Kommentare
CanadaBeardstrength12 days ago

So is hand cam going to be required now for every run, regardless of skill level?

I would say hand cam is a reasonable requirement for top times, especially considering how easy it would be to cheat using turbo. For other runs that are not competitive (e.g. slower than 7:10 or something) then strict rules would not be necessary.

CanadaBeardstrength12 days ago

I would ask that of keyboard players for runs such as this where keyboard can provide an unfair advantage due to both the size of the buttons and the ability to customize debounce, yes.

FlyHec gefällt das.
CanadaBeardstrength12 days ago

If the device in question does not provide an unfair advantage then LucaGMD should be able to demonstrate that by getting a competitive time using original hardware. I see no reason this could not be achieved if the only requirement is skill as is being argued.

TheMotherBrain86 gefällt das.
CanadaBeardstrength2 months ago

Very neat find with dismissing that first dialogue. We definitely did not know about that.

NLeseul gefällt das.
CanadaBeardstrength2 months ago

I also found out while doing NMG that it is around 500ms faster to not do the glitch in the opening section. Whattya know?

Here's a comparison with NMG on the left and Any% on the right. NMG is clearly faster here. Free timesave for Any%.

CanadaBeardstrength2 months ago

Since we're gonna make a new category I did some attempts of No Major Glitches and got a half decent run of 12:22 to start off with. Mid to low 12:1x is possible. I'm unsure about 12:0x.

CanadaBeardstrength2 months ago

zarc0nis and I were actually just discussing this. Either a glitchless or no major glitches category sounds like a good idea to me.

yaetoya gefällt das.
Thread: Knight Move
CanadaBeardstrength3 months ago

This is just a heads up that I renamed the category from B Type (5 Rounds) to B Type (Rounds 0-5) to eliminate confusion because it's actually six rounds total.

CanadaBeardstrength5 months ago

I managed to find an ending to the game. There are more screens than in the TAS video but it does end.

After going through five screens you eventually reach a screen with a UFO flying around, and after collecting enough points on that screen a piece of sushi appears at the top, and hitting the pinball into the sushi ends the game. The ending is a tutorial on using chopsticks. Then it just loops back to the beginning.

This will be very difficult to do without using savestates like I did to get this far, but it's definitely possible, and there is a clear ending to the game.

So, given all this, I think we don't need to add any additional points categories and if one of us can complete a run we could add a 1 Loop category and keep the existing legacy 5000 Points category.

Here's a video of me completing the final screen:

CanadaBeardstrength6 months ago

I was talking with Zarc0nis about this and it turns out there may be a way to actually complete the game. There is a TAS of a game being completed that is mostly the same as Super Sushi Pinball. Maybe we won't need another arbitrary points goal if the game can actually be beaten. I'll play around with it and see if I can find an ending.

Zarc0nis gefällt das.
CanadaBeardstrength6 months ago

Hello,

I think it would be worthwhile to add a 10K points category because of how quickly 5K points can be completed. I've been messing around with it and I completed a decent 10K points run in 40 seconds and have included the video below.

Thoughts?

Thread: Stack-Up
CanadaBeardstrength7 months ago

Thanks for the response. That makes sense. I'm getting correct framecounts now. Cheers.

Thread: Stack-Up
CanadaBeardstrength7 months ago

Hello,

I am not able to accurately framecount any runs on this board based on what I interpreted to be the starting and ending frames for timing. Every single time I get is around 100ms faster than what gets posted. This also means I am unable to accurately time my own runs.

For the starting frame I was using when the screen turns black after choosing the game mode. For the ending frame I was using when the score changes to 9999. These are giving me incorrect times so one or both of these is incorrect.

Could one of the mods please clarify what the correct frames are? Specifically what counts as choosing the game mode and what counts as the score changing to 9999?

Thank you.

CanadaBeardstrength7 months ago

I managed to complete a run of Megalonia so I've added it as a category. The run uses the recently discovered strat of shooting enemies to end the stage.

This game seemed impossible with the ridiculous boss fights but skipping them makes it possible albeit it is still very difficult.

CanadaBeardstrength10 months ago

The time thresholds for milliseconds all look good to me.

CanadaBeardstrength10 months ago

We already have one category so why not one more? In for a penny, in for a pound. I was unsure about it at first but after doing some attempts it's pretty fun. I managed a 5:00 last night. 4:54 is definitely possible. 4:53 might be possible.

CanadaBeardstrength11 months ago

I thought this only happened on rev. B Carts

I don't know enough about the different cart versions to say one way or the other, but I did play this on a Rev A ROM. The same one I have used for all my other speedruns (excluding the ones that require the original Standard ROM).

PalinTwain gefällt das.
CanadaBeardstrength11 months ago

I managed to complete some runs of Dedant so it has now also been added.

This is another one that I originally thought was impossible. Turns out you can hide at the left/right edges of the map where it is safe as you cannot ever take damage there. Just gotta hide there and wait patiently for an opening. It is very difficult to play quickly but it's not too bad so long as you don't rush.

There is lots of RNG in this one so there is still plenty of time to be saved. Sub 10 minutes is absolutely possible but beyond that I have no idea.

CanadaBeardstrength11 months ago

Just another heads up that I added the game Atmos Quake as I found a way to actually beat it. Stage five is impossible because you just immediately die if you try playing, but if you start the stage holding dpad down it will just immediately end and loop back to stage one.

I don't really recommend it because it's a dull autoscroller (with a pretty difficult section in stage four) but that's another one completed and crossed off the list.

ThatPunk_ gefällt das.
CanadaBeardstrength11 months ago

I played around with this for a little bit. You definitely can climb quickly with this, but it requires very precise timing with the B button presses. This might be faster than using the ladders with optimal B presses. Unfortunately it is very easy to miss one of the B presses and if you do miss one it will be slower than using the ladders.

This is a good find. I'm not sure if it will be viable in a full speedrun due to how difficult it is to execute quickly, but I'll keep it in the back of my mind.

PalinTwain gefällt das.
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