framerate drops in joequake/neaquake
i'm getting random stutters in both of the allowed sourceports. my cpu and physical memory usage are both below 30% so it should be running fine. is this a common problem? is there a way to fix it?
additional info: it only happens once every 3 or 4 minutes or so, and it's happened during crucial tricks causing me to lose runs. it seems to be worse in joequake than in neaquake. vsync didnt help.
Bearbeitet von der Autor
update: fixed it. for anyone having the same problem in the future: i went to my nvidia control panel and changed "threaded optimization" from "auto" to "off". then i started up joequake and turned on vsync. fixed it immediately.
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