Adding a new rule for Level runs. A player has to start "one level run" with 0 fuel tokens. It's to prevent using unfair amount of carryover fuel tokens from the other levels to call vehicles to field service vehicles, to road contracts etc.
This rule IS NOT in effect in Full Game runs, naturally.
After a hard mode release 1 month ago, in the game appeared new difficulty options varying from very easy to very hard. When creating a new save, changing any setting other than normal or toggling on the options such as fuel, convoy difficulty, fewer convoys or gearbox leads to making a save as a "hard mode save". Some of these options are making a game easier and making it faster to complete (especially Manual Gearbox), so such a rule now in the play that a runner have to show which save file from the main menu he's choosing, so the moderator would see the icon of the save (whether it shows "Hard Mode" logo or not) and know for sure whether it's "Normal" run or a Custom "Hard Mode" run, because now they are the different categories (Normal and Hard Mode).
After few days me and @Russs finally redesigned the leaderboard so it looks how its suppose to, all the demo categories have been moved to archive for now since demo stop being playable. Also the multiplayer categories will not be split by players, to make it more similiar to the mudrunner leaderboard.
Good luck running!
Adding a new rule for Level runs. A player has to start "one level run" with 0 fuel tokens. It's to prevent using unfair amount of carryover fuel tokens from the other levels to call vehicles to field service vehicles, to road contracts etc.
This rule IS NOT in effect in Full Game runs, naturally.






