An autosplitter is a code (I use JavaScript) that allows players to press a hotkey, and for the timer to track the level they are on instead of having to press it every single time they start/finish a level.
Real-time is horrible as it includes in between levels, so you can’t move for a few milliseconds as the level loads.
I think that the audio would be neither good nor bad, so I’m neutral on it for now.
As far as other stuff, screen resolution is interesting… it may pose problems for people who cannot see well though.
1: Get on the platform
you're now in the recreational space level that takes you to the Main Hub, but you don't want to go to the main hub.
climb on top of the building-structure-thing
go to the far edge close to the elevator
if you look to your left slightly, you can see a weird floating platform thing moving back and forth.
as it passes by, jump ON TOP of it at that very precise moment so you land on it mid-air.
2: Get onto the catwalk wait for a few seconds, then you will see a small catwalk connected to a door to the right of you.
be careful, the platform will slow down, then suddenly switch directions. Jump off as soon as you're close enough.
3: Through the hallwaywhen you go through the door, there will be a long hallway with a bunch of un-openable doors.
walk until you reach the 4th door on the right, which will open.
Behind that door is the room, there you go! (Reposted from Olivercools’ Guides)
I usually play on PC, because my mobile is really hard to play on. Anyway here’s some cool stuff.
The ZZ-CORP logo has the Integer symbol (Zahlen, German for “Numbers”).

wet noodle is the main character of UTRS lore.
from what i can tell, she left her residence that was a government apartment. ZZCORP is the government that administers food rations, housing, movement permits, etc. It's societal structure appears to be militant communist. in the Hub, a "missing persons" sign with her full name, date of birth, ethnicity, photograph, and last known whereabouts. she has graffiti sprinkled throughout the levels, saying: "wet noodle was here" and stuff like that. she then became the main target of ZZCORP.
there is also a ghost that watches you throughout the levels and can only be seen out of the corner of your FOV for 3.5 seconds max.
the timeline becomes very vague at this point and i don't know what happens now.
air dash is what i used to beat the game jumpless. it's like a 6/10 only because you get slowed down and it's difficult to actually use without jumping; so you'd have to use it while falling instead.
...
so i was thinking if a speedrun sub-type could be created that takes into account the powerups.
for example, you could have a speedrun that uses Extra Adrenalin, versus one that doesn't.
Cheri. I seem to have located a YouTube channel about UTRS, uploaded with the same "I'm just a player" saying. In your videos, I see no ads. Do you have an adblock, or is this a website other than Poki?
Once, in a version between complete old and complete new, I didn't finish ghost town, and could enter the door through the main hub. No red corrupted barrier.

Costa Rica
same here, behind the camera room
