A thread to keep track of glitches. The ones I know of are listed below.
• TP save glitch. Biggest glitch in the game, lets you use the teleport from any save file in a fresh save. Super easy to do too, just load up a save that has a teleport active, then start up a new save and it'll be instantly available. In $100,000 it's used to instantly hit a depth of 1000 or more to complete a bunch of milestones and get a ton of cash right at the start.
• TP cancel. This is one I noticed by accident, and I don't think it's been made use of yet. Basically, if you have the items menu up, teleport, then close the item panel during the warp animation, the teleport cancels. This has no real use on its own, but if you allow the game time to actually telelort you, and THEN close the menu, you'll be able to move sooner than the game would normally let you. Though the downside is it darkens your screen significantly, and you'll have to play the game squinting. Teleporting again does fix that though. A minor optimization but could be huge if this game gets super optimized one day.
• Map panel start / map panel tech. This is a very miner (heh) glitch/tech, but if you have the map panel open and then quit the game, then load back in or start a new game, the panel remains already open. What's also interesting to note is the map actually shows you ore/treasure that would be obscured by darkness. As of now this would probably be best used in the faster categories with the tp glitch banned (e.g. $1000) to roll for a good spawn.
There's a few suggestions I'd like to make regarding run categories. Seeing as the mobile any% is starting to get a little more competitive, I think it'd be a good idea to implement more categories / sub-categories.
First and foremost, I think that across the board, milliseconds should be counted in the final time, since things are getting pretty optimized.
Newer versions of Hard Time restrict the customization of your character behind a paywall, effectively making it a game of chance before the run even begins for getting a character with good stats. The only workarounds to this are to either pay for the premium version of the game, or dig through seedy APK sites to get an earlier version of the game, so I believe there should be two seperate categories for both randomized runs and customized runs. Speaking of which:
Inherit Universe and Restore Default should have their own categories too, as Inherit Universe does exactly what it says, and saves the game's state between characters. In other words, if you move objects to certain locations or kill off NPC's on one save, those changes will carry over into new save files, and by extension, new runs. You could think of it as a sort of "New Game+" in how it works.

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