why is worse stability better here? I'm not too sure what stability does especially with an unstable car like shark bite
@Kuromamecha It was found that GOISE is more intuitive on touchscreen. This is because the in-game cursor is identical to your finger position, or less intuitively, your mouse cursor. This does not apply to GOIWBF because the in-game cursor is inherently altered to simulate a mouse cursor.
I'm not sure I agree with your assessment of trickjumping. 10FPS is on another level for both speed and trickjumping, because its true power is reaction time. This helped you quickly learn mountain skip, but when you give it more practice, like in my 10FPS pbs, you don't see much time being saved with trickjumps, but tons of time saved with speed. I don't really get more precision - for example, fox jump is still hard - but I do get better-informed decisions, resulting in safely doing pulls earlier, as well as easily learning to perform complex trickjumps like in furni skip.
really? I am still getting 27fps on standalone
@Kuromamecha Sorry to hear that. This map actually has fewer costumes than the original game so it's a little surprising that it would cause your browser to crash. You could try playing from a computer if you have one.
I know of this bug, I'm pretty sure it can happen in any level with a start booster. although I never figured out what triggers it. you're saying you need to end a level and maintain a bunch of speed during the endscreen? have you tried it with falling out of the world, crashing, resetting, or exiting?
as for if it's allowed, it depends on if it's deterministic or random. since it seems to be deterministic, it's allowed. in my opinion, if you have to first complete a level to trigger it, a mod that does the trigger for you would be warranted, if anyone figures out how to mod the game
oh, salo added that, I removed it because it broke the physics
fps saver? not really sure what you're talking about, if you mean a game version with less lag then look at the modpack's notes and credits

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