Threads
California, USABlueMetal11 months ago

With the discovery of many new types of tricks and glitches, it is apparent that the current definitions of categories could use a bit of changing, as well as some changes to the leaderboards overall. The current idea is to go with three sub-categories within the Any% main category: Unrestricted, Restricted, and Glitchless. PC and PS5 can remain split, but ideally still mirror the same structure to keep things clean and simple.

A lot of our new findings tend to blur the line between what is considered in or out of bounds. What might be the best compromise would be to make a form of a vanilla category, or Glitchless, while separating out the tricks and glitches that push the boundary to a Restricted category. It wouldn't go absolutely crazy like the current Any% runs do, but it would try to push the game to its limits while still playing most of it. I think this would overall be the best way to make everyone happy without huge debates over what is considered legal for what category. Current Any% would just be instead labeled Unrestricted, as that is the nature of it. Do everything possible to finish the game fast with no restrictions.

Overall list of suggestions:

  • Remove Any% from the main categories list and move those runs to the proposed Unrestricted subcategory
  • Rename both Main Bosses categories to just Any% (PS5) and Any% (PC)
  • Rename No OOB to Restricted
  • Rename the current Restricted to Glitchless
  • Move runs from No OOB that don't use any banned tricks/skips (Listed below) to Glitchless

Current suggestions for subcategory rules:

Glitchless

  • Must fight all main bosses
  • Can use clever jumps/movement to skip cutscene/encounter triggers or forced walking
  • Cannot use any tricks or skips that utilize broken/invisible geometry or collision
  • Some examples of banned tech: Skipping mandatory fusion cells, Death Warping, Construction Zone Skip (Any version that uses thin/invisible collision), laser shootout room skip in Altess Levoire, Post-Corruptor highway jump (If it uses thin/invisible collision), Tachy Mode aerial cancel, Matrix 11 QTE Skip, Post-Eidos 7 invisible Lily/Adam glitch, area loading manipulation

There's probably more but this is a just rough list for now.

Restricted

  • Must fight all main bosses
  • Can use everything listed above that is banned in Glitchless (Except area loading manipulation)
  • Can use tricks or skips that blur the line between in and out of bounds (Unless it's very obviously out of bounds)
  • Cannot stand on large invisible collision meant to block the player out of the playable area
  • Cannot very obviously go out of bounds (A list of tricks that do this could be compiled in the rules if needed)

Unrestricted

  • Do anything to beat the game

Structuring the board this way I believe would be the easiest way to make everyone happy with how they'd prefer to run the game while still allowing flexibility for further changes if needed. For other main categories such as 100%, True Ending, All Bosses, etc, they could all use this same 3-way subcategory split and their rulesets if those categories call for it. Obviously you'd still keep difficulties and NG/NG+ as well for most of them.

There are also ideas for framerate separations due to what is or isn't possible when running above 60fps, but I don't currently know enough about that to have any real suggestions other than to at least add filter options so we can see which framerate limit was used if no category splits are made.

Lastly, I'd also like to suggest adding more active runners to be moderators such as BigSid119 and possibly even myself. Maybe one or two others like Daravae could go here as well. If any leaderboard changes need to happen in the future then lightening the load and decision making on the low number of active mods would go a long way.

As it stands currently, there are some runs that can't really be submitted with the structure/rules it has (The 1:59:30 I got recently as an example). I'm hoping it won't take too long to make the changes that most of the active community have pretty much agreed upon in the Discord server and in DM conversations that this post more or less summarizes.

kinut0, Daravae und 2 Andere gefällt das.
California, USABlueMetal5 years ago

Hey everyone, sorry for being late to making these changes and not communicating much. Life's been busy. I'll be posting this thread in each game's respective forum so hopefully every runner sees it. If you don't feel like reading, there will be a quick summary at the bottom.

Anyway,

All three Xenosagas will be undergoing a timing change. I prefer to do things democratically, or do what the community in general wants. So after speaking to nearly everyone who has done a run and is still reachable to talk to in some way, starting from New Game was unanimously favored over starting time from Power On.

The timing end rules for English of each game will also be applied to Japanese. Existing times will be adjusted for the timing changes when I have more time to get that done. Or if I get volunteer(s) to help with that.

This is to avoid confusion and to keep things consistent across every version and every platform, as starting from Power On introduces very inconsistent time gains and losses before you even get to start the run proper, as well as English and Japanese being unnecessarily different. I understand why it started from Power On previously, for both old Japanese RTA traditions and to avoid cheating devices being used. However it should be easy to spot abnormally high crit/evade rates, unusual damage values, above average stats, etc. It was also strange to me that Xenosaga was the only series to hold onto Power On timing for English when Xenogears and Xenoblade do not. Again, for consistency and avoiding confusion. No one likes doing it either, at least everyone I've asked regarding this.

For Xenosaga 3 in particular, I am debating combining English and Japanese to the same board. There are only a handful of text boxes in the game that don't skip instantly that I don't see it worth keeping them split. Xenosaga 1 and 2 will remain split due to things exclusive to them such as Xenosaga 1's compatibility with the BB Unit, Xenosaga 1 Reloaded existing, and Xenosaga 2's early Erde Kaiser menu glitch, all of which are JP-only.

Before I do bother combining Japanese and English for Xenosaga 3 (If I do), the last question I need to ask the community is whether or not Turbo should be universally allowed or to remain Japanese-only due to the JP runs that already utilized it. I don't have much against Turbo but I don't want to make every decision if there are conflicting views on it.

I've also added Enel as a mod so that I'm not the only one. Never know when I may not be able to address run submissions and leaderboard stuff, so two mods minimum is good to have.

Summary: -Each game will start from New Game instead of Power On. -Japanese end time will be the same as English across each game. -Existing times will be adjusted for the new timing rules. -Xenosaga 3 may or may not combine the English and Japanese boards. -Should Turbo remain Japanese-only, or be universally allowed or banned? -Enel added as a mod.

Jamacanbacn gefällt das.
California, USABlueMetal5 years ago

Hey everyone, sorry for being late to making these changes and not communicating much. Life's been busy. I'll be posting this thread in each game's respective forum so hopefully every runner sees it. If you don't feel like reading, there will be a quick summary at the bottom.

Anyway,

All three Xenosagas will be undergoing a timing change. I prefer to do things democratically, or do what the community in general wants. So after speaking to nearly everyone who has done a run and is still reachable to talk to in some way, starting from New Game was unanimously favored over starting time from Power On.

The timing end rules for English of each game will also be applied to Japanese. Existing times will be adjusted for the timing changes when I have more time to get that done. Or if I get volunteer(s) to help with that.

This is to avoid confusion and to keep things consistent across every version and every platform, as starting from Power On introduces very inconsistent time gains and losses before you even get to start the run proper, as well as English and Japanese being unnecessarily different. I understand why it started from Power On previously, for both old Japanese RTA traditions and to avoid cheating devices being used. However it should be easy to spot abnormally high crit/evade rates, unusual damage values, above average stats, etc. It was also strange to me that Xenosaga was the only series to hold onto Power On timing for English when Xenogears and Xenoblade do not. Again, for consistency and avoiding confusion. No one likes doing it either, at least everyone I've asked regarding this.

For Xenosaga 3 in particular, I am debating combining English and Japanese to the same board. There are only a handful of text boxes in the game that don't skip instantly that I don't see it worth keeping them split. Xenosaga 1 and 2 will remain split due to things exclusive to them such as Xenosaga 1's compatibility with the BB Unit, Xenosaga 1 Reloaded existing, and Xenosaga 2's early Erde Kaiser menu glitch, all of which are JP-only.

Before I do bother combining Japanese and English for Xenosaga 3 (If I do), the last question I need to ask the community is whether or not Turbo should be universally allowed or to remain Japanese-only due to the JP runs that already utilized it. I don't have much against Turbo but I don't want to make every decision if there are conflicting views on it.

I've also added Enel as a mod so that I'm not the only one. Never know when I may not be able to address run submissions and leaderboard stuff, so two mods minimum is good to have.

Summary: -Each game will start from New Game instead of Power On. -Japanese end time will be the same as English across each game. -Existing times will be adjusted for the new timing rules. -Xenosaga 3 may or may not combine the English and Japanese boards. -Should Turbo remain Japanese-only, or be universally allowed or banned? -Enel added as a mod.

California, USABlueMetal5 years ago

Hey everyone, sorry for being late to making these changes and not communicating much. Life's been busy. I'll be posting this thread in each game's respective forum so hopefully every runner sees it. If you don't feel like reading, there will be a quick summary at the bottom.

Anyway,

All three Xenosagas will be undergoing a timing change. I prefer to do things democratically, or do what the community in general wants. So after speaking to nearly everyone who has done a run and is still reachable to talk to in some way, starting from New Game was unanimously favored over starting time from Power On.

The timing end rules for English of each game will also be applied to Japanese. Existing times will be adjusted for the timing changes when I have more time to get that done. Or if I get volunteer(s) to help with that.

This is to avoid confusion and to keep things consistent across every version and every platform, as starting from Power On introduces very inconsistent time gains and losses before you even get to start the run proper, as well as English and Japanese being unnecessarily different. I understand why it started from Power On previously, for both old Japanese RTA traditions and to avoid cheating devices being used. However it should be easy to spot abnormally high crit/evade rates, unusual damage values, above average stats, etc. It was also strange to me that Xenosaga was the only series to hold onto Power On timing for English when Xenogears and Xenoblade do not. Again, for consistency and avoiding confusion. No one likes doing it either, at least everyone I've asked regarding this.

For Xenosaga 3 in particular, I am debating combining English and Japanese to the same board. There are only a handful of text boxes in the game that don't skip instantly that I don't see it worth keeping them split. Xenosaga 1 and 2 will remain split due to things exclusive to them such as Xenosaga 1's compatibility with the BB Unit, Xenosaga 1 Reloaded existing, and Xenosaga 2's early Erde Kaiser menu glitch, all of which are JP-only.

Before I do bother combining Japanese and English for Xenosaga 3 (If I do), the last question I need to ask the community is whether or not Turbo should be universally allowed or to remain Japanese-only due to the JP runs that already utilized it. I don't have much against Turbo but I don't want to make every decision if there are conflicting views on it.

I've also added Enel as a mod so that I'm not the only one. Never know when I may not be able to address run submissions and leaderboard stuff, so two mods minimum is good to have.

Summary: -Each game will start from New Game instead of Power On. -Japanese end time will be the same as English across each game. -Existing times will be adjusted for the new timing rules. -Xenosaga 3 may or may not combine the English and Japanese boards. -Should Turbo remain Japanese-only, or be universally allowed or banned? -Enel added as a mod.

California, USABlueMetal5 years ago

Hey everyone, sorry for being late to making these changes and not communicating much. Life's been busy. I'll be posting this thread in each game's respective forum so hopefully every runner sees it. If you don't feel like reading, there will be a quick summary at the bottom.

Anyway,

All three Xenosagas will be undergoing a timing change. I prefer to do things democratically, or do what the community in general wants. So after speaking to nearly everyone who has done a run and is still reachable to talk to in some way, starting from New Game was unanimously favored over starting time from Power On.

The timing end rules for English of each game will also be applied to Japanese. Existing times will be adjusted for the timing changes when I have more time to get that done. Or if I get volunteer(s) to help with that.

This is to avoid confusion and to keep things consistent across every version and every platform, as starting from Power On introduces very inconsistent time gains and losses before you even get to start the run proper, as well as English and Japanese being unnecessarily different. I understand why it started from Power On previously, for both old Japanese RTA traditions and to avoid cheating devices being used. However it should be easy to spot abnormally high crit/evade rates, unusual damage values, above average stats, etc. It was also strange to me that Xenosaga was the only series to hold onto Power On timing for English when Xenogears and Xenoblade do not. Again, for consistency and avoiding confusion. No one likes doing it either, at least everyone I've asked regarding this.

For Xenosaga 3 in particular, I am debating combining English and Japanese to the same board. There are only a handful of text boxes in the game that don't skip instantly that I don't see it worth keeping them split. Xenosaga 1 and 2 will remain split due to things exclusive to them such as Xenosaga 1's compatibility with the BB Unit, Xenosaga 1 Reloaded existing, and Xenosaga 2's early Erde Kaiser menu glitch, all of which are JP-only.

Before I do bother combining Japanese and English for Xenosaga 3 (If I do), the last question I need to ask the community is whether or not Turbo should be universally allowed or to remain Japanese-only due to the JP runs that already utilized it. I don't have much against Turbo but I don't want to make every decision if there are conflicting views on it.

I've also added Enel as a mod so that I'm not the only one. Never know when I may not be able to address run submissions and leaderboard stuff, so two mods minimum is good to have.

Summary: -Each game will start from New Game instead of Power On. -Japanese end time will be the same as English across each game. -Existing times will be adjusted for the new timing rules. -Xenosaga 3 may or may not combine the English and Japanese boards. -Should Turbo remain Japanese-only, or be universally allowed or banned? -Enel added as a mod.

California, USABlueMetal9 years ago

After some changes and reorganization, the server is now open to anyone who clicks this link: https://discord.gg/bTU2ASF8nW

If the link doesn't work or quits working, let me know.

Anyone with questions or wants to learn how to speedrun the games may go ahead and join.

California, USABlueMetal9 years ago

After some changes and reorganization, the server is now open to anyone who clicks this link: https://discord.gg/bTU2ASF8nW

If the link doesn't work or quits working, let me know.

Anyone with questions or wants to learn how to speedrun the games may go ahead and join.

California, USABlueMetal9 years ago

After some changes and reorganization, the server is now open to anyone who clicks this link: https://discord.gg/bTU2ASF8nW

If the link doesn't work or quits working, let me know.

Anyone with questions or wants to learn how to speedrun the games may go ahead and join.

California, USABlueMetal9 years ago

After some changes and reorganization, the server is now open to anyone who clicks this link: https://discord.gg/Ft5q3Qh

If the link doesn't work or quits working, let me know.

Anyone with questions or wants to learn how to speedrun the games may go ahead and join.

California, USABlueMetal9 years ago

For anyone wanting to learn the game, this video will have useful information on the route and strategies. The higher level runs don't always make clear what you need to be doing or looking out for, so hopefully this video will clear those things up.

If anyone has any questions not covered in the video, feel free to post here.

Jaggybabs, spora, und Furry2 gefällt das.
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