Hello everyone,
As you noticed, Rider changed a lot over the past year of updates. Score multipliers are now a full game mechanic, and it would be impossible to put them aside for speedrunning needs.
The mod team is currently thinking this new meta over in order to update the game rules accordingly. For now, all 50 Points and 100 Points runs will remain pending until the new "multiplier rules" are set. We apologize for the wait and thank you for your patience.
If you have any idea about how to adapt the leaderboards to the score multipliers, let us know in this forum thread!
Hello admins! I’ve got 3 ideas to suggest:
- Add a "Max Multiplier" category – Even though it’s a grind, it could be a fun challenge!
- Split the current 50/100/score% categories into six - three categories with the starting multiplier (that x1.1 you get after the tutorial, I think?) and three categories without any multiplier restrictions. I suggest this because I don't think we have the ability to divide the final result by the multiplier. I noticed that during absolutely identical jumps the result can vary greatly, for example during a long somersault with a multiplier of 6.6 I got 9-12 points, but with the same jump with a multiplier of 1.1 I got just 3 points, which clearly does not add up to the correct proportion (but it's still worth double-checking)
- Add a "Max Cash" category. Since you earn cash based on obstacles cleared, it could be a solid way to measure distance. Fair warning though: Levels are random, so the total cash can vary a lot between runs.
Hey everyone! There has been some big changes to the endless mode categories due to the addition of multipliers.
The category rules for each specific category have been adjusted accordingly and you can read them there to see the full rules and changes. We have also added clarification on game versi

















