
# Must
- Show Overlay timer during runs.
- *Game Speed*, *Enemy Damage* and *Enemy Health* in *Accessibility* settings are *100%*.
# Don't
- Use *Run Modifiers*.
- *Quit to Main*.
# You Can/Allowed
- Show In-game timer (just ignored)
- Use a played save slot.
- Unlocked *Ordinances* of *the Mediary*
- Unlocked *Skill Tree*.
- Upgraded *Waepons*.
- Upgraded *Masks*.
- Any *Waepons* and upgrading them.
- Wear any *Masks* and upgrading them.
- Any *Run Augmentations*.
- Any *Challenge Level*.
Max Challenge Level:
# Objective
Defeat the final boss of the version and show "Run Complete" splash in a run in high *Challenge Level*.
# Timing
- Whole of a run (from exiting *the Sanctum* to showing the splash)
- In-game timer is used.
# Must
- Show In-game timer during the run.
- *Game Speed*, *Enemy Damage* and *Enemy Health* in *Accessibility* settings are *100%*.
- *Challenge Level* is 6.
# Don't
- Use *Run Modifiers*.
- *Quit to Main*.
# You Can/Allowed
- Use everything in the run.
- Receive any blessings from any Spirits.
- Take *Relics*.
- Be *Enchant*-ed.
- Buy items from *Shopkeeper*, *Relic Tinkerer* or *the Herbalist*.
- Use a played save data.
- Unlocked *Ordinances* of *the Mediary*
- Unlocked *Skill Tree*.
- Upgraded *Waepons*.
- Upgraded *Masks*.
- Any *Waepons*
- Wear any *Masks*.
- Any *Run Augmentations*.
Fresh File:
# Objective
Show "Run Complete" splash from a fresh file.
# Timing
- Whole of runs (from entering *the Sanctum* first time in the save data, to showing the ending splash).
- In-game timer is used.
# Must
- Show selecting an empty slot in *Select a Save Slot* screen before runs.
- Show In-game timer during the run.
- *Game Speed*, *Enemy Damage* and *Enemy Health* in *Accessibility* settings are *100%*.
# Don't
- Use a played save slot.
- *Quit to Main*.
# You Can/Allowed
- Show In-game timer (just ignored)
- Any *Waepons* and upgrading them.
- Rather, you have to use all *Waepons*.
- Wear any *Masks* and upgrading them.
- Any *Run Augmentations*.
- Use *Run Modifiers*.
- Any *Challenge Level*.
# Note
For version *1.0*, you must defeat *High Priestess*, but **phase 2 is not needed**.
Showing "Run Complete" splash is enough.
Bolt Only:
# Objective
Defeat the final boss of the version and show "Run Complete" splash in a run.
# Timing
- Whole of a single run (from exiting *the Sanctum* to showing the splash)
- In-game timer is used.
# Must
- Show In-game timer during the run.
- *Game Speed*, *Enemy Damage* and *Enemy Health* in *Accessibility* settings are *100%*.
# Don't
- Use *Run Modifiers*.
- *Quit to Main*.
- Deal damages with *Attack*, *Launcher* or *Dash*.
# You Can/Allowed
- Use a played save slot.
- Unlocked *Ordinances* of *the Mediary*
- Unlocked *Skill Tree*.
- Upgraded *Waepons*.
- Upgraded *Masks*.
- Wear any *Masks*.
- Any *Run Augmentations*.
- Any *Challenge Level*.
Category Rules
Any %:
# Objective
Defeat the final boss of the version and show "Run Complete" splash in a run.
# Timing
- Whole of a run (from exiting *the Sanctum* to showing the splash)
- In-game timer is used.
# Must
- Show In-game timer during the run.
- *Game Speed*, *Enemy Damage* and *Enemy Health* in *Accessibility* settings are *100%*.
# Don't
- Use *Run Modifiers*.
- *Quit to Main*.
# You Can/Allowed
- Use a played save slot.
- Unlocked *Ordinances* of *the Mediary*
- Unlocked *Skill Tree*.
- Upgraded *Waepons*.
- Upgraded *Masks*.
- Any *Waepons*
- Wear any *Masks*.
- Any *Run Augmentations*.
- Any *Challenge Level*.
Gauntlets %:
# Objective
Defeat the final boss of the version and show "Run Complete" splash in a run.
# Timing
- Whole of a single run (from exiting *the Sanctum* to showing the splash)
- In-game timer is used.
# Must
- Show In-game timer during the run.
- *Game Speed*, *Enemy Damage* and *Enemy Health* in *Accessibility* settings are *100%*.
- Finish the game with *Sisterhood Gauntlets*.
- Alternate form is okay.
# Don't
- Use *Run Modifiers*.
- *Quit to Main*.
# You Can/Allowed
- Use everything in the run.
- Receive any blessings from any Spirits.
- Take *Relics*.
- Be *Enchant*-ed.
- Buy items from *Shopkeeper*, *Relic Tinkerer* or *the Herbalist*.
- Use a played save data.
- Unlocked *Ordinances* of *the Mediary*
- Unlocked *Skill Tree*.
- Upgraded *Waepons*.
- Upgraded *Masks*.
- Wear any *Masks*.
- Any *Run Augmentations*.
- Any *Challenge Level*.
Bow %:
# Objective
Defeat the final boss of the version and show "Run Complete" splash in a run.
# Timing
- Whole of a single run (from exiting *the Sanctum* to showing the splash)
- In-game timer is used.
# Must
- Show In-game timer during the run.
- *Game Speed*, *Enemy Damage* and *Enemy Health* in *Accessibility* settings are *100%*.
- Finish the game with *Astral Cord Bow*.
- Alternate form is okay.
# Don't
- Use *Run Modifiers*.
- *Quit to Main*.
# You Can/Allowed
- Use a played save slot.
- Unlocked *Ordinances* of *the Mediary*
- Unlocked *Skill Tree*.
- Upgraded *Waepons*.
- Upgraded *Masks*.
- Wear any *Masks*.
- Any *Run Augmentations*.
- Any *Challenge Level*.
Link Blades %:
# Objective
Defeat the final boss of the version and show "Run Complete" splash in a run.
# Timing
- Whole of a single run (from exiting *the Sanctum* to showing the splash)
- In-game timer is used.
# Must
- Show In-game timer during the run.
- *Game Speed*, *Enemy Damage* and *Enemy Health* in *Accessibility* settings are *100%*.
- Finish the game with *Link Blades*.
- Alternate form is okay.
# Don't
- Use *Run Modifiers*.
- *Quit to Main*.
# You Can/Allowed
- Use everything in the run.
- Receive any blessings from any Spirits.
- Take *Relics*.
- Be *Enchant*-ed.
- Buy items from *Shopkeeper*, *Relic Tinkerer* or *the Herbalist*.
- Use a played save data.
- Unlocked *Ordinances* of *the Mediary*
- Unlocked *Skill Tree*.
- Upgraded *Waepons*.
- Upgraded *Masks*.
- Wear any *Masks*.
- Any *Run Augmentations*.
- Any *Challenge Level*.
I plan to revise rules totally.
Our rules are not up to date and contain confusing/redundant statements. I would like to update them.
So, I make draft. I love to hear you.
Rule Update (Dec. 2025) [[DRAFT]]
Preface
- This is a DRAFT of new rules. Any feedbacks are welcome.
- In this revising, it is the policy to be backward compatible, meaning, existing runs should be kept in the category as it is.
- Also I am planning to add new categories as discussing in New Categories thread, but they are out of scope for this draft. They will come with new rule changing.
Rule system
Before to talk about rule text, please let me show you how I design the rule.
Each category have a rule made by "General Rule" + "Category Rule" + "Version Rule".
- "General Rule" declare rules for all runs over categories and versions (and levels, when they come).
- "Category Rule" declare rules for all runs in the category
- "Version Rule" declare different part for versions. Other rules may refer such parameters.
Each rule may have sections "Timing", "Must", "Don't", "You Can/Allowed" and "Note"
- "Timing" says how to measure the time and span to be measured the time.
- "Must" and "Don't" are requirements for runs to be accepted as a record. Moderators will reject if find violations of them.
- "You Can/Allowed" are reference information to make clear the rule. If you do something not in "You Can", it is not the reasons of rejection directly.
- "Note" tells you additional notes to help understanding the rule.
Drafts of Rule
General Rule
When you submit a run, feel free to contact moderators on the forum or the official discord server in the #speedrunning channel.
# Must
- All runs must have video proof.
- Be only single and whole trial in each proof (and no other runs should be there)
- Show *Accessibility* settings.
- Show Version of the game, ant it must match for the version you submit to.
- Achieve the objective of the category.
# Don't
- Using cheats or glitches.
- Pause the recording or the timer and restart it later on.
# You Can/Allowed
- Submit single record to multiple categories as long as the record satisfies rules of these categories.
# Note
- The final boss are different for versions. Look the rule of the version for details.
Version Rules
Pre 0.9
Pre Frigid Veil Update.
# The final boss
*Heretic Warlock* .
0.9
Runs done during the Frigid Veil update.
# The final boss
*Tasmos, Head of the Order* .
1.0
Runs of the game taken place after the full release of the game.
# The final boss
*High Priestess* (phase 2).
I wrote about the coming rule revising, but decoration of text went wrong...
Hi, this thread is Rule Office.
Moderators bring draft or previews of rule before errata/changing. and ask feedbacks from the community.
You are welcome to share bugs/confusing/issues... in rule. I will be happy to solve them!
To propose new categories, go forums/New Categories .
Dear runners
@f300XEN @That_one_guy_681 @RoadRunner1255 @BuUzZz @BigBrother6 @WesbirdlyO @Swirft @ScrubDOTjpg @JDS2689 @Biukas @Coloconic @Fluffehjuju @nillx @roboP
Hello, I am a new moderator, @_nabbe. I am planning to update our categories.
I would like to create Level ( https://www.speedrun.com/support/learn/editing-a-leaderboard ) for categories to be distinguishable between single-run and full game (from opening to ending) in the Leaderboard.
And, when I do so, also I will make new categories corresponding current categories with Level, and move your runs to new categories. (since existing categories cannot be changed its Level)
If you have any concerns, please let me know here or Discord, until in about 2 weeks. After that, if no objections, I will proceed it.
Sincerely.
-- @_nabbe
Make sense, sounds good.
I hear no objections about adding and renaming categories. So I will proceed it.
About adding Levels and reorganize runs, I would like to hear for community, especially runners.
Ah... it seems that I, and moderators, can change the category and the version of a run.... This is doubtlessly great power, should comes with great responsibility. (tremble)
....So, it can. The point is "whether it should". I feel nervous a little about changing the original properties of runner's runs.
Japan