In Game Time vs Real Time
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Due to confusion about the use of In Game Time vs Real Time both are being disabled for simple time which will just be the length of the run from start to finish in real time according to the start and end points of said runs rules.
All runs will be re timed to bring them into compliance with this change.
Closing ASAP%: Death ASAP
As Death ASAP runs have recently reached a point where no frames are showing between the acceptance of wizards first popup and the death screen, I will not be verifying any more Death ASAP runs. I don't want to archive the channel so I will leave it up but posting here to let everyone know. Runs in
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