Ah, I was unsure whether it would be considering they're required to access certain parts of the tower. Thanks for clarifying
I'm talking about ToKTS's secret route specifically here.
(the video attached shows the clips in question at the start)
Either way, this tower has a few bonkers skips that I'm excited to show.
oooo ty for telling me this!! i don't usually go back and improve my speedruns because i'm completely washed but i'm gonna remember this for if i do
Oh and I have another question about pausing; I'm pretty sure that upon entering a ring, you can pause timer as soon as you have loaded in (or is it as soon as you start loading in?) to have a break or something. Would it also be alright to pause after exiting a winroom because it puts you back at spawn too?
Thanks for confirming. When I make a route for a current "Unlock r9" run I might post it here too.
I know I'm very late but the tower point merge basically completely overhauls these kinds of runs right? Like I'm assuming you can now complete towers in both worlds and the speedrun will still count. I might try and route an "unlock r9" run but I probably wont attempt one because I'm not good enough yet
Just noticed that a couple of my old FFAST runs got removed because the tower was changed apparently, but I can't tell whats different about the current version. Was it just bug fixes or something else I haven't noticed?
wait why did the other run i did not also count as a glitches run, i use a wallhop skip in that one too?

Scotland
