Kommentare
United StatesRetroEdit14 days ago

Genuinely impressive. Congrats!

Ayaan101 gefällt das.
United StatesRetroEdit7 months ago

Seems perfect to me!

Hopefully it continues to be stable during actual runs.

United StatesRetroEdit8 months ago

The Robot Wants It All speedruns are a separate version with a different game engine and new features, and it's tracked here: https://www.speedrun.com/rwia

Flashpoint is definitely allowed; it should be essentially the same as the original web version. I'm not sure about Ruffle, since it sort of depends on how accurate Ruffle is for the game, but it might be fine if it's marked.

mikerspd gefällt das.
United StatesRetroEdit2 years ago

To me this feels like a relatively arbitrary goal that shouldn't be on the board unless multiple people are interested in running it.

But certainly post your video and don't let it ruin the fun even if it's not on the board.

mikerspd gefällt das.
United StatesRetroEdit2 years ago

The version is U 1.0 -- this can be seen in the rightmost column of the leaderboards.

U 1.0 can skip the level completion jingle and has several other differences and specific glitches that are described on the wiki: https://dkcspeedruns.com/Version_Differences#Donkey_Kong_Country

United StatesRetroEdit2 years ago

I personally don't have an issue with someone running using this version, but I reposted the question in the Robot Wants Discord.

(I'm not a leaderboard mod, but I've been a member of the community for several years and held the RWP WR for a little while.)

United StatesRetroEdit2 years ago

Relevant note: I believe the web version is most likely more stable in general. I've been practicing on Windows, but I might switch to web when I do full-game attempts, since it can crash after basically any level, not just the ending.

United StatesRetroEdit6 years ago

I'm almost certain that the Android version is identical to the iOS version. They're both officially licensed games developed by Raptisoft:

Gaming_64 gefällt das.
United StatesRetroEdit6 years ago

I find the current IL timing rules to be a bit annoying for the purposes of efficiently practicing a segment. Since a level resets upon death, there's no point in quitting the level entirely after a death except to satisfy the arbitrary timing rule. I can appreciate the precision required to optimally hit Start with minimal wasted time when loading a level from level select, but I think actual gameplay differences are more significant for the purposes of time comparison.

I propose the timing for ILs be changed to the following: "Timing begins when the level's opening dialogue box appears, and ends when the level's closing dialogue box appears."

Gaming_64 gefällt das.
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