[center]**[big][big]The Elder Scrolls IV: Oblivion[/big]
All Guilds Guide 1.0[/big]**[/center]
[center]Guide written by R4NG3[/center]
Introduction -------------------
This guide is meant to serve as a route guide and reference for the All Guilds route. It is not meant to be a how-to guide on the menus, combat, and going fast. This guide was mostly written in conjuction with Karsto's 1 hour and 11 minute time.
[section=Route Overview]
Guild Route ------------------- Sewers -> Imperial Arena -> Thieve's Guild 1 -> Mage's Guild 1-> Spellstacking-> Mage's Guild 2-> Dark Brotherhood -> Fighter's Guild -> Thieve's Guild 2
Route Outline -------------------
0. Sewers
- Complete the sewers using the Any% strategies
- Duplicate a lot of scrolls and lockpicks
- Change races at the end of the sewers 0.5 Setup
- Purchase Skooma from Bravil
- Save in front of Bravil Mage's Guild for later
- Duplicate the Skooma 1. Imperial Arena
- Use OoB clips and Flash Bolt scrolls to beat the Arena
- Setup Dark Brotherhood invitation 2. Thieve's Guild
- Setup Saddle Storage for Elder Scroll sequence break
- Grab the Elder Scroll from the Hall of the Epochs
- Do the beginning competition to join the thieve's guild
- Setup Thieve's Guild to be completed at a later time 3. Mage's Guild 1
- Bravil Guild recommendation: Mage's Staff
- Leyawiin recommendation: Amulet in Fort Blueblood
- Cheydinhall recommendation: corpse in the well
- Bruma recommendation: sorry J'skar
- Chorrol recommendation: Finger's of the mountain
- Skingrad recommendation: Black Flats Cave Zombies
- Anvil Recommendation: Kill Caminalda 3.5 Spellstacking
- Talk to Raminus to gain access to the Arcane University
- Purchase Fortify Speed from Borissean
- Create 5 custom spells for the spellstacking glitch
- Starting at Bruma N. Gate, use spellstacking to discover every future location in one fell swoop 4. Mage's Guild 2
- Wellspring Cave Necromancers
- Build your staff
- Travel to Castle Skingrad and deal with Mercator and the Necromancers
- Solve the puzzle inside Vahtacen and loot the Helmet
- Kill Worm Anochorite inside Dark Fissure
- Nenyond Tryill
- Bloodcrust Cavern
- Chironasium
- Bruma Guild Attack
- Fort Outus
- Fort Teleman
- Silorn: pickpocket Colossal Black Soul Gem from Falcar
- Echo Cave: Defeat the King of Worms 5. Dark Brotherhood: Sanctuary
- DB1: Inn of Ill Omen: Rufio
- DB2: Imperial City Prison: Valen Dreth
- DB3: Bruma: Baenlin and Bodyguard
- DB4: Chorrol: Francois Motierre
- Sanctuary 1
- DB5: Pirates
- Sanctuary 2
- DB6: Imperial City: Garden District: Faelian/Lorkmir
- Sanctuary 3
- DB7: Fort Sutch: Kill Sleeping Vampire
- Sanctuary 4
- DB8: Party Time
- Sanctuary 5
- DB9: Leyawiin Guards Caelia and Adamus
- Sanctuary 6 5.1. Dark Brotherhood: Fort Faragut
- Fort Farragut 1
- Sanctuary Massacre
- Fort Farragut 2
- Dead Drop 1: Hero Hill
- Leafrot Cave: Kill Caladaen
- Dead Drop 2: Chorrol N Gate
- Applewatch: Kill Sleeping Lady
- Muck Valley Cave: Kill Sybylla
- Drunken Dragon Inn: Kill Andreas
- Dead Drop 3: Loot new orders from well
- Bruma: Kill J'Ghasta
- Dead Drop 4: Old Bridge
- Flooded Mine: Kill Shaleez
- Dead Drop 5: Fort Redman
- Dead Drop 6: Imperial City Market District
- Gnoll Mountain: Kill Barbarian
- Dead Drop 7: Nornal
- Bravil: Kill Ungolim inside Bravil 5.2. Dark Brotherhood Ending:
- Morsyvyn's Peacemaker: Enilroth
- Anvil Lighthouse: Take Diary
- Applewatch: Arguan
- Cheydinhall Crypt: Watch last cutscene and kill Mathieu 6. Fighter's Guild 1
- FG1: Anvil Guild 1 in Arvena Thelas's house
- FG2: Anvil Guild 2: Dock Breakins
- FG3: Cheydinhall Guild 1: Desolate Mine: Kill Goblins
- FG4: Chorrol Guild 1: Fallen Rock Cave: Loot Journal
- FG5: Chorrol Guild 2: Leyawiin Chapel Catacombs: Magarte/Five Claws Lodge/Vantus
- FG6: Anvil Guild 3: Hrota Cave: Kill all the thieves
- FG7: Cheydinhall Guild 2: Water's Edge: Talk to Biene
- FG8: Chorrol Guild 3: Nowyll Cave: Find the corpse
- FG9: Chorrol Guild 4: Bravil Mage's Guild
- FG10: Modryn: Argenia: Atatar
- FG11: Anvil Guild 4: Brittlerock Cave: Kill Elante
- FG12: Anvil Guild 5: Bloodmayne Cave: Kill escaped prisoners
- FG13: Cheydinhall 3/Modryn: Forsaken Mine: Loot Viranus
- FG14: Cheydinhall Guild 4: Lord Rugdhump's Estate
- FG15: Cheydinhall Guild 5: Harlun's Watch: Swampy's Cave: Kill trolls
- FG16: Burz/Azzan: Bruma Chapel: K'Shaerr: Sedor: Loot Item: Chapel
- FG17: Azzan: Modryn: Glademist Cave: Murder Blackwood Company/Ajum-Kajin
- FG18: Modryn: Leyawiin Blackwood Company Hall: Destroy Machines: Drink Hist Sap
- FG19: Modryn: Water's Edge: Investigate and report back to Modryn
- Fighter's Guild End: Talk to Vilena at the Chorrol's Fighter Guild to become Master 7. Thieve's Guild Ending/Run End
- Talk to the Countess to trigger the cutscene with the Grey Fox
- Timing ends when you finish talking to the Gray Fox after the cutscene
[section=Useful Resources]
Glitch Glossary -------------------
Use this as a reference for the variety of glitches in the run!
Save Clipping Load Warping/Saddle Storage Permanent Key Glitch FAQ with information on duplications Imperial Arena Strats
[section=Guide Key/Terminology]
Save File notes: Hard saves and Quicksaves for glitch purposes are noted in bold type.
Guide Key and Common Abbreviations
- A dash will represent any general action. Like interacting with an object. Moving to a specific area. Etc. -- Two dashes in a row will represent more detailed information about the previous line of the guide ¤ this symbol will represent a glitch to be performed. } A bracket will represent an equip
- A plus sign will indicate a fast travel ! An exclamation sign will indicate using the wait feature FG: Fighter's Guild MG: Mage's Guild TG: Thieve's Guild DB: Dark Brotherhood QS: Quicksave QL: Quickload LW: Load Warp SS: Saddle Storage OoB: Out of Bounds
[section=Sewers]
SEWERS
} Bind Flare and equip Adr Rush
- QS
- Sit and wait to get an autosave
- QL ¤ Prison Cell Clip -- QS in position -- Exit to main menu -- Continue -- Aim: Black box in top left ¤ Sewer Clip 1 -- Aim at the goblin
- Loot Goblin ¤ Permanent Key Glitch on Imperial Substructure Door ¤ Caverns Clip 1 -- Wedge in corner -- Flick 100o right and move forward toward door ¤ LW | Prison Seat | Natural Caverns ¤ Oob -- Cast Adrenaline Rush -- Press S and E -- Popup -- Turn right and run forward
- QS before the chair in the goblin room
- Save in goblin chair
- QL
- Save in front of Imperial Subterrane ¤ LW | Key Glitch Door Save | Imperial Subterrane
- QS as soon as you exit the whole in the walls
- Load Natural Caverns ¤ LW | QS | Imperial Subterrane
- Re-enter door behind you
- Loot the chest
- Re-enter the door again
- Shoot assassin from up high
- Drop down ¤ Arrow dupe the scrolls and the weak potion of sorcery -- Pick up a good amount of both ¤ Scroll dupe the scrolls ¤ Scroll dupe the lockpicks -- Pick up a good amount of scrolls/lockpicks ¤ QS/QL Dialogue
- Push Baurus while dialogue is happening
- Emperor: Steed
- Stay away from Baurus
- QS before Baurus talks to you
- Load Recent Hard Save ¤ LW | QS | Imperial Subterrane
- Enter Natural Caverns
- QS/QL
- Enter door before Baurus talks to you ¤ Sewers Clip 2 -- Cast Adrenaline Rush -- Pillar setup above -- QS -- Load first hard save in prison cell -- QL timing -- Fall off and hold forward towards Emperor
- Enter The Sanctum
- Turn right and jump into window thing ¤ The Sanctum Clip 1 -- Turn left after clip and aim towards Sewers grate ¤ LW | Goblin Chair | Sewers
- Flick left to in- between E/SE
- Become a High Elf Female at the end of the sewers
- Create a custom class at the end of the sewers -- Combat -- Speed/Endurance -- Acrobatics/Athletics/Destruction/Hand to Hand/Restoration/Mysticism/Sneak
- Exit the sewers
- FT to Bravil
[Section=Bravil Pre-Guild Setup]
Bravil 1
- Purchase Skooma from dealer ¤ Dupe Skooma/Lockpicks } Equip Skooma and Flash Bolt scroll to hotkeys
- Run towards Lonely Suitor Lodge and QS
- Save outside Bravil's mage's guild
- Quickload
- Save outside of Lonely Suitor Lodge
- Enter Lonely Suitor Lodge
- Auto unlock the door up top
- Kill the dark elf and leave
- Go to jail and serve time
- QS ¤ Load Warp QS to Bravil Mage's Guild
- Wait until 8am and enter -- Baurus will continuously track you down while you wait. Close his dialogue and continue waiting to the desired time
- Kud-Ei: 2,1,4,1,6 ! Wait an hour
- Varon Vamori: Bribe | 1,3
- FT to IC: Arena
[Section=Imperial Arena]
Imperial Arena
- Save in front of Bloodworks entrance
- Enter Arena
- Owen: 2,1
- Take sword nearby } Equip Light Raiments
- Owen: 5
- Enter Arena ¤ Natural Clip -- Wiggle in the corner to get OoB -- Aim so you will land inside the opponent's Pen -- Murder the opponent ¤ QS and clip OoB and return to your side of the arena -- Wait until the arena gates lower and enter the bloodworks ¤ Clip inside the bloodworks to talk to Owen while OoB -- Talk to him twice before falling and start the next match -- Run backwards to be put next to the Arena door again
- Murder the rest of the Arena combatents with Scroll until Agronak -- There is one high elf you will want to sneak power attack because of Magicka resistance -- Repeat the OoB process to talk to Owen in-between fights
- Agronak: 2
- Ysadel: 4,4,4 ¤ Agronak Fight: Natural Clip OoB and Flare him/Yield in between -- Loot him
- QS ¤ LW to the Bloodworks entrance
- Ysadel
- Lucien: 3,3,3
- Mvyrna
- Exit
[Section=Thieve's Guild 1]
Elder Scroll Early
- FT to Imperial City: Market district } Unequip Light Raiment
- QS
- Enter The Merchant's Inn
- Save sitting on left side of bench next to door
- QL
- FT to Elven Garden District
- QS
- Enter Luther's Boarding House
- Save on bench near table
- QL
- Save in front of Othrelo's house
- FT to Imperial City: Arbotorium ¤ LW Merchant's Inn on the sewer grate -- Swim NW to Beneath the Bloodworks ¤ LW the Merchant's Inn on Beneath the Bloodworks -- Swim W to sewer grate ¤ LW Merchant's Inn on the Sewer Grate -- Swim NE and enter The Old Way ¤ Use door behind to go OoB -- Run SW OoB and enter Old Way Door
- Jump across gap to window thing ¤ Clip OoB -- Drop down SE ¤ Load Warp Goblin Seat Nat. Caverns on door -- Run NE ¤ Clip OoB in corner near locked door
- Save in front of Hall of Epochs door ¤ LW Merchant's Inn on HoE Door ¤ LW Merchant's Inn on Imperial Guard Quarters directly above you ¤ LW Luther's Boarding house save on E.S Library
- Sit in chair
- Take Scroll
- Close popups
- QS
- Load Lost Catacombs save ¤ LW Merchant's Inn on nearby door
- Close popup ¤ LW the recent QS on Imperial Grand Library
- Close quest popup
- Enter door
- QS ¤ LW QS to Elven Garden District save
- Enter door behind you
Joining the Thieve's Guild
- FT to Waterfront
- Save in front of Abandoned Shack ! Wait until midnight at Armand's spot
- Armand: 2,3 ¤ QS/QL dialogue
- Close popup
- FT to IC Temple district
- Enter Amantus's house
- Steal journal from the desk ¤ QS and LW to abandoned shack
- Armand: 1,5,1 ¤ QS and LW to Elven Garden Save
- Gray Fox
- Leave ! Wait until 11am
[Section=Mage's Guild]
Bravil Mage's Guild
- FT to Talos Plaza
- Enter Soris's house
- Soris: Bribe | 3,1
- QS and LW to Bravil Mage's Guild
- Argonian: 4
- Exit
- FT to Leyawiin west gate
Leyawiin Mage's Guild
- Save in front of Mage's Guild
- Enter
- Dagail
- Exit
- FT to Leyawiin NE gate
- Exit
- Run SE and enter Fort Blueblood ¤ Clip out of bounds -- Run SE and enter door ¤ Clip again -- Run South/SouthEast
- Punch Imp
- Loot the amulet ¤ Dupe glitch the Imp Gall -- Pick up at least 10 imp galls
- Kagail
- Kill Kagail ¤ QS and LW back to Leyawiin Mage's Guild
- Alves: buy Dispel Other
- Close popup
- Dagail: 5
- Dagail
- Exit
- FT to Cheydinhall West Gate
Cheydinhall Mage's Guild
- Run to the well
- Loot ring from floating corpse
- Enter Mage's Guild
- Falcar: 4,1
- Break into drawer and loot Black soul gem -- Wait for popup -- If you try to immediately stealing the black soul gem, Falcar can catch you
- Deatson: 3
- Deatson
- Exit
- FT to Bruma N Gate
Bruma Mage's Guild
- Save in front of Bruma Mage's Guild } Equip minor life detection
- Jeanne: 3,4,3
- Enter basement area and cast minor life detection } Equip minor life detection and dispel other
- Cast dispel other on Jskar
- Jeanne: 3
- Leave
- FT to Chorrol N Gate
Chorrol Mage's Guild
- Save in front of Mage's Guild
- Enter ! Wait until 10am
- Teekeeus: 4,3
- Exit
- Earana: 2
- FT to Chorrol N Gate and exit
- Run N/NW and discover Nonwyll Cavern for later
- Keep running NW to charred body
- Loot fingers of the mountain ¤ QS and LW to Chorrol mage's guild
- Teeheaus: 3
- Close popup
- Teeheaus: 3,2
- Exit
- FT to Skingrad S gate
Skingrad Mage's Guild
- QS
- Run forward and right and Save in front of Twin sisters Lodge
- QL
- Save in front of Mage's Guild and enter
- Adrienne: 3,1
- Exit
- FT to Grateful Pass Stables
- Run North to Black Flats Cave and enter
- Kill all the zombies
- You must wait 5 seconds after all the zombies are killed for Erthor to catch up
- Erthor: Find your way out of the cave ¤ QS and LW to Skingrad Mage's Guild ! Wait 4 hours
- Adrienne: 4
- Exit
Anvil Mage's Guild
- FT to Anvil Main Gate
- Save in front of Anvil Mage's Guild and enter
- Cerahil: 4,1,3,5
- FT to Horse Whistler Stables
- Run NE to Brina Cross Inn
- Arrielle
- Innkeeper: 1,1,1
- Caminalda: 1 ! Wait by room at the end of the hall
- Arielle
- Sleep and close popups
- Leave
- Run East
- Kill Caminalda and close popups ¤ QS and LW to Skingrad Mage's Guild
- Cerahil: 4
- FT to Imp City Arcane University
Imperial City: Arcane University:
- Save in front of Arch-mage's Lobby
- Raminus: 2
- Raminus: 4,1,2
- Borissean: purchase Fortify Speed
[Section=Spellstacking]
Spell Crafting:
Spell 1:
- Weakness to Magicka | Self | 100 | 5
- Fortify Magicka | Self | 100| 3
- Weakness to Frost
Spell 2:
- Weakness to Magicka | Self | 100 | 5
- Fortify Magicka | Self | 100| 3
- Weakness to Frost
Spell 3:
- Fortify Attribute | Str | Self | 5 | 120
- Weakness to Frost
Spell 4:
- Fortify Attribute | Speed | Self | 5 | 120
- Weakness to Frost
Spell 5:
- Fortify Attribute | Endurance | Self | 5 | 120
- Weakness to Frost
- Leave
- FT to Bruma North Gate
Map Discovery:
- The discovery route is done in two trips, both starting from Bruma North Gate. -- Reference the map above for the two routes -- The blue markers are for the previous Mage's Guild Recommendations
¤ Spellstacking -- Cast Spell 1 and 2 back and forth until the effect is applied 15 times -- Cast Spell 3-5 once each
[Section=Arcane University]
Wellspring Caves:
- FT to Wellspring Cave -- East of Imperial City
- Run through the caves to the Waterfront door
- Kill the necromancers
- Loot the unifinished staff from the Stone Tomb ¤ QS and LW to Arch-mage's Lobby ! Wait until 10am
- Raminus: 3
Mage's Staff:
- Exit
- Enter the Chironasium
- Delmar: Mage's Staff - Yes - top - fire - 2nd option ! Wait until 12am to collect your mage's staff ¤ QS and LW to Archmage building
Mercator:
- Raminus: 1,4
- FT to Castle Skingrad ! Wait until 8am outside the castle
- Enter Courtyard
- QS down low
- Save in front of C. Skingrad Lord's Manor
- QL
- Enter Castle
- Mercator ! Wait until 11am of the next day
- Let Mercator talk to you -- This is to avoid a bug where Mercator doesn't recognize a day has passed
- Exit
- FT to G. Pass Stables ! Wait til midnight
- Run SW and kill Necros and Mercator
- Janus
- FT to Vahtacen -- South of Cheydinhall
- Enter
Vahtacen:
- Run to the chest
- Chest: Elevate Magicka, Sever Magicka
- Flare - Cold Touch - Sever Magicka - Elevate Magicka
- Close popup
- Wait until 6am -- This ensures Skalel will be awake
- Save outside Vahtacen Lorel
- Enter ¤ QS and use door to clip OoB -- Go N/NW
- Skooma jump off thing in ground
- Press Button
- Loot the Helmet ¤ QS and LW to most recent save
- Run back towards exit and close popup
- Skalel ¤ QS and LW to Archmage place ! Wait until 10am so everyone is awake
- Raminus: 2,1
- Irlav
- Raminus
- Exit
- Enter Mystic Archives
- Take book on the table
- Tar-Maena ¤ QS and LW to Archmage
- Close popup
- Raminus: 3 ! Wait a couple hours
- Bathiel: 4
- Raminus: 5
- Exit
- FT to Dark Fissure -- East side of the map
Dark Fissure:
- Enter
- Kill Worm Anchorite
- Loot Handwritten Note ¤ QS and LW to Archmage
- Close popup
- Raminus: 4,1,4
- Enter portal
- Hannibal: 3,1,1,3,1,2,3
- Exit building
- FT to Nenyond Tryill -- South of Imperial City
Nenyond Tryill:
- Fithragaer: 2
- QS for safety -- It is rare for the trap to kill Fithragaer first try
- Set up booby trap to kill Fithragaer
- Close popup ¤ Set up OoB clip in NE corner of the room -- Run NE to door and enter ¤ Use door behind to clip OoB again -- Run back then N/NE to the green marker
- Close popup ¤ QS and LW to Archmage
- Enter Portal
- Hannibal: 2
- Raminus: 1
- Hannibal: 3,1
Information at a Price:
¤ QS and LW to castle skingrad save outside manor door
- Janus: 2,1spam
- Leave
- FT to Bloodcrust cavern -- East of Skingrad
- Kill the vampires and loot their dust
- Close popup ¤ QS and LW back to Two Sister's Lodge ! Wait til 11pm
- Eridor: 1,1,3,1 ¤ QS and LW to Castle Skingrad manor door
- Janus: 2 ¤ QS and LW to Archmage ! Wait til 10 am
- Enter Portal
- Hannibal: 2
- Exit
- Enter Chironasium ! Wait 48 hours ¤ QS and LW back to archmage
- Hannibal: I can go now -leave
Bruma Guild Attack:
¤ QS and LW to Bruma mage guild
- Exit and re-enter
- Go into basement and run around
- Kill Camilla
- J'Skar ¤ QS and LW to Archmage
- Hannibal: J'skar
- Raminus: Advancement
- Hannibal: 3,1
- Exit
- FT to Fort Outus
Fort Outus:
- Run to Fort Ountus underside
- Caranua
- Kill Caranua
- Loot Necro Amulet ¤ QS and LW to Archmage
- Close popup and exit
- FT to Fort Teleman
Fort Teleman:
- Enter Old Wooden Door
- Pathing to Fort Teleman Order of the Black Rose Door
- Pathing to Irlav's Body
- Loot Bloodworn Helm ¤ QS and LW to Imp City
- Close popup
- Hannibal: 1
- Hannibal: 2
- Raminus: 1
- Hannibal: 3,2 (tasks, go on)
- Leave
- FT to Silorn
Silorn:
- Thalfin ! Wait 1 hour
- Thalfin: 1,1,2,1
- Iver: 2,1
- Merote: 2,1
- QS for safety
- Run around left side and sneak to avoid being seen
- Sneak and pickpocket Colossal Black Soul Gem from Falcar
- Kill other guy next to Falcar ¤ QS and LW to archmage
- Hannibal: 4,1,3,1
- Loot Black soul gem from Hannibal
- Leave
- FT to Echo Cave
Echo Cave:
- QS outside the cave ¤ Load Warp QS into Echo Cave to preserve daylight ¤ Skooma Jump off rock
- QS
- Pick lock to Echo Passages
- Pathing to Echo Necromancer's Chambers
- Murder King of Worms
- Close popup
- QS and LW to Arcane University
- Raminus: 1
- Exit
[Section=Dark Brotherhood]
Pre-Dark Brotherhood Setup
- FT to Leyawiin NE Gate
- Save in front of City Watch Barracks +FT to Inn of Ill Omen -- SE of Imp. City
Dark Brotherhood 1: Rufio
- Enter
- Enter basement
- Murder Rufio
- Close Popup
- Lucien
- If arrested: Go to jail -- Serve jail time
- FT to IC:Prison
DB 2: Valen Dreth
- Enter Prison
- Save in front of Imperial Prison door
- Run down and murder Valen Dreth
- Exit
DB 3: Baenlin
+FT to Bruma S Gate
- Enter Baenlin's House
- Kill bodyguard and Baenlin
- Exit
DB4: Francois Motierre
- FT Chorrol N Gate
- Break into Francois's house
- Kill Francois -- Yield between Scroll casts to prevent him running
- Exit
Sanctuary 1:
- FT to Cheydinhall E. Gate
- Break into the abandoned house
- save in front of the door to outside Cheydinhall
- Interact with the door ! Wait 1 hour
- Password: 2
- Close popup
- Ocheeva
- Open door to Ocheeva's Quarters
- Save in front of the manhole
- Vicente: Contract ! Wait until 10am ¤ QS and LW to outside Cheydinhall
DB5: Pirates
- FT to Imperial City Waterfront
- Jump to the back of the pirate boat and enter
- Kill the pirate sitting in the chair then leave ! Wait outside the other boat until 9pm to kill Matthias Draconis early -- This will complete a quest immediately later
- Get arrested and serve time ¤ QS and LW to Sanctuary manhole
Sanctuary 2:
- Vicente
- Vicente: 1,2
- Wait for popup
- Vicente
- Vicente: 2 ¤ QS and LW to the Bastion save
- Close popup ¤ QS and LW to Sanctuary manhole
- Vicente
- Vicente: 1,2
- Wait for popup
- Vicente
- Vicente: 1 (DO NOT PRESS 2)
- Ocheera: 1,2,2 ! Wait until 9am so Faelian will be home ¤ QS and LW to Cheydinhall
DB6: Lorkmir
- FT to IC:Garden district
- Kill Faelian
- Close popup ¤ QS and LW back to Sanctuary
Sanctuary 3:
- Ocheeva
- Ocheeva: 1,2
- Exit through well
DB7: Fort Sutch
- FT to Fort Sutch ¤ Clip past the gate
- Sneak past enemies ¤ Skooma jump off fireplace and kill the sleeping vampire
- Wait for popup ¤ QS and LW back to sanctuary
Sanctuary 4:
- Ocheeva
- Ocheeva: 1,2
- Exit through the well
- FT to Skingrad E Gate
DB8: Party at Summitmist Manor
- Enter Summitmist Manor
- Punch everyone to death
- Close popup ¤ QS and LW back to sanctuary
Sanctuary 5:
- Ocheeva
- Ocheeva: 1,2,2 ! Wait til 5am ¤ QS and LW to Leyawiin barracks save
DB9: Kill the guards
! Wait until 3-5pm so Caelia will be in the barracks
- Run upstairs and kill Caelia
- Run downstairs and kill Adamus
- Go to jail and serve time ¤ QS and LW back to Sanctuary
Sanctuary 6:
- Ocheeva
- Ocheeva
- Read orders from Lucien
- Close popup
- Exit
Fort Farragut 1:
- FT to Fort Farragut
- Save in front of secret manhole
- Enter the secret manhole
- Lucien: 3 ¤ QS and LW to sanctuary
Sanctuary 7: time to die
- Kill Ocheeva
- Kill Antoinette
- Kill skeleton and Gogron
- Kill Khajiit
- Kill Vicente
- Close popup
- Kill Talaerdril -- If telaendril is not in the sanctuary, loadwarp to the same leyawiin baracks save and she'll be outside.
- Kill Teinara ¤ QS and LW to Fort Farragut
Fort Farragut 2:
Lucien: 2
Dead Drop 1:
- FT to Hero Hill
- Loot Dead Drop Orders
- FT to Leafrot Cave
- Pathing to door
- Kill Caledaen
- Close Popup ¤ QS and LW to Bravil save
- Exit
Dead Drop 2:
- FT to Chorrol N Gate
- Loot Dead Drop Orders
- Close popup
- FT to Applewatch
- Enter the estate
- Kill sleeping lady
- FT to Muck Valley Cave
- Pathing to Sibylla
- Kill Sibylla ¤ QS and LW to Bravil
- Exit
- FT to Drunken Dragon Inn
- Andreas: 1
- Kill Andreas
Dead Drop 3:
- FT to Castle Skingrad
- Wait for popup
- Loot new orders from well
- FT to Bruma E Gate
- Enter J'Ghasta's house
- Enter basement
- Kill J'Ghasta
- Close popup
- FT to Old Bridge
Dead Drop 4:
- Loot Dead Drop Orders
- Close popups
- FT to Flooded Mine
- Pathing to Shaleez
- Kill Shaleez ¤ QS and LW to Bravil
- Exit
Dead Drop 5:
- FT to Fort Redman
- Kill crab
- Loot Dead Drop Orders in coffin -- Quest completes automatically
Dead Drop 6:
- FT to IC: Market District
- Loot Dead drop orders in the trunk in the garden
- FT to Gnoll Mountain
- Kill the Nord barbarian
Dead Drop 7
- FT to Nornal
- Enter ¤ Clip OoB -- Loot dead drop orders underweater ¤ QS and LW to Bravil
- Exit
- Run NE and kill Ungolim
- Lucien: 2,2 ! Wait until 5am
Dark Brotherhood Ending:
+FT to Anvil Main Gate
- Enter Morsyvyn's Peacemaker
- Enilroth
- Exit
- FT to Anvil Lighthouse
- Enter Cellar door on side
- Lockpick the nearby door
- Take traitor's diary and leave
- FT to Applewatch
- Arguan ! Wait until Midnight to start the ending sequence
- Arguan -- Teleported ¤ QS/QL dialogue
- Close popups
- Enter Crypt when you gain control ¤ QS/QL dialogue
- Kill Mathieu
- Close popup
- The Night Mother
- The Night Mother
- Close popup
- Exit
[Section=Fighter's Guild]
Fighter's Guild 1: Rats
- FT to Anvil Main Gate
- Enter the fighter's guild
- Azzan: 3,2,3
- QS
- Save in front of upstairs door
- QL
- Exit
- Enter Arvena Thelas's house
- Enter the basement
- Punch the rats to death
- Arvena Theles ¤ QS and LW to fighter's guild
- Azzan: 3,1,3,4
FG 2: Break-ins
- FT to Anvil Dock Gate
- Norbert: 2 ! Wait til midnight
- Kill thugs
- Close popup
- Enter the Flowing Bowl
- Norbert: 2
FG 3: Desolate Mine
- FT to Cheydinhall W Gate
- Enter Fighter's Guild
- Enter Nearby Door
- Save then re-enter
- Run upstairs ! Wait til 7pm
- Burz gro: 3,1
- Exit roof door
- FT to Desolate Mine
- Pathing and punch goblins to death
- Close popup ¤ QS and LW back to Cheydinhall
- Burz: 3,1,3
- Exit
FG 4: Unfinished Business
- FT to Chorrol N Gate
- Enter Fighter's Guild
- Enter basement
- Turn around and save
- Re-enter
- Vilena: 1
- Modryn: 3,4,3
- FT to Skingrad W Gate
- Enter the Tavern
- Maglir: 1,1
- FT to Fallen Rock Cave
- Loot the journal ¤ QS and LW to Chorrol Figher's Guild
- Close popup ! Wait until 6am
- Modryn: 2,2,2,2
FG 5: Drunk and Disorderly
- FT to Leyawiin W. Gate
- Enter Five Claw's Lodge
- Vantus
- Enter Great Chapel
- Enter catacombs
- Kill ghost and loot ectoplasm ¤ Scroll dupe the ectoplasm -- You need at least 5 ectoplasms ! Wait in front of Magarte's until 7pm
- Margarte
- Five Claws Lodge
- Vantus ¤ QS and LW to Chorrol Fighter's Guild
- Modryn: 2,1,3 ¤ QS and LW to Anvil Fighter's Guild
FG 6: Den of Thieves
- Azzan: 3,5
- FT to Hrota Cave
- Kill all the thieves
- Close popup ¤ QS and LW to Anvil F. Guild
- Azzan: 4,3 ¤ QS and LW to Cheydinhall F. Guild
FG 7: Amelion's Debt
- Burz: 3,2
- FT to Water's Edge
- Biene: 2,2,1,4,2 ¤ QS and LW to Cheydinhall F. Guild
- Burz: 2,1,3 ¤ QS and LW to Chorrol F. Guild
FG 8: The Master's Son
- Modryn: 3,4,3
- Exit
- Enter Vielena's house
- Viranus: 1,2,2
- FT to Nonwyll Cavern -- NW of Chorrol
- Enter Cave -- You sometimes won't receive the quest update for entering the cave. -- If that happens, wait at start of second zone until you recieve it
- Pathing to inner chamber door
- Pathing to corpse
- Close popup ¤ QS and LW to Chorrol F. Guild
- Modryn: 3,1,3
FG 9: Mage's Guild stuff
- Modryn: 3 ¤ QS and LW to Bravil
- Moglir ¤ QS and LW to Bravil Mage's Guild
- Aryare: 1,2,3 ¤ QS and LW to Chorrol F. Guild
- Modryn: 3,1,1,3
FG 10: Argenia/Atatar
- FT to Chorrol S Gate ! Wait 2 hours so Modryn can arrive at his house
- Save outside Modryn's house
- Modryn: 2,1,1,2,1,1 (azani also) ¤ QS and LW to Leyawiin save
- Enter Leyawiin's F. Guild
- Modryn
- FT to Argenia
- Pathing to Modryn
- Modryn
- Modryn: 2,1
- Exit
- FT to Atatar ¤ Clip OoB inside Atatar and go SW Pathing to Athatar Haelia door ¤ Clip OoB again and ru SE
- Enter next door
- Enter next door
- Kill Azani Blackheart
- Loot Blackheart ring
- Close popup
- Modryn: 2,2,3,1 ¤ QS and LW to Anvil F. Guild
- Azzan: 3,4
- FT to Brittlerock Cave
FG 11: Brittlerock Cave
- Kill Elante ¤ QS and LW to Anvil F. Guild ! Wait til 7 pm
- Azzan: 3 ¤ QS and LW to Cheydinhall F. Guild
FG 12: Prison Break
- Burz: 3,4
- FT to Bloodmayne Cave
- Pull rope
- Kill Hlofgar
- Kill Ashanta
- Enter door
- Kill Dreet'lai
- Kill Enrion ¤ QS and LW to Cheydinhall F. Guild
- Burz: 3,1,3 ¤ QS and LW to Chorrol F. Guild
FG 13: Forsaken Mine
- Modryn: 3,5
- FT to Forsaken Mine
- Pathing to next door ¤ Clip OoB and go S
- Loot Viranus
- Close popups ¤ QS and LW to Chorrol F. Guild
- Modryn: 3 ¤ QS and LW to Cheydinhall F. Guild
- Burz: 3,4
FG 14: Lord Rugdump
- FT to Lord Rugdhump's Estate
- Save in front of the estate
- Run East
- Kill the monsters ¤ QS and LW to Rugdhump's Estate
- Rugdhump ¤ QS and LW to Chorrol F. Guild
FG 15: Harlun's Watch
- Burz: 3,3,3
- FT to Harlun's Watch
- Drarana
- FT to Swampy's Cave
- Pathing/Kill TrolLs
- Enter other door
- Keep killing trolls
- Pathing to other door
- Wait for pop up
- Exit
- FT to Harlun's Watch
- Drarana: 1 ¤ QS and LW to Cheydinhall F Guild
- Burz: Disapearances ¤ QS and LW to Anvil Fighter's Guild
- Azzan: 3,5
- FT to Bruma E. Gate
FG 16: Stone of St. Alessia
- Save in front of the Bruma Chapel
- Cirror: 3,1,1
- Exit
- FT to Sedor ¤ Clip OoB and go NW towards pedestal
- Take item ¤ QS and LW to Chapel
- Close popup
- Cirror: 3 ¤ QS and LW to Anvil F Guild
FG 17: Glademist Cave
- Lockpick Azzan's room
- Azzan: 3,1 ??? ¤ QS and LW to Modryn's House
- Modryn: 2,1,1
- FT to Glademist Cave
- Murder all the Blackwood guys
- Murder Ajum-Kajin
- Close popup ¤ QS and LW to Modryn's house -Modryn: 1,2
FG 18: Infiltration
¤ QS and LW to Leyawiin ! Wait til 7 am
- Enter Blackwood Company Hall
- Enter basement
- Kill the argonians
- Loot the Loose Pipe and use it on the machinery
- Jeetum-Ze
- Enter Training Hall ! Wait to speed up Jeetum ¤ QS/QL dialogue
- Jeetum-Ze
- Drink the Hist Sap and Skooma up -- Wait to get teleported
- Run south until you get teleported
- Modryn: 1,1,3
- FT to Water's Edge
FG 19: Water's Edge
- Marcel QS and LW to Chorrol
- Modryn: 3,2,3 -- Wait for popup
- Modryn: 2 QS and LW to Chorrol Fighter's Guild
- Vilena: 1,2
- Milena: 1,1
[Section=Thieve's Guild 2/End of Run]
Thieves Guild Ending:
+FT to Castle Anvil
- Enter the castle ! Wait by the throne room until 10 am
- Countess: 3,1 ¤ QS/QL dialogue
- The Gray Fox
- Timer Ends! Congrats