ok so the release date of rom has bee heavily delayed, but for good reason!!. i decided i dont wanna half ass this. so i am gonna redraw the textures pixel by pixel instead of just taking a low opacity brush to them, cause i did it just for a few textures and they look much brighter and better and more distinguished. and if i did just do it lazily i know i would be disapointed in myself for not doing my best xD. but this photo is just a little preview of HMC with the new way im gonna do it. i think it looks much better than the very dull photo i showed above. my only concern is the red looks like lava. so i think i should make it more orange?
in my experience no, i think changing the textures is the only way for me to personally make it viable for me to see, cause changing the colours on screen with a tint is alright but its the fact that some colours like floor and walls are just too similar for me. so im making there a very clear difference in the 2. [these colours you see are not final, and the yellow floor i hate so will definitely change that...but school is so busy]

even if we cant get it on the leaderboards, id even be happy with its own whole game, just as long as I'm able to make an accessible way for people to play who struggle with the vanilla version 😊
Hey Aussie here, i am currently working on a rom hack of the USA rom because i am visionally impaired with Retinitis Pigmentosa, and i think that my rom I'm making (when finished) should be allowed to be used in run submissions so that if more people like me with vision impairments want to run Mario but are struggling because of their disability, it makes it easier for them.
For example, i cannot see in BBH practically at all. this is primarily due to the fact that especially the outside area, all the colours are just so similar and look the same to me. Another big one is HMC, it is a pretty important stage for 16 star, and i struggle to do it because i cant see the difference between the black void and floor cause they're both dark colours, i also have a problem with the walls being too similar of colours sometimes, for instance, Emergency Exit star, i cant do it because when i try to do the kick off the wall up to the first platform (this is right side method) i cannot see the wall changing angles so i don't know where to wall kick off and its honestly really frustrating
My rom doesn't change anything except textures, it primarily makes things in those dark levels brighter and more contrasting colours so its easier to see the difference, as well as making some other things slightly more bold like the bubbles in the water levels.
I do also plan to make a Japanese version of this so both versions are accessible for runs, but that will probably take a while as I'm kinda new to all this

New South Wales, Australia






